NetherRealm Studios rebooted its 32-year-old Mortal Kombat universe with final 12 months’s Mortal Kombat 1, resetting the stability of energy and giving traditional characters new origin tales. This week, NetherRealm will proceed the story of MK1 with the Khaos Reigns growth, which introduces new (reimagined) characters and new conflicts.
Mortal Kombat 1’s story resulted in complete chaos, a lot to the delight of Havik, the masochistic chief from Chaosrealm who seeks to upset Liu Kang’s new order. Khaos Reigns will welcome newcomers Cyrax and Sektor — newly reimagined as armored feminine warriors — and Noob Saibot — now a twisted creation of Havik — to the roster, and push the Mortal Kombat story ahead into uncharted territory.
Forward of the growth’s launch we spoke to Mortal Kombat sequence co-creator Ed Boon about what followers can anticipate in 12 months two of MK1, how NetherRealm chooses new additions to the sport’s roster, and what he thinks of Karl City as Johnny Cage.
The next interview has been condensed and edited.
epicgamejourney: What was your method to following up Mortal Kombat 1 with Khaos Reigns? What did you wish to accomplish?
Ed Boon: It’s one thing that we began doing with Aftermath in Mortal Kombat 11 — it was the primary time that we continued the story, and I believe it labored out actually properly for MK11. This offers us a possibility to proceed this new Liu Kang reimagining of the universe, plus carry again extra characters [and] extra visitor characters.
Everyone desires new characters. It’s humorous, you understand, with 20-something characters already, [everyone wants] extra, extra, extra. As if anyone performs all 25 equally. [laughs] So we introduced again characters, however we additionally needed to combine issues up. There’s all the time that sort of stability that we’re attempting to attain: We don’t wish to repeat ourselves an excessive amount of, however there’s this very sturdy nostalgia itch. Everyone’s like, “I wish to see my favourite character come again!” And with 100-something characters that we’ve had through the years, it’s inevitable that we’re going to go away some out that persons are clamoring for.
Noob [Saibot] was actually one in all them. The cyber ninjas had been one other. We nonetheless have individuals clamoring for Jade and Sonya as a major character and all that stuff. However nonetheless, we’re enthusiastic about this new bundle. There’s, you understand, new Animalities, sport options, all that.

I needed to speak concerning the character choice course of, that stability of attempting to hit the nostalgia but in addition hit the broader attraction of the visitor characters. You’ve received the three returning characters — Cyrax, Sektor, and Noob Saibot — and also you’ve received the three visitor characters. What’s that filtration course of like? Do you simply bust into the assembly room sooner or later and say, “It’s Noob time!”?
I’m completely an advocate of getting as many opinions from the remainder of the crew as doable. I all the time ship out this compulsory e-mail with, like, “Right here’s all of the high-profile [Mortal Kombat] characters we haven’t carried out but. What do you guys suppose?” And all people chimes in. I simply sort of assemble all of that and put my take as properly. My take is often most impressed by the suggestions that I learn from gamers. If there’s this relentless clamoring for a personality, that’s going to weigh fairly closely. However it’s completely this large casting name that I ship out, after which I spend an entire lot of time simply whittling it down, listening to the explanations, after which it often boils all the way down to about what we launch, with possibly one or two sneaking out and in.
Similar factor with the visitor characters too. The very first thing is [asking] what all people desires. Some are eradicated, simply because we simply can’t make it occur — it’s not simply our selection, it’s the IP holder. There are numerous hoops.
We attempt to discover that stability between newness and novelty.
Talking of Noob Saibot, is his head-splitting Deadly Blow a reference to Sizzling Pictures: Half Deux?
No. [laughs] Possibly subconsciously. That wasn’t me, although. That transfer got here from the crew, and it used to utterly separate the top and the jaw. And even I, sooner or later, was like, “You already know, in the event that they separate the top and the jaw, they couldn’t stand up and struggle.” We’ve pushed that line fairly a bit through the years, however sooner or later — even now we have to have some guidelines. Our head of cinematics, he has this saying: “We’re NetherRealm. We’re not rocket scientists.”

