Okayunitsu-Gami is an motion/technique recreation with a easy, but satisfying construction, and it’s made by Capcom’s Division 1 workforce no much less. The sport consists of three phases: the preparation section, fight section, after which a relaxed rebuild one after that. These are the three elements of Kunitsu-Gami’s gameplay, however the entire expertise actually shines above every of them. The essential premise of Kunitsu-Gami revolves across the maiden, Yoshiro, purifying Mt. Kufaku’s demonized villages with the assistance of her trusty swordsman, Soh. You management Soh as you purify and command villagers to battle off the demonic Seethe. I recognize how clear the define of this recreation is. You’re proven precisely what must be executed proper from the get-go; reclaim the 11 Masks and purify the villages throughout the mountain. It’s a premise that’s simple to get behind, with loads of surprises alongside the best way.
Considered one of my favourite issues about Kunitsu-Gami is how balanced an expertise it’s. You all the time really feel such as you’re doing totally different actions, by no means lingering on any certainly one of them for too lengthy because of the three-phase construction. Purifying the villages of Mt. Kufaku first requires you to rescue villagers and use assets to assign them roles, which in flip aid you fight the Seethe at evening. However earlier than going additional, let’s go over probably the most fundamental a part of the sport everybody desires to learn about: the fight and controls.
Kunitsu-Gami is a mix of hack-and-slash motion and technique. It’s not an both/or hybridization both, each kinds are seamlessly built-in all through the gameplay. The sword-fighting on this recreation feels first rate sufficient, however the stiff assault inputs and fundamental combos preserve it from being really glorious. A lock-on operate might’ve helped mitigate the stiff execution of assaults a bit, however there’s solely a lot you are able to do when inputs and animations can’t be canceled mid-execution, as is the case right here. One factor that would’ve been mitigated, nonetheless, is the fundamental moveset that Koh is proscribed to in the course of the early parts of the sport. Perhaps it’s as a result of I tried to clear the elective aims of the village ranges a number of instances, however I simply felt restricted in what I might do as Soh … properly, till I unlocked his ability tree.
“You don’t unlock Soh’s ability tree till a good manner into the sport’s narrative”
You see, Soh truly does have an increasing skillset; you simply don’t unlock it till you purify the sixth village. When you unlock Soh’s ability tree, you possibly can entry parry, fast assault, arrows, stun execution, streamlined technique instructions, and extra combos by means of new sword kinds. Yeah, that’s a complete lot of equipment totally lacking from the primary half of the sport. Whereas Soh’s ability tree does arrive a bit too late within the recreation, the existence of latest recreation+ and the size of the second half make good use of the talents. Nonetheless, a complete lack of development for the principle character all through your complete first half of the sport is strongly felt, particularly since among the talents are fundamental options that ought to’ve most likely been obtainable from the start. However this recreation doesn’t simply revolve round your personal sword-fighting skill, there’s a number of villagers hankering to hitch your quest to purify Mt. Kafuku.
That is the place Kunitsu-Gami‘s technique ingredient is available in. With the intention to make use of the villagers, you first should rescue them and assign them roles. You unlock villager roles (or lessons) as you collect the sport’s 11 masks. Every position requires a unique quantity of crystal forex, so it’s a course of that requires some managerial ability. Would you like a smaller group of high-priced specialised Ascetics at the price of unit amount? Or, would you relatively simply have a big military of fundamental Woodcutter items? There’s even a unit specifically made simply to find and dig up treasure buried throughout the village. You accumulate crystal assets by purifying elements of the village, getting rewarded with a helpful ability Talisman for efficiently purifying the village to 100%. However in fact, there’s a time restrict. As soon as nighttime arrives, you have to cease resource-gathering and defend the maiden, Yoshiro.
Commanding items is an easy affair. You simply pull up the items menu and place every one the place they are going to stand they usually’ll mechanically assault enemies. However right here’s the place one other of my criticisms is available in. There’s no method to collect each unit collectively in a single area. Nicely, not till you unlock Soh’s ability tree after purifying the sixth village. Sure, fundamental instructions and comfort options are additionally locked inside Soh’s ability tree, which simply makes it much more baffling why it’s pushed thus far into the sport. I additionally really feel like your command circle is just too small, requiring you to manually hoof it to places the place you want to place items as a substitute of some type of expansive top-down grid. Anyway, I do benefit from the technique ingredient on this recreation regardless of these small irritations. It’s enjoyable to strategically place items and select defensive or offensive positions on your military of villagers. The artistic stage design makes strategic planning much more enjoyable and diverse.
