Revenant, the second episode in Future 2’s three-episode interlude between The Closing Form and Frontiers, is right here, and it’s introduced with it a creepy vampire theme simply in time for Halloween. However past the Van Helsing exterior, there are many nice adjustments coming to the sport this fall.
Under, we’ll listing Bungie’s patch notes for Revenant, and break down the seven greatest additions hitting Future 2.
Titans lastly develop into tanks

Picture: Bungie
A full decade into the franchise, Bungie is lastly leaning into the MMO points of its sport, giving Titans an actual id: tanks. Beginning in Revenant, Titans can taunt enemies by casting their barricade and standing behind it. This can permit Titans to control enemies on the sector, drawing hearth from their allies.
Bungie can also be bettering the defensive capabilities of the Barricade, making certain that Titans can plink away at their taunted foes from relative security.
Years after launch, Future 2 remains to be lacking one of the crucial beloved Unique weapons from the unique sport, however not for lengthy. Sure, Icebreaker — that sniper rifle that regenerates ammo — is lastly coming to Future 2. Whereas we don’t know the whole lot concerning the reprised gun simply but, Bungie instructed gamers that it gained’t simply regenerate ammo perpetually the way in which the unique weapon did. As an alternative, Guardians can refill their snipers by getting kills with different weapons.
Vesper’s Host is the most recent dungeon to come back to Future 2, and it’ll hit the sport on Friday Oct. 11. Whereas we don’t know something concerning the setting — as standard — that is the primary Contest dungeon to ever come to the sport. Gamers who prevail over this uber-hard dungeon (solely out there for the primary 48 hours, after which Guardians will solely be capable to do the traditional model) will get an unique emblem and a assured drop for Icebreaker, the Unique sniper rifle.
Extra maps and traps for Onslaught

Picture: Bungie
Onslaught is likely one of the greatest modes to ever come to Future, and it’s getting a significant replace with Revenant. As a part of the brand new episode, Guardians will get Onslaught: Salvation, which is able to happen on three new maps and have new enemy sorts to Onslaught — like Scorn and Cabal. These new maps can even function new traps, like a man-able turret, Stasis tripwires, and airstrikes.
New potion system for bettering perks and concentrating on loot
One of many huge, new options in Revenant is the Tonic crafting system. Gamers will be capable to craft two completely different sorts of potions right here, one centered on growing sure sorts of substances drops and one other constructed to enhance the results of sure Artifact perks. For instance, gamers cam chug a potion to extend the chance of a brand new hand cannon dropping in Onslaught: Salvation.
Unique class merchandise attunement
After months farming Unique class objects, many Guardians are nonetheless working exhausting to get the precise roll they need. Sadly, there are such a lot of potentialities that it’s troublesome to get that good mixture. However as of Revenant, gamers will be capable to focus perks at Ghost within the Pale Coronary heart, permitting them to extend the chance that sure perks seem on their drops.

Picture: Bungie
After years of being the worst factor kind within the sport, Stasis is getting a while within the solar. The brand new artifact for Revenant will give Guardians some highly effective new Stasis results. When paired with the addition of a few of the adjustments to Stasis talents within the patch notes or the addition of Frost Armor in The Closing Form, Stasis will lastly be meta in Revenant.
Future 2: Episode Revenant patch notes
Under we’ve listed out the entire patch notes for Future 2: Revenant, courtesy of Bungie:
- Reprised the map Solitude for our Management, Quickplay, and Aggressive playlists (will return to Trials at a future date).
- Added a number of new UI options.
- Class icons on enemy well being bars.
- “Assisted by…” message on the demise display.
- Added Instruments of Destruction to the teammate tombstone icon.
- Mounted a difficulty the place matches wouldn’t finish in mercy attributable to time elapsed, regardless of the delta in workforce rating.
- Adjusted join-in-progress guidelines in order that matches have a greater likelihood of back-filling.
- Mounted a difficulty with our second model of the snake draft foyer balancer the place fireteam members would typically be positioned on separate groups; re-enabled the snake draft foyer balancer.
- Mounted a difficulty the place the weapons portion of Not Swap was typically lively in playlists aside from Trials and Aggressive.
