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Reading: Towerborne Patch Nerfs Umbras, Fixes Status Effect Duration and Bugs

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Epic Game Journey > News > Towerborne Patch Nerfs Umbras, Fixes Status Effect Duration and Bugs
News

Towerborne Patch Nerfs Umbras, Fixes Status Effect Duration and Bugs

September 18, 2024 7 Min Read
7 Min Read
towerborne

Towerborne, the most recent title from The Banner Saga developer Stoic Studio, launched in early entry one week in the past to first rate reward. Whereas it should ultimately go free-to-play, the developer is busy addressing bugs and implementing varied fixes within the present construct.

The second main patch is reside, fixing bugs just like the Curios tab disappearing if gamers get disconnected or the Snaggleshire chest awarding Writs at Hazard Degree 1. Hits on blocking enemies also needs to show correctly, and standing results have had their period reined in after it was found they lasted for “double or triple their supposed durations.”

Whereas Stoic Studio will “have extra to say” concerning the varied courses later, it believes that a number of Umbra are over-performing. “Our design intent for Umbra is that there ought to by no means be a worldwide ‘At all times-Use’ Umbra, nor ought to an Umbra’s capacity be out-performing the Ace’s Focus Talents. As such, now we have decreased the harm of a number of Umbra to be extra according to the expectation of the Ace’s whole package.”

As such, Sten now offers 30 p.c much less harm; Morberry’s radius harm is decreased by 20 p.c; and so forth. Try a few of the adjustments beneath and full patch notes right here.

Towerborne is on the market for PC – take a look at our assessment right here. It would launch for early entry on Xbox Collection X/S subsequent yr.

Early Entry, Patch 2 – Balancing and Bug Fixing

Gameplay

  • Writs Chest Repair: We’ve fastened a bug that was awarding Writs from Snaggleshire at Hazard Degree 1, as gamers have been by no means meant to get Writs and Curios that early. This could not influence your whole Writ influx.
  • Curios Tab Repair: Resolved a problem the place gamers who misplaced community connection would now not see the Curios tab.
  • Bald Ace Repair: Your Ace will now not seem bald after previewing a helm beauty within the Retailer or Curio tab if no helmet is provided.
  • Mission Smooth Lock: Fastened a problem the place some gamers have been getting caught when destroying a monster spawner when an encounter shouldn’t be correctly activated.
  • Dialogue Repair: Corrected a dialog title that referenced the fallacious NPC.
  • Quest Changes:
    – A Return to Type quest textual content has been rephrased for readability.
    – A Class Above the Relaxation has been up to date to offer you credit score for enjoying with the Sentinel class.

Fight

  • Hit Impacts: There was a problem the place hit impacts weren’t displaying accurately when enemies have been blocking. This has been fastened.
  • Standing Results: We fastened a problem the place standing results lasted double or triple their supposed durations, leading to a situation the place the Ace may very well be surprised or poisoned for a very long time. This additionally induced standing results to exceed harm expectations.

Courses

We have now been watching how everyone seems to be enjoying their respective courses and we can have extra to say about that later. Proper now we’re simply specializing in fixing any clearly damaged points. Please proceed to offer us suggestions, we’ve been studying all of it!

  • Sentinel: Fastened a problem the place some assaults weren’t contributing to the Valor Meter.
  • Rockbreaker: Lowered Break Bar harm from the Elbow Drop (Leap Heavy Assault).
  • Shadowstriker: Fastened a problem that induced the Class Mechanic to immediately construct 3 bars by performing the main focus capacity, Deathrattle.

Umbra

After watching gamers for the previous week, it has change into obvious that we have to make some changes to sure Umbra. Once we take a look at whole harm output, Break Bar harm, and situational use, it turns into very clear that a number of of them are considerably out-performing our intentions. Our Design intent for Umbra is that there ought to by no means be a worldwide “At all times-Use” Umbra, nor ought to an Umbra’s capacity be out-performing the Ace’s Focus Talents. As such, now we have decreased the harm of a number of Umbra to be extra inline with the expectation of the Ace’s whole package.

  • Sten: Sten’s capacity was primarily supposed to offer the Ace a crowd management with reasonable harm. Sten’s harm was exceeding this and so now we have decreased harm output by 30%.
  • Morberry: Morberry’s radius of injury mixed with whole harm carried out turned out to be fairly extreme, and so now we have decreased the radius harm by 20%. Direct hits will nonetheless deal vital harm.
  • Papyrus: We went backwards and forwards on Papyrus. We may have elevated its cooldown and saved the harm output, nevertheless, we’re fairly huge followers of with the ability to prolong combos utilizing this Umbra and opted to decrease its harm output as a substitute of stopping cool moments. General, now we have decreased Break Bar harm by 20%.
  • Pox: This merely was dealing a number of harm on the preliminary hit along with dealing poison. Let’s be actual, it was fairly highly effective. I imply, it additionally has a number of prices. Thus now we have decreased preliminary explosion harm by 15% so as to convey Pox according to different Umbra.

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TAGGED: Gaming News, Microsoft, News, PC, PC gaming, Stoic Studio, towerborne, Xbox Series S, Xbox Series X
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