“Boss fights are enjoyable and diverse and every features a listing of challenges and rewards”
The degrees (or unpurified villages) are splendidly diverse, every having a novel gimmick. For instance, one stage prevents you from attacking enemies as Soh, as a substitute forcing you solely into the commander position. Different ranges happen in darkish caverns, requiring you to gentle torches and plan your items round lighted areas so that they don’t get misplaced. I can go on, however you get the thought. Nearly each single stage has some attention-grabbing twist that retains gameplay contemporary and interesting.
That very same stage of creativity is current within the boss fights of Kunitsu-Gami. Boss fights require attention-grabbing methods, not often ever devolving into repetitive hack-and-slash gameplay. Every boss has a novel gimmick that compels you to make use of your items and talents in several methods. You’ll battle bosses with weak factors that particular items like long-range archers can exploit. Some bosses flop round dealing standing illnesses throughout huge areas, and there’s even one afterward that looks like a 1-on-1 sword duel towards a souls-like boss.
You continue to have command over your villagers throughout boss fights, with extra generic ‘defend’ and ‘battle’ instructions. A number of the bosses that make use of mobs particularly require you to observe Yoshiro’s standing always, and simplifying the instructions to a common ‘defend Yoshiro’ is a sublime answer to that. Stage and boss designs are splendidly diverse, placing each Soh’s particular person fight and command of the villagers to good use equally. Moreover, every stage and boss battle has a set of elective challenges you could sort out, a few of which require particular items or Talismans to realize. Oh yeah, that brings me to gear.
You may type via your gear on the varied villages you’ve purified. These purified villages are additionally the place you’ll ship villagers on development initiatives to rebuild stated village right into a accomplished state. Soh’s gear and host of collectibles might be sorted inside Yoshiro’s tent, which is the place you equip Talismans and Guards. First, let’s discuss Guards. Guards are Soh’s particular ‘energetic’ expertise. You begin with one equippable Guard however get extra slots as you improve Soh’s ability tree (once more, unlocked a lot later).
“Talismans and Guards give you a lot of expertise and buffs to experiment with”
Whereas Guards fulfill a extra energetic position, Talismans operate as passive buffs. There’s all kinds of Guards and Talismans obtainable within the recreation, permitting for a number of construct potentialities. Some Talismans don’t even have fight advantages, such because the one which has villagers greet Soh. Nothing will get throughout the sheer variety of Talismans within the recreation fairly so properly as scrolling via them your self. It’s far more irritating than it must be to discover a particular Talisman in your stock. You may soar via classes, positive, however there’s no quick-scroll or method to scroll by increments. There’s a complete of 72 Talismans in Kunitsu-Gami, which is nice for construct selection, however not so nice once you’re cumbersomely scrolling via them one after the other to search out what you need.
When you’re completed sorting your gear, you’ll discover there are many enjoyable issues to take a look at within the purified villages. Sending villagers on development jobs rewards you with crystal forex, rations used for battles, and neat collectibles within the type of confectionaries. Confectionaries don’t serve a sensible operate within the recreation, serving extra as taste lore for his or her real-world counterparts and one thing for Yoshiro to eat in her tent (sure, actually). You may even zoom in on these sweets and rotate their fashions, which, by the best way, look completely nice within the RE engine. Talismans and Guards may also be examined and rotated as properly.
“You may pet animals, repair buildings, and acquire quite a lot of sweets inside the purified villages”
There’s a easy enjoyment of giving Yoshiro sweets, petting animals, and finishing development jobs. These calm rebuilding sections mean you can actually reap the rewards of combating the Seethe, making it really feel such as you’re really serving to the villagers. Every villager has their very own distinctive background textual content, so you possibly can really feel that sense of neighborhood much more sharply. Oh, and the calm Einaudi-esque piano music wafting about as you pet bunnies and deer simply places a bowtie on the entire thing. Only a few video games have a optimistic suggestions loop as sturdy Kunitsu-Gami’s purified village moments.
To tie again into the beginning of this overview, Kunitsu-Gami has a really attractive steadiness to it that retains anybody ingredient from feeling stale. The put together, battle, and rebuild phases of the sport make it a unified expertise fairly in contrast to another. The sport takes about 20 hours to finish, however chances are you’ll end up wanting to gather every part and doing the additional challenges simply since you need to see all of the villages rebuilt and Yoshiro with an entire roster of sweets. Kunitsu-Gami is actually a type of video games the place the entire is bigger than its elements, making the small irritants just a little extra forgivable ultimately.
This recreation was reviewed on the PlayStation 5.