Recreation creator Yoko Taro, greatest identified for his recreation Nier: Automata and his dedication to sporting a masks in public, not too long ago shared excessive reward about Katsura Hashino, producer and director of the Persona sequence. “Hashino actually is aware of his stuff,” Taro mentioned. “He believes that video games are important to creating the world a greater place.”
Hashino’s new recreation, Metaphor: ReFantazio, seems to embody that philosophy in regards to the medium, possibly extra so than his earlier work. Metaphor is a fantasy story about tribalism and racial rigidity, about deposing a power-hungry chief, and about successful an election. Private development and strengthening interpersonal bonds are core to each the sport’s narrative and its gameplay mechanics.
“Yoko could have exaggerated a bit, however in my view, video games are a distinct kind of medium from films and anime,” Hashino mentioned by means of a translator in a current interview with epicgamejourney. “Gamers themselves turn into the protagonist. In that method, they’re a method for the participant to earn [experience] for their very own lives. And since experiences change individuals’s lives, for higher or worse, they’re a consider how society itself is formed. Although the video games we make are only a tiny a part of that, it’s what we take into consideration after we make video games.”
Hashino, talking in a video name, mentioned that gamers would possibly want motivation themselves to vary, or to beat their anxieties. “I need video games that I make to have the ability to present that push to individuals to exceed these [limitations],” he mentioned.

Picture: Studio Zero/Atlus
Metaphor: ReFantazio is a foray into conventional fantasy, a distinction from the modern-day, supernatural worlds of the Shin Megami Tensei and Persona video games that Hashino and his group labored on previously. Hashino mentioned that the impetus to pursue a fantasy recreation got here all the way down to his group’s needs. All of them wished to make a fantasy recreation, he mentioned.
“I began asking them, ‘Why do you want fantasy?’ And no person had a very clear reply,” Hashino defined. “Everyone was somewhat bit imprecise. So I bought actually interested by this concept of fantasy and what makes it so compelling and enticing to individuals.”
Hashino himself didn’t have a fantastic reply to that query both.
“I didn’t actually know a lot about fantasy, [but] I ended up assembly up with a bunch of various Japanese fantasy creators,” he defined. “What I ended up studying from that is that what they considered fantasy, and what individuals appear to love about fantasy, is that it’s a really free medium the place you are able to do something that you simply wish to do — it’s not restricted by the true world in any method.
“One of many individuals I talked to about this was [Ikuto] Yamashita [the designer for Neon Genesis Evangelion], and he mentioned, ‘Don’t let your self be hemmed in.’ That actually helped me make the choice to take Metaphor in our personal path.”

Picture: Studio Zero/Atlus
Even with out the constraints of the true world, Hashino mentioned the Metaphor group took inspiration from it. The journey of the protagonist and his allies was modeled after a highway journey, and impressed by “how trendy individuals get pleasure from holidays.” And whereas Hashino stresses that “Metaphor isn’t the true world” however the totally different tribes within the recreation’s are impressed by the individuals of our world.
“We determined that it could be actually fascinating to separate up totally different tribes by character sort,” he defined, “to diverge from the form of commonplace stream of fantasy and make it our personal tackle the style.”
Hashino mentioned that the character traits that outline the tribes of Metaphor are primarily based on trendy Japanese society. One tribe relies on older Japanese individuals who “attempt to push their values on younger individuals and make them observe of their tracks.”
“Then there’s a bunch of people that have hassle talking their thoughts and placing their feelings and their ideas on the market. In Japanese we name them ‘muttsuri.’ We fashioned a tribe round them,” Hashino mentioned. “The long-eared tribe of characters are primarily based across the character trait that, in Japanese, we name ‘yujufudan,’ which implies indecisive. Mainly a bunch of people that don’t actually have any opinions of their very own however are very fast to [agree with another’s opinion].”

Picture: Studio Zero/Atlus
Hashino mentioned that the Metaphor group didn’t strictly observe the templates of Persona and Shin Megami Tensei video games when deciding the path of their new title. As a substitute, they labored towards fulfilling the concepts of their unique fantasy idea. “We didn’t take a look at our earlier video games and calculate, OK, that is what we wish to preserve, that is what we wish to take out,” he mentioned. That meant slicing or altering some acquainted mechanics that wouldn’t work on this planet of Metaphor — together with romance, which doesn’t play a component within the recreation’s story.
“Now we have to create video games the place protagonists type connections with individuals alongside their journey,” he mentioned. “They’ll’t do it alone; they want assist. That hasn’t modified all through our video games, however the distinction between Metaphor and Persona is that in Persona, you’re enjoying as youngsters — love and romance is a part of that have.”
Added Hashino, “For Metaphor, we didn’t actually purpose to be extra mature or grown up, however the objective that the character’s making an attempt to do is extra giant scale and epic. There isn’t actually time for love. While you’re aiming to be a sovereign, you may’t go off [on dates]. As a substitute of getting these loving relationships, you as an alternative have people who find themselves going to assist you as a frontrunner, [and] by means of their assist, you unlock these heroic qualities inside you. That fuels the battle system and every thing else.
“However possibly ultimately it’s a little bit extra mature than our earlier video games.”
Metaphor: ReFantazio is out on Oct. 11 on PlayStation 4, PlayStation 5, Home windows PC, and Xbox Collection X.