Steel Gear Strong Delta: Snake Eater has wanting more and more promising every time Konami has proven off, and one of many issues that has given followers confidence in the way it’s shaping up is how carefully it’s sticking to the unique sport. However whereas its faithfulness to the supply materials is clearly a optimistic for a lot of, particularly for a franchise that’s returning after such an extended hiatus, others have questioned whether or not possibly the sport is enjoying issues too secure.
As an example, it was just lately confirmed that identical to within the unique, the upcoming remake will see all of its areas separated by loading screens, fairly than your entire expertise being seamlessly stitched collectively, stunning many. Whether or not or not that type of design is dated for a contemporary stealth expertise is one thing some have requested since, however the individuals engaged on the remake have shed some mild on what Konami determined to take this course.
In a just lately launched “Manufacturing Hotline” episode by Konami, collection producer Noriaku Okamura spoke about Steel Gear Strong Delta receiving criticism from some for being too devoted, explaining that although there have been intense inner discussions early on in the course of the sport’s improvement about whether or not or to not hold the unique’s design fully unchanged, the workforce finally determined that it was necessary to stay to the unique sport’s imaginative and prescient in order to not change the gameplay expertise an excessive amount of.
“I might simply point out just a few issues about this being too devoted and the thought course of behind that,” he mentioned. “When individuals ask, ‘couldn’t they’ve improved on this?’ or ‘wouldn’t it have been higher as a extra fashionable stealth sport with far more freedom to it?’. I do perceive the place they’re coming from, and within the early phases of improvement, that was really our most hotly debated challenge.
“However on the finish of the day, properly… We noticed dialogue of the way it feels outdated to go to an space and nothing you do there impacts different areas. However that’s simply how the sport was designed. The rhythm and the shifting tempo of gameplay flows from that selection. If we had finished something to alter that overarching design, it will have modified the sport totally. And given what we have been getting down to do, we questioned whether or not that actually match with the imaginative and prescient for this mission. So we determined that we’d fairly come down on the aspect of being too devoted and preserve the unique design o Steel Gear Strong 3: Snake Eater as a substitute of attempting to transform all the pieces.”
Okamura went on so as to add that although there’s definitely been criticism over the remake’s faithfulness, there has additionally been “loads of protection the place that degree of faithfulness was pointed at as a very good factor.”
“So I believe gamers would possibly simply have to see the sport and check out it for themselves to determine if this method works,” he mentioned.
Although Steel Gear Strong Delta gained’t be making too many drastic adjustments with its story and sport design, it is going to nonetheless be introducing loads of quality-of-life enhancements, from a compass to fast dial for the codec, along with High quality and Efficiency modes.
Steel Gear Strong Delta: Snake Eater is in improvement for PS5, Xbox Collection X/S, and PC. Konami has confirmed it will likely be playable at TGS later this month.