I left my first 15-ish hours with Star Wars Outlaws feeling not absolutely enthused, however hopeful that the sport would develop into a superb time. The protagonist, Kay Vess, was beginning to develop on me as a personality. I used to be having fun with the feel and appear of the varied Star Wars places the sport goes to.
Over the extra 15 hours it took to finish the sport’s vital path, these hopes didn’t pan out. Star Wars Outlaws is a visually stunning expertise set in a compelling franchise setting, however the belongings you really do within the recreation are so easy and same-y that they simply don’t generate curiosity or momentum. Earlier than too lengthy, solely the primary story felt rewarding sufficient to trouble with.
Outlaws spends its first 10 hours or so introducing Kay and her salamander-cat-whatever accomplice, Nix; the story’s inciting incident (a heist in her house of Canto Bight that goes so phenomenally flawed it earns her a dying warrant from a criminal offense syndicate); and their ensuing flight off-world to newer pastures. Kay steals an outdated however priceless ship known as the Trailblazer throughout her escape and proceeds to crash it on Toshara, an inhabited moon in one other a part of the galaxy. The opening hours additionally introduce a variety of main characters, all of the core gameplay programs, and the number of open-world actions you may get right down to, earlier than culminating in a quest to repair the Trailblazer’s hyperdrive. That improve opens up entry to the remainder of the planets within the recreation: icy Himalayas analog Kijimi, swampy jungle Akiva, and acquainted desert hellhole Tatooine.
As soon as the galaxy is open to Kay, you may bop backwards and forwards wherever you need to pursue quite a lot of actions: taking contracts from underworld Brokers, discovering Mentors to show her new abilities, flitting across the native house surrounding every planet within the Trailblazer on the lookout for misplaced cargo (or obliterating pirates)… no matter strikes your fancy. Progress is tied to an Ocean’s Eleven-style heist plan, which includes recruiting the specialists wanted to interrupt again into the identical vault from the intro that obtained Kay her dying mark within the first place.
Outlaws blessedly doesn’t shove an icon-crowded map in your face and scream “SWIM FOREVER!” after pushing you right into a lake. The places of drugs, crafting supplies for upgrades, and different treasures — and the actions that present them — come within the type of intel: overhearing folks speaking in bars within the recreation’s populated protected zones, hacking computer systems in Imperial bases or crime syndicate hideouts, and even typically simply strolling by somebody who will actually shout “HEY, KAY VESS” so that you simply stroll over and speak to them.

Picture: Large Leisure/Ubisoft
The quantity of stuff there’s to do is staggering. Brokers give missions for every thing from ferrying cargo throughout a metropolis to blowing TIE fighters out of the sky. Every of the sport’s 4 competing crime syndicates have bases and vaults hidden on each planet that may be robbed of riches or scoured for intel. Folks on speeder bikes will problem you to races as you trip by. There’s Kessel Sabacc, a variant of the traditional Star Wars universe card recreation, to play in opposition to random gambler schlubs and excessive rollers alike. Within the absence of the Ubisoft Icon Glut Map, you must organically locate a whole lot of these actions, which might make the act of poking the corners of the world really feel prefer it has some payoff.
The large downside right here is that whereas the galaxy is stuffed with stuff to do, it didn’t take lengthy earlier than I merely determined I didn’t need to do any of it, as a result of it simply didn’t really feel significantly participating or fascinating. A significant factor in that is that most of the rewards or treasures I did chase ended up being paint jobs for Kay’s speeder, or engine shade choices for the Trailblazer. I’ve no challenge with beauty rewards. Nonetheless, if I spend an aggravating half-hour attempting to be a superb little house thief who sneaks by Jabba the Hutt’s veritable military of miscellaneous goons, solely to find that contained in the shiny treasure chest in his closely guarded Tatooine basement is a spaceship paint job, nicely… that’s form of annoying.
The opposite concern right here is that Star Wars Outlaws tries to incorporate so many issues — stealth, third-person taking pictures fight, automobile racing, house fight, arcade-y minigames — that it may’t commit the required time to creating any of them really feel sturdy and full. Exploring the open world made me want I used to be taking part in Breath of the Wild or Skyrim. Each time I needed to do fight, I needed I used to be taking part in Mass Impact as an alternative. It’s not that the gameplay right here is poorly designed, however that it’s very floor stage.
An affordable comparability may be the later Saints Row video games, that are additionally open-world video games stuffed with repetitive actions. The large distinction is that Outlaws’ missions don’t have the identical panache or bombast that preserve Saints Row this aspect of stale; as an alternative of “this time, kill the pedestrians with a dubstep cannon,” Kay is left to do the identical issues in the identical methods with the identical instruments, over and over. Worse, some actions are, frankly, overdesigned. An prolonged five-minute quick-time occasion to eat corn on the cob is simply extreme, nevertheless it’s there!