- Mounted a difficulty the place kills may typically drop a further ammo brick for teammates.
- Improved the position match logic in Aggressive to offer a smoother expertise whereas discovering your anticipated rank.
- Improved the way in which factors are awarded after Aggressive matches to make the values line up extra appropriately with expectations.
- Mounted a difficulty the place the position sequence problem may erroneously seem after finishing the Aggressive intro quest “Dividing the Ladder.”
- Mounted a difficulty the place gamers would typically be unable to assert their Trials rank rewards.
- Put up-game customary (non-Adept) weapon drops will now deal with the weekly weapon, as a substitute of completely being the weekly weapons.
- Dusk actions on Professional problem or increased now function combatants with Banes.
- Mounted a difficulty the place some dungeons had a shorter-than-intended period of time within the exercise after completion.
- Mounted a difficulty the place the second secret chest would sometimes not reward gamers.
- Mounted a difficulty the place the Ignited Mild Triumph was not monitoring encounter challenges.
- Mounted a difficulty the place Rhulk may catapult himself off the encounter area.
- When a raid or dungeon is featured, an icon will seem within the vacation spot’s icon tray and the title of the raid or dungeon will seem within the vacation spot’s tooltip.
- Rituals Pathfinder have been divided into distinct Vanguard, Crucible, and Gambit Pathfinders.
- When you’re in a Vanguard, Crucible, or Gambit exercise or PGCR, opening the Director will take you on to the suitable ritual display within the Director to pick your subsequent exercise or entry their Pathfinder system.
- This allows shortly opening the related rituals display to simply entry repute, streaks, Pathfinder, and re-launch associated actions
- The exercise launch overlay has been adjusted to divide skulls (exercise modifiers) into 4 classes to higher inform participant buildcrafting.
- Waypoints for lifeless allies now embrace an indicator of the faction, means, or weapon that downed them to enhance situational consciousness.
- When you’re downed in PvP actions, the demise display will now embrace some details about participant assists that contributed to your demise.
- Developer Be aware: We hope to increase this function sooner or later to offer gamers higher instruments for understanding the moment-to-moment PvP expertise.
- Fireteam Finder entry level is now grayed out in launch overlay when present exercise is unsupported.
- Fireteam Finder auto-selects your present exercise when getting into via launch overlay.
- Fireteam Finder auto-returns gamers again to begin when Fireteam Privateness is about to closed.
- Reminds gamers they should use a Fireteam when utilizing Fireteam Finder.
- Textual content chat profanity setting obtained an replace to higher replicate adjustments with our moderation service.
- Mounted textual content chat bug that was inflicting instructions in sure languages to say that the command was unknown.
- Now appropriately performs audio cue when swapping voice channels.
- Mounted nameplate bug that might trigger names with sure emojis to flicker.
- Not reset tracked information at the beginning of every Episode.
- Mounted a difficulty the place the monitoring icon would stick round after goal was accomplished.
- Fortunate Pants
- Not requires the Hand Cannon to be matched to the Tremendous harm kind or Kinetic to obtain the harm buff.
- Out of Luck cooldown will solely set off should you attain seven stacks earlier than swapping off the weapon or time expires.
- Most harm has been decreased from 600% to 450%.
- Now supplies motion bonuses together with elevated slide distance and dash velocity when a Hand Cannon is provided.
- Airborne Effectiveness bonus is lively each time a Hand Cannon is provided, not simply when the Illegally Modded Holster buff is lively.
- Raiju’s Harness
- Absolutely reworked habits of its Unique trait, Mobius Conduit, impressed by its lore tab.
- Blight Ranger
- Added the flexibility to cancel your Arc Employees Tremendous whereas outfitted, damaging and blinding close by enemies and granting a Tier 4 Arc weapon harm increase.
- Not creates Orbs of Energy when reflecting projectiles with Arc Employees.
- Younger Ahamkara’s Backbone
- As soon as once more supplies Tripmine Grenade power for means harm (modified from means ultimate blows).
- Celestial Nighthawk
- Solipsism
- Icefall Mantle
- You now achieve a stack of Frost Armor for speedy Stasis ultimate blows.
- Every time you achieve a stack of Frost Armor you’ll heal for a small quantity.
