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Reading: The games industry is undergoing a 'generational change,' says Epic CEO Tim Sweeney: 'A lot of games are released with high budgets, and they're not selling'

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Epic Game Journey > Industry > The games industry is undergoing a 'generational change,' says Epic CEO Tim Sweeney: 'A lot of games are released with high budgets, and they're not selling'
Industry

The games industry is undergoing a 'generational change,' says Epic CEO Tim Sweeney: 'A lot of games are released with high budgets, and they're not selling'

October 4, 2024 4 Min Read
4 Min Read
Tim Sweeney speaking at Unreal Fest 2024

Epic Video games CEO Tim Sweeney stated throughout his handle at right now’s Unreal Fest in Seattle that whereas there’s nonetheless uncertainty about what precisely the metaverse is, the persevering with progress of Fortnite—and the failure of quite a lot of high-profile big-budget video games to fulfill expectations—is proof that it represents the way forward for gaming.

Fortnite hit “new data in concurrency,” Sweeney stated throughout his opening feedback, attaining an all-time peak of 110 million lively customers over the earlier vacation season—an accomplishment he stated comes amidst a “generational change” within the video games business.

“One of many manifestations [of that change] we’re seeing proper now’s that numerous video games are launched with excessive budgets, they usually’re not promoting almost in addition to anticipated,” Sweeney stated. “Whereas different video games are going extremely robust. What we’re seeing is an actual development the place gamers are gravitating towards the actually massive video games the place they’ll play with extra of their mates.”

The perceived worth of a recreation, he continued, “grows in proportion to the variety of your pals that you would be able to connect with,” for all the pieces from enjoying video games collectively to chatting by voice, watching digital concert events, or “doing different kinds of cool, digital issues on-line.”

“Some individuals will name it the metaverse,” Sweeney stated, “And we’re not all in settlement on what this implies. Some individuals, once they hear the phrase ‘metaverse,’ they consider what Fb is doing with VR and now AR. Some individuals use the metaverse to explain all the pieces they do not like in regards to the present Fortnite season.”

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No matter what you consider the moment-to-moment state of Fortnite, although, “it is new, and it is thrilling, and it is one thing that is by no means occurred at this scale within the historical past of leisure,” Sweeney stated. The evolving story and ongoing stay content material updates are clearly an enormous a part of that, however he attributed a lot of Fortnite’s success to “all of the world’s manufacturers collaborating and dropping in: Musicians reaching customers, Disney and Star Wars and others all coming collectively to create a world class leisure expertise that is ever-evolving and stay. That is actually what we expect the way forward for gaming is about.”

I am amongst those that increase an eyebrow at any time when the subject of the metaverse comes up, however I will not argue Sweeney’s level. Seven years after Fortnite first launched it stays an absolute juggernaut, and the most important manufacturers in leisure are nonetheless lining as much as get in. On the opposite aspect of the coin, Sweeney’s point out of a stoop amongst some big-budget standalone releases appears on level: Suicide Squad, Closing Fantasy 16, Starfield, and most pointedly Star Wars Outlaws have all been letdowns to some extent, although all of them carry the branding Sweeney is so passionate about.

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Reading: The games industry is undergoing a 'generational change,' says Epic CEO Tim Sweeney: 'A lot of games are released with high budgets, and they're not selling'
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