Picture: Large Leisure/Ubisoft
Stealth — the factor that Star Wars Outlaws will ask you to do most usually — might be essentially the most egregious offender right here, sadly. An enormous quantity of the vital path, and the lion’s share of the open-world content material that I really tried, includes stealth: breaking into places, stealing objects, and getting out safely. There are hints of Murderer’s Creed and, extra surprisingly, Steel Gear Strong 5 in right here that recommend an fascinating setup. In observe, although, the array of instruments at Kay’s disposal is just too restricted.
Sure, she will be able to sneak up behind a stormtrooper or guard and knock them out silently… however then she has to only depart the physique the place it’s and hope no person comes throughout it (they may completely come throughout it). Nix, Kay’s animal buddy, is the first stealth software, however he isn’t as helpful as one may think. Sure, Nix can do issues like set off explosive barrels from a distance, however that often ended up making extra bother for me as an alternative of serving to (as swarms of curious guards arrived to take a look at the blast, making it that a lot more durable to discover a place to really cover). Nix is most helpful in luring guards away from their posts so you may silently take them down, however he can solely distract separately, and the controls for doing it are sometimes tediously irritating to get good.
On high of that, far too many stealth missions contain a “don’t get caught” or “don’t let the alarm get raised” fail state that, because of your lack of instruments, is annoyingly simple to journey by chance. Add to that the sport’s restrictions on quicksaving — you may’t save throughout a mission, and should rely solely on checkpoint saves, that are considerably erratic — and also you get a recipe for deep frustration that led me to show the sport off as I muttered “I’ll do that later” greater than as soon as.
On the PS5 dashboard, the little tagline for Outlaws when it’s chosen reads, “For those who’re keen to take the danger, the galaxy is stuffed with alternative.” I truthfully want Large had taken its personal recommendation there
There are many different points that contribute to this sense of programs solely being partially constructed out. Kay must rigorously handle her relationships with the 4 crime syndicates she encounters — Crimson Daybreak, the Pyke Syndicate, the Hutt Cartel, and the Ashiga Clan — however in observe, this doesn’t find yourself going wherever. Whereas a excessive repute with a syndicate affords rewards, they’re not significantly crucial rewards. You may rigorously circumvent the competing nature of the syndicates (many aspect missions contain gaining repute with one on the expense of one other) by later bribing those you aggravated, or just doing missions in a calculated order so that you’re by no means pissing anybody off too a lot. Honestly, I’m not even certain it’s value bothering to remain on a syndicate’s good aspect. An honest variety of story missions contain breaking into hideouts even of syndicates you’re pleasant with, however as these are all labeled “Restricted Space” places, being pleasant simply means you lose repute after they catch you there — and so they’ll shoot you in the event that they discover you anyway.
The “hey, isn’t this neat?” power on the core of Star Wars Outlaws, all of the little loving particulars of the world, the sheer quantity of stuff to do — hell, even the “lengthy QTE to eat corn” factor — all say to me that Large Leisure needed to fill the sport with the form of actions you’d count on in an enormous, “residing” Star Wars world. The issue is that in trying to cram all these items in, the workforce needed to slice off so many little bits of principally every thing to get it to suit that the consequence feels a bit half-baked. Perhaps the sport would have felt extra advanced if I devoted myself extra absolutely to managing syndicate reputations, however the journey to get there was so stuffed with the identical mission kind, again and again, that I ended caring. Gating the great things is ok, however in the event you don’t present a style of it upfront, gamers will lose curiosity.
Large does deserve reward for the sport’s accessibility choices, that are so quite a few as to be borderline overwhelming (fortunately, they arrive with some presets). The “issue” setting is de facto only a gameplay preset of dials for parts corresponding to enemy well being and fight depth. Every preset lists off the particular choices it modifications, so you need to use them as beginning factors after which tweak particular person settings. It permits any participant to tailor large points of the sport to their liking in order that the expertise is true for them, which ought to simply be an business norm at this level. The aforementioned QTE for consuming snacks could be turned off, for instance. And no matter one’s standpoint on the infamous “yellow paint” wayfinding markers, there are alternatives to disable them fully, or to alter their shade and opacity in order that they’re nonetheless seen however extra understated.

Picture: Large Leisure/Ubisoft by way of epicgamejourney
I haven’t spoken a lot about Star Wars Outlaws’ characters or story, largely to keep away from spoilers. I’ll say that I actually got here to love Kay over time, and that the crew members she recruits for the heist are an fascinating bunch. Gedeek, a nervy and idealistic droidsmith whose banter with Kay paints a enjoyable image of their childhood friendship, is a standout. Nonetheless, Kay merely doesn’t spend sufficient time with these shipmates to really promote or discover their connections, and a few late-game narrative turns depend on believing that sure characters are quick buddies when the sport hasn’t actually supplied sufficient to assist that. Large does discover dimension in Kay over the vital path’s 35-40 hours. I loved having a protagonist who would name the Insurrection on their bullshit when crucial, for instance, when so many Star Wars tales are sharp binary, good-versus-evil tales the place the Rebels are bastions of heroism.
On the PS5 dashboard, the little tagline for Outlaws when it’s chosen reads, “For those who’re keen to take the danger, the galaxy is stuffed with alternative.” I truthfully want Large had taken its personal recommendation there. I believe Outlaws was supposed to be — and I take advantage of this time period with deep skepticism — “immersive”: an enormous Star Wars world you possibly can “get misplaced in” and “inhabit” whereas doing the limitless array of issues there are to do inside. That’s actually the open-world recreation promise in a nutshell: Come go to, and you may really feel such as you “dwell” right here.
What I believe the continuous march of the style has made clear, although, is that “residing” wherever is commonly a repetition of boring every day duties: going to work, doing the laundry, cooking dinner. I don’t suppose I need to be “immersed” (no matter that means) in an open world anymore; I need to have a pleasant, tailor-made expertise that lets me do one thing new and contemporary. I believe if Large had constructed a tighter, extra centered journey and stepped away from the present mannequin of open-world video games, the studio would have made a defining Star Wars recreation. The parts of one thing nice are all right here. As it’s now, the result’s a recreation that tries to take action a lot that it merely doesn’t have the time, power, or assets to totally succeed at any of it.
Star Wars Outlaws is out now on PlayStation 5, Home windows, and Xbox Collection X. The sport was reviewed on PS5 utilizing a pre-release obtain code supplied by Ubisoft. Vox Media has affiliate partnerships. These don’t affect editorial content material, although Vox Media could earn commissions for merchandise bought by way of affiliate hyperlinks. You’ll find extra details about epicgamejourney’s ethics coverage right here.