- The distinctive class means granted by Icefall Mantle now supplies most stacks of Frost Armor, as a substitute of its customized overshield.
- Not supplies bonus Stasis weapon harm.
- Now requires a Stasis Tremendous to be outfitted to profit from its Unique results.
- Cadmus Ridge Lancecap
- Eliminated the Stasis weapon requirement. Now any ultimate blows or speedy precision hits whereas behind a rally barricade (and with a Stasis Tremendous outfitted) will create a Diamond Lance close to you.
- Straight hitting any highly effective combatant with a Diamond Lance will now create three Stasis crystals (beforehand solely bosses and automobiles would create extra crystals).
- Ursa Furiosa & Spirit of the Bear
- Elevated most Tremendous power achieve for Unbreakable in PvE from 15% to twenty%.
- Mounted a difficulty the place you had been gaining extra Tremendous power from Unbreakable in PvP than supposed. Now supplies a most of 10% per Unbreakable use.
- Cuirass of the Falling Star
- Melee ultimate blows whereas amplified now grant Tremendous power.
- Lowered the harm bonus from Cuirass to Thundercrash from 2x to 1.55x.
- Changed the overshield after affect with harm resistance (50% in PvE and 10% in PvP).
- Pyrogale Gauntlets
- Elevated harm of the tremendous cyclone explosions by 10%.
- Peacekeepers
- Dealing harm to combatants with an SMG will increase SMG harm for a short while. Most of 20 stacks (100% bonus harm), lasts for 1s, every hit provides a stack and refreshes the timer.
- Masks of the Quiet One
- With a Void Tremendous outfitted, speedy ultimate blows and ultimate blows whereas at important well being will now grant Devour.
- Hazardous Propulsion
- Mounted a difficulty the place destroying sure objects, corresponding to Stasis crystals, was being counted as a ultimate blow for loading Exodus rockets.
- Stoicism
- Spirit of the Star Eater
- Spirit of the Horn
- Spirit of Alpha Lupi
- Spirit of Hoarfrost
- Cranium of Dire Ahamkara
- Added “Weapon ultimate blows whereas Devour is lively grant Tremendous power,” with extra power offered for defeating highly effective combatants.
- Ballidorse Wrathweavers
- Adjusted the perk to extend the shatter harm of targets frozen by Shadebinder Tremendous projectiles.
- Added “Granting Frost Armor to your allies with Frostpulse or Winter’s Wrath grants you Tremendous power,” with extra power offered for aiding a number of allies.
- Sanguine Alchemy
- Now marks targets you harm whereas standing in a Rift. You deal 10% additional harm from any supply towards marked targets.
- Now supplies Surge x4 to weapons that match your Tremendous harm.
- Verity’s Forehead & Spirit of Verity
- Elevated PvE grenade harm for the primary stack of Dying Throes from 20% to 40%. Every extra stack now supplies +15% grenade harm, as much as a max of +100% at 5 stacks.
- Cenotaph Masks
- The adjustments to the goal marking have been reverted in order that the making use of participant can as soon as once more see the marker.
- Osmiomancy Gloves
- Lowered the elevated seeker distance and velocity by 50%.
- Speaker’s Sight
- Orb of Energy era has been reenabled in PvP, the place it now requires six cases of therapeutic towards a broken ally to create an Orb.
- Promethium Spur
- Mounted a difficulty the place Promethium Spur would grant class means power with out a Photo voltaic Tremendous outfitted.
- Essentialism
- The Emergency Reinforcements armor mod has been up to date to not overwrite different sources of harm resistance.
- Modified the order of Momentum Switch and Impression Induction to group with the opposite mods they higher align with when taking a look at Gauntlet mod stock.
- Mounted a difficulty the place Font of Agility would show its perk description as a substitute of its title in some tooltips.
- Mounted a difficulty with all seven Siphon mods that triggered them to generate additional Orbs of Energy when swapping helmets.
- Mounted a difficulty with the Harmonic Reserves armor mod the place it will not reliably operate whereas a Prismatic subclass was outfitted.
- Auto Rifle, Scout Rifle, Pulse Rifle, Submachine Gun, Sidearm, Hand Cannon
- Rebalanced how PvE harm is dealt to barely prioritize important hits.
