Arrowhead Recreation Studios’ long-awaited patch for Helldivers 2, model 1.001.100, is now obtainable on PS5 and PC. For many who wish to hear and watch all of the adjustments in motion, try the video beneath with Chief Artistic Officer Johan Pilestedt and Design Director Niklas Malmborg.
The replace focuses on many issues, together with anti-tank weapons, armor penetration, and well being and armor, whereas rebalancing weapons, Stratagems, enemies, and extra. The Autocannon, Heavy Machine Gun, Flamethrower and Anti-Materiel Rifle at the moment are more practical in opposition to closely armored enemies (although anti-tank weapons are nonetheless top-tier).
Enemies just like the Automatons’ Hulks now have diminished armor, and the Devastator and Gunship have fewer rockets and diminished fireplace fee. The explosions from their hits are additionally smaller, which suggests ragdolling gamers. Helldivers have additionally undergone some adjustments, taking 50 % further headshot harm as an alternative of 100%.
Take a look at a few of the steadiness adjustments beneath and full notes right here. One other steadiness go is approaching the ultimate day of the developer’s 60-day plan, so keep tuned for extra particulars.
Patch 1.001.100
Balancing
Basic
- Beforehand, partial harm dealt 50% of full harm, which we discovered to be overly punishing and diminished effectiveness an excessive amount of, resulting in an extreme reliance on excessive armor penetration weapons. We’ve now elevated partial harm to 65% of full harm to deal with this difficulty.
- The Helldiver now takes much less harm from headshots, which beforehand dealt 100% further harm however now inflict solely 50% further harm. Harm from hits to different physique components has been barely elevated relying on the realm hit. This adjustment goals to normalize total harm whereas sustaining detailed harm zones, decreasing spike harm.
Main Weapons
Liberator & Liberator Carbine
- Harm is elevated from 60 to 70
- Sturdy harm elevated from 14 to 17
- Stagger pressure elevated from 10 to fifteen
- Max spare magazines elevated from 7 to eight
- Beginning spare magazines elevated from 5 to six
Knight
- Harm is elevated from 50 to 65
- Sturdy harm elevated from 5 to 7
- Magazines now absolutely refill when choosing up resupply
- Lowered recoil
Liberator Concussive
- Now comes with a drum journal which holds 60 rounds
- Variety of mags diminished from 10 to six. The variety of mags have been diminished because of bigger journal capability
Tenderizer
- Variety of rounds in its journal elevated from 30 to 35
- Beginning magazines elevated from 4 to five
Breaker
- Now comes with an prolonged journal which holds 16 shells
- Stagger pressure elevated from 10 to fifteen
Spray and Pray
- Now has a duckbill muzzle making its unfold very horizontal however much less vertical
- Whole Harm elevated from 192 to 240
Scythe
- Cooldown is quicker
- Changes to the warmth VFX
- Scope modified to a low powered scope
- Eliminated recoil
- Units enemies on fireplace sooner
Crossbow
- Explosion radius elevated by 50%
- Explosion harm elevated from 150 to 350
Eruptor
Shrapnel is again! We heard your suggestions and re-introduced the shrapnel. We’ve got changed the unique shrapnel with the Frag Grenade shrapnel to not immediately one-shot Helldivers excluding the occasional unfortunate headshot.
- Shrapnel projectiles quantity are set to 30
- Shrapnel harm is about to 110
- Explosion harm decreased from 340 to 225
- We additionally elevated the quantity of shrapnel
- Explosion radius elevated by 33% (17% for inside radius and 50% for outer radius)
Defender
- Harm elevated from 70 to 75
- Sturdy harm elevated from 7 to eight
Liberator Penetrator
- Harm elevated from 45 to 60
Diligence
- Harm elevated from 125 to 165
- Sturdy harm elevated from 32 to 42
Counter Sniper
- Harm elevated from 140 to 200
- Sturdy harm elevated from 14 to 50
- Stagger pressure elevated from 15 to twenty
Blitzer
- Now has a weak stun impact that builds up per shot on its targets
Torcher
- Harm elevated by 50%
- Flamer mechanics reverted to earlier than the Escalation of Freedom replace
- Elevated AP from 3 to 4
Sidearms
Peacemaker
- Elevated max spare magazines from 5 to six
Dagger
- Features warmth extra slowly
- Eliminated recoil
- Harm elevated from 200 to 250
- Units enemies on fireplace sooner
- Changes to the warmth VFX
Crisper
- Harm elevated by 50%
- Flamer mechanics reverted to earlier than the Escalation of Freedom replace
- Elevated AP from 3 to 4