Why carry again Animalities now?
We introduced them again due to the suggestions that we received once we introduced again Friendship strikes, and even Babalities method again in MK9. Once more, I believe it’s scratching this nostalgia itch that numerous Mortal Kombat followers have.
As soon as we did the Friendship strikes [in MK11] and we received such a extremely optimistic response, in my head, I used to be like, Subsequent is Animalities. And you understand, we will signify them with a lot extra constancy and so they’re a lot extra attention-grabbing than they had been in MK3. We had, like, we had this [tiny amount of] reminiscence left [for them] that we needed to make them, like, 4-bit photos. They had been principally monochromatic, and the animations had been like, you understand, two frames. However you understand Animalities had been rumors from MK2 that we made true for MK3. And I sort of really feel like we’re lastly seeing the conclusion of what they might be with Khaos Reigns.
What’s your favourite mixture of fighter and animal for the brand new Animalities?
Oh, man, there’s rather a lot that everyone hasn’t seen but. Let me suppose. In all probability, and it is a little little bit of a cop out, however Scorpion turning right into a scorpion might be my favourite one.
What about new Kameo Fighters? You haven’t introduced new ones, however is that one thing you’re seeking to develop in 12 months two of MK1 as properly?
Sure. To my fault, I suppose I by no means actually communicated it clearly exterior of the crew, however sure. To me, it could really feel a bit of bit bizarre to all of the sudden simply cease doing them, with as many as now we have within the sport now. I believe that the mix-and-matches are attention-grabbing. I actually love seeing gamers [coming up with] loopy combos with this Kameo and this major fighter. I believe that simply retains issues actually attention-grabbing.

MK1 has been an enormous foray into live-service, seasonal content material with Invasions mode. What have you ever discovered working a live-service sport now, and what are you seeking to enhance on for Invasions? Clearly, persons are all the time on the lookout for extra rewards from Invasions, extra causes to play.
From my perspective, the time period stay service, there may be an implication that Right here’s extra content material that you simply gotta pay to expertise, whether or not it’s a battle cross or a brand new growth or one thing. And we by no means envisioned Invasions as, Right here’s season two, pay us to play it, to play season three, and whatnot. So I by no means actually checked out Invasions as a games-as-a-service sort of function. I all the time considered it as only a re-engagement. Each season, there’s extra stuff to undergo, however that does include the expectation of The place are my skins? The place’s my sport foreign money?
For me it’s extra of an engagement factor. Why ought to I come again? You already know, single-player-wise? Everyone sort of consumes the story mode, after which it’s like, OK, what motive do I’ve for coming again?
However because you’ve received 12 months two developing, are there any adjustments to Invasions? What’s your method there primarily based on suggestions?
Yeah, oh, 100%. This subsequent season that’s coming, there’s far more number of modes to play. There’s extra Take a look at Yours, simply a greater variety of experiences, a few of which we’re going to be asserting fairly quickly. However there are different ones we would like individuals to simply sort of uncover. However on the finish of the day, the purpose was: Let’s have a greater variety of issues to do.
And once more, we’re going to proceed doing extra updates, extra skins, extra Kameos, extra characters and stuff like that.
I do know you in all probability hear about this on a regular basis on Twitter, however one of many quality-of-life updates individuals is not going to shut up about is character pores and skin and shade choice on the character choose display. Is that this one thing you’re actively engaged on?
Effectively, it’s actually a chance sooner or later. We all the time have a working checklist of what we hear gamers wanting. That checklist could be very lengthy, and that’s actually [on the list]. And so we’re going to be dropping new options like that as we proceed to help the sport.
Lastly, I do know you noticed a tough minimize of Mortal Kombat 2 (the film). How’s Karl City as Johnny Cage? Do you may have any notes?
I like him. He’s very humorous. You already know, it’s attention-grabbing — oh, god no, I shouldn’t say it. You’ll see. He’s very humorous in it. He’s positively completely different from our Johnny Cage, just like the one in MK1. He’s a bit of extra down and out. He’s positively received numerous humorous strains.
Karl’s 52 years previous, by the best way. He didn’t must do any splits for the film, did he?
How are you going to not consider Johnny Cage doing the splits?
That’s the sort of good Ed Boon non-answer that I really like to listen to.
Yeah. [laughs] I really feel like a politician generally.