- Pulse Rifle
- Heavy Burst (contains Graviton Lance and Revision Zero’s Heavy Burst)
- Sniper Rifle
- Lowered flinch obtained from enemy AI by 50%.
- Lowered digicam roll obtained from gamers by 10%.
- Elevated harm towards:
- Glaive
- Corrected a difficulty the place perks that change journal measurement may typically show incorrect preview values.
- Shotgun
- Elevated minimal harm after falloff from 0% to 40% vs AI solely.
- Rocket-Assisted Sidearm
- Lowered reserve ammo by 25%.
- Hint Rifles
- Elevated base PvP ammo from 25 to 29.
- Machine Gun
- Heavy Ammo Grenade Launcher
- Sidearm
- Fast-Fireplace: Important Hit Injury – 39.9 to 40
- Adaptive: Important Hit Injury – 57.45 to 57.6
- Precision: Important Hit Injury – 63.85 to 64
- Adaptive Burst: Important Hit Injury – 36.5 to 37
- Heavy Burst: Important Hit Injury – 47.9 to 48
- Light-weight: Important Hit Injury – 49.5 to 49.6
- Submachine Gun
- Light-weight: Base Injury – 10.5 to 10.6
- Adaptive: Base Injury – 10.9 to 11.5
- Aggressive – Important Hit Injury – 23.6 to 23.8
- Precision – Base Injury – 16.5 to 16.7, Important Hit Injury 26.8 to 26.7
- Auto Rifle
- Fast-Fireplace: Base Injury – 13.4 to 13.5, Important Hit Injury – 22.9 to 22.95
- Adaptive: Important Hit Injury – 26.5 to 26.25
- Precision: Base Injury – 19 to 19.4, Important Hit Injury – 33.6 to 33.95
- Excessive-Impression: Base Injury – 22 to 23, Important Hit Injury – 40.1 to 41.4
- Hand Cannon
- Precision: Base Injury – 40.4 to 45.3, Important Hit Injury – 70.25 to 70.22
- Adaptive: Base Injury – 44.7 to 44.5, Important Hit Injury – 80.3 to 80.1
- Heavy Burst: Base Injury – 23.8 to 24, Important Hit Injury – 49.6 to 52.8
- Aggressive: Base Injury – 47.5 to 47.6, Important Hit Injury – 88.1 to 88.05
- Pulse Rifle
- Fast-Fireplace: Important Hit Injury – 27.25 to 27.55
- Light-weight: Important Hit Injury – 31 to 31.45
- Adaptive: Base Injury – 20 to 22, Important Hit Injury – 36.5 to 36.3
- Heavy Burst: Important Hit Injury – 41.95 to 42.55
- Excessive-Impression: Important Hit Injury – 40.1 to 39.6
- Aggressive: Important Hit Injury – 30 to 30.2
- Scout Rifle
- Fast-Fireplace: Important Hit Injury – 54.25 to 54.6
- Light-weight: Important Hit Injury – 63.85 to 64
- Precision: Base Injury – 38 to 38.5
- Aggressive: Important Hit Injury – 91.1 to 91.8
- Excessive-Impression: Important Hit Injury – 83.8 to 84
- Bow
- Light-weight: Base Injury – 77.1 to 77, Important Hit Injury – 123.3 to 123.2
- Choir of One
- Lowered base reserves from 250 to 200.
- Lowered max reserves from 384 to 300.
- Low-impact harm of the Level-Clean projectile by 50%.
- Elevated hip hearth projectile harm towards gamers by 10%.
- Now begins with seven ammo in Crucible and positive aspects seven from crates and ammo bricks
- Huckleberry
- Folded the unique catalyst habits into the bottom perk (kills now absolutely refill the journal) and changed the catalyst perk with Kinetic Tremors.
- Tarrabah
- When Ravenous Beast is lively, achieve harm resistance towards incoming Photo voltaic harm.
- Symmetry
- Now positive aspects a stack of Dynamic Cost on kills along with precision hits.
- Duality
- On Black Wings stacks for max impact lowered from 5 to three. Prolonged length of buff from 7s to 10s.
