The newest replace for Cyberpunk 2077 incorporates a brand new function that makes an unlimited distinction to the sport’s efficiency on AMD Radeon GPUs, and certainly any trendy GPUs that aren’t Nvidia GeForce RTX fashions. It’s known as FSR 3 body technology, and I’ve simply tried it out on my getting older AMD Radeon RX 6950 XT. The distinction is astounding, making all of the distinction between the sport being {smooth} and unplayable.
Though you’ll discover a couple of AMD GPUs on our greatest graphics card information, they wrestle to maintain up with Nvidia’s newest GPUs on the subject of ray tracing, the place you get cinematically lifelike lighting, creating wonderful shadows and reflections. There are some video games that AMD GPUs can already deal with with ray tracing, together with Resident Evil Village, however Cyberpunk 2077 has been an enormous thorn in AMD’s aspect, till now that’s.
I’ve been utilizing a Radeon RX 6950 XT as my gaming GPU for over two years now, and it handles Cyberpunk 2077 with out ray tracing fairly properly. Even on the Extremely preset, it can fairly fortunately run the sport at 83fps for those who depart the ray tracing settings alone. Add ray tracing to the combination, although, and it immediately turns into a stuttering, crawling mess. Even at 1080p with simply the Medium ray tracing preset, it drops right down to a mean of 49fps.
As you possibly can think about, I used to be fairly excited to listen to that the sport was lastly going to introduce AMD’s FSR 3.0 body technology tech, and I’m happy to report again that it makes an unbelievable distinction to efficiency on my Radeon RX 6950 XT system (with a Core i7 14700K, and 32GB of RAM), which was used to collect all of the ends in the graph beneath. Quite than utilizing the in-built benchmark, I’ve run a repeatable 60-second drive round Evening Metropolis, which I’ve discovered supplies extra lifelike efficiency figures than the in-built benchmark.
The introduction of FSR 3.0 upscaling and body technology has a profound affect on body charges. At 1,920 x 1,080 on the Extremely ray tracing preset, and with FSR 2.1 on the standard setting, the sport solely averages 68fps with a 52fps 1% low minimal measurement. Add FSR 3.0 upscaling on the standard setting, and allow body gen, and these figures rocket as much as 131fps and 101fps respectively.
I’ve put up a screenshot of the sport operating at 145fps at these settings on my system beneath. That’s genuinely super-smooth gameplay with extremely ray tracing on a last-gen AMD GPU, although admittedly a really high-end one.
The large distinction for me comes at 2,560 x 1,440, the place the sport used to solely common 45fps with FSR 2.1 on the High quality setting, nevertheless it now averages 87fps with FSR 3.0 body gen engaged. This recreation is now genuinely playable when upscaled to 2,560 x 1,440 with Extremely ray tracing.
Sadly, body gen nonetheless doesn’t give me sufficient energy to play the sport easily at 4K, the place it goes from a mean of 30fps to 44fps. At these settings, you can see occasional flickery white glitches popping up within the recreation too, because the beginning body fee wasn’t excessive sufficient for AMD’s frame-gen tech to appropriately predict the additional frames. I didn’t discover these points in any respect on the decrease resolutions, nevertheless.
It’s not good. The sport nonetheless appears barely higher with DLSS Tremendous Decision than it does with the FSR 3.0 upscaler, and you’ll see shimmering across the edges of grass and roads with FSR enabled. I’d a lot choose to see AMD’s superior FSR 3.1 tech launched because the upscaler on this recreation to enhance picture high quality. Irritatingly, I used to be additionally unable to run the sport in unique full-screen mode after I enabled body technology, and needed to run it in a borderless window as a substitute, however the choice reappears when you disable it.
Additionally, for those who actually need to play Cyberpunk 2077, I’d completely advocate shopping for an Nvidia GPU over an AMD one, because the ray-tracing efficiency is so significantly better – you possibly can even run the complete path-tracing mode on an honest Nvidia GPU with some assist from body technology, which my Radeon RX 6950 XT can’t do in any respect, even at 1080p. Plus, Nvidia DLSS 3.5 additionally helps ray reconstruction within the recreation at minimal efficiency value, which appears implausible.
In case you already personal a non-Nvidia RTX GPU, although, and also you need to correctly bounce into Cyberpunk 2077 with wonderful visuals, this new replace is a literal recreation changer. The image-quality may not be good, however the reflections on the Extremely ray tracing preset nonetheless look wonderful, and the body fee is now playable. I can now run the sport on the Extremely ray tracing preset at 2,560 x 1,440, and it appears the enterprise. Thanks, CD Projekt Purple, for making it occur.
In case you haven’t performed this recreation but, take a look at the Cyberpunk 2077 system necessities to see in case your PC can run it, and in addition check out our Cyberpunk 2077 Phantom Liberty evaluation, the place we gave the newest instalment (which has the bonus of getting Idris Elba in it) a rating of 9/10.