With Towerborne approaching its early entry launch, developer Stoic Studio and writer Microsoft are persevering with their rollout of latest data on the motion RPG. Final week, they launched a developer diary detailing the sport’s early entry launch, its post-launch plans, and extra, and a second dev diary is out now, speaking about a few of its gameplay mechanics.
Towerborne is being constructed primarily as a co-op expertise, which is what the dev diary focuses on first, speaking about how the totally different facets of the gameplay expertise (like the problem) change relying on what number of gamers are taking part in collectively. As you’d think about, taking part in the sport totally solo can be attainable.
Particulars are additionally revealed on Towerborne’s development mechanics, with a whole lot of emphasis seemingly being positioned on construct selection. Completely different sorts of loot and rewards permit gamers to package out their characters in distinctive methods, permitting for quite a lot of selection in builds and consequent play fashion. The dev diary additionally touches on the sport’s fight, what Stoic’s strategy was in designing it, how the builders intend to maintain tweaking it post-launch, and extra. Take a look at the dev diary beneath for extra particulars.
Towerborne launches in early entry for PC on September 10. It would arrive for Xbox Collection X/S in early entry in early 2025, earlier than getting a full launch on all platforms as a free-to-play title later within the 12 months.