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Reading: Assassin’s Creed Shadows Dev Team “Could Really Deliver on Our Vision” Thanks to Updated Engine

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Epic Game Journey > News > Assassin’s Creed Shadows Dev Team “Could Really Deliver on Our Vision” Thanks to Updated Engine
News

Assassin’s Creed Shadows Dev Team “Could Really Deliver on Our Vision” Thanks to Updated Engine

August 12, 2024 3 Min Read
3 Min Read
Assassin’s Creed Shadows Dev Team “Could Really Deliver on Our Vision” Thanks to Updated Engine

The watch for an Murderer’s Creed sport set in feudal Japan has been an extended one, however this 12 months will lastly see Ubisoft giving the individuals what they need with Murderer’s Creed Shadows. Curiously sufficient, nevertheless, in line with its builders, limitations of earlier {hardware} wouldn’t have been capable of do justice to the setting, and it’s due to the developments now accessible that Murderer’s Creed is lastly visiting Japan.

Talking with GamesIndustry about the identical, lead producer Karl Onnée defined that Ubisoft was on the lookout for “the best time” to do a Japanese setting in an Murderer’s Creed sport, including that the capabilities of current-gen {hardware} and the up to date model of the Anvil engine that the sport has been developed on allowed the event crew to “actually ship on our imaginative and prescient”.

“It’s one thing we now have at all times wished to do, however we wished to search out the best time. And I’m positive the opposite groups would have preferred to do it, too,” Onnée mentioned. “We had the chance as a result of we had executed Murderer’s Creed Odyssey [set in Greece], so we had the expertise. However it additionally felt like the best second, as a result of we now have the facility by way of the {hardware}, but additionally our new model of the engine, so we may actually ship our imaginative and prescient. It was essential for us to have issues like mild and shadows, which could be very efficiency hungry. And issues like dynamic weathers.”

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The dynamic seasons and lighting programs talked about by Onnée have been entrance and middle in lots of what Ubisoft has proven of Murderer’s Creed Shadows to this point, with their adjustments confirmed to dynamically impression the world in important methods. By way of measurement, the sport goes to be much like Murderer’s Creed Origins – which suggests we’re a comparatively smaller world in comparison with Odyssey and Valhalla – however by way of complexity and density, it seems like Ubisoft has stepped issues up- primarily based on what Onnée says, a minimum of.

Murderer’s Creed Shadows is due out on November 15 for PS5, Xbox Sequence X/S, and PC.


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TAGGED: Assassin's Creed Shadows, Gaming News, News, PC, PC gaming, ps5, Ubisoft, Xbox Series S, Xbox Series X
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