- Lumina
- Up to date hip-fire projectiles to behave like Help Auto Rifle therapeutic photographs.
- Unhealthy Juju
- Elevated lifetime of String of Curses from 3.5s base to five.5s base.
- Ex Diris
- Elevated direct hit harm vs ai by 33%.
- Lowered digicam recoil from firing by ~50%.
- +5 reserve ammo.
- Now spawns a moth on 2 direct hits.
- Lowered moth cooldown from 4s to 3s, shared with on kill set off.
- Elevated projectile velocity.
- Lowered projectile gravity.
- Combating Lion
- Spawns a risky burst on direct hits.
- Prospector
- Now spawns three cluster bombs on detonation.
- Eliminated sticky grenades, flame grenades, and distant det operate.
- Magazine measurement lowered to 6.
- +50 Reload velocity as a substitute of +70 stock on MW.
- Chaperone
- Added the flexibility to set off Roadborn on two speedy precision hits.
- Precision hits with Roadborn up additionally prolong it by 3sec.
- +20 stability, 0,75 reload mult with Roadborn lively.
- +20 stock base.
- Ruinous Effigy
- Modified the “Transmutation Sphere” obituary string to “Ruinous Effigy.”
- Slice
- Mounted a difficulty the place the Sever debuff was not correctly lowering outgoing harm from gamers.
- Slideways
- Can now be refreshed should you slide once more following the completion of the preliminary slide.
- Alloy Magazine
- Now will increase reload velocity when the journal is close to empty.
- Auto Loading Holster
- Elevated time to reload by one second for each base and enhanced.
- Reconstruction
- Elevated time to begin reloading by two seconds for each base and enhanced.
- Sticky Grenades
- On Heavy Ammo GLs, this perk now shifts the harm to extra centered on the splash, to allow them to be simpler traps with out dropping out on the affect harm.
- Gorgeous Restoration
- Now absolutely refills this weapon from reserves.
- Grasp of Arms
- Dawning Shock Origin Trait
- Eliminated the time restrict between kills, now requires kills in a life as a substitute of in speedy succession.
- Air Set off
- Mounted a difficulty the place the improved model was not granting extra reserves.
- Iron Attain, Iron Gaze, and Iron Grip
- Lowered the draw back stat penalties.
- Enhanced Eddy Present
- Mounted a difficulty the place Amplified wouldn’t instantly increase the perk to its highest state.
- Added a number of new weapon mods
- Might be outfitted on any enhanced or crafted weapon.
- Combo stat mod: bundles two stats (+6 / +6).
- Anti-flinch: 15% flinch discount
- Ammo Finder enhancement:
- Optics mod: permits customization of weapon zoom
- The Backyard of Salvation weapons are actually craftable.
- Every week, gamers can purchase a pursuit from Hawthorne within the Tower asking them to finish all encounters of the Backyard of Salvation raid.
- Completion will award assured sample progress till all patterns are acquired and unlock a vendor change on Hawthorne for one extra selectable Deepsight weapon.
- Up to date the Season of Opulence reprised Swords and Shotgun to permit for equipping mementos.
- Up to date the Season of Timeless reprised weapons to permit for the equipping of mementos.
- Mounted a difficulty the place weapon leveling boosting The Engima Glaive through the crafting introduction quest line didn’t correctly full the search step.
- Mounted a difficulty the place enhanced raid Adept weapons from Vow of the Disciple displayed the crafting overlay on their icon as a substitute of the enhancement icon.
- Mounted a difficulty inflicting some weapon ornaments to not look as supposed.
- Coldheart: Theoretical Endothermics
- Salvation’s Grip: Unyielding Grasp
- Arbalest: Violent Exorcism
- MIDA Mini-Software: Defenseless, to Be Armed
- Drang: Alone, to Be Joined
- Rapacious Urge for food: The Bunker
- Mounted a difficulty the place some weapons acquired with curated rolls pre-The Closing Form couldn’t correctly improve their perks.
- Lowered the frequency of previewed journal measurement being completely different than the actual journal measurement when a perk or Backup Mod is definitely utilized.
- Mounted a difficulty the place Adept swords didn’t obtain +3 bonus stats to different stats when absolutely Masterworked.
- Mounted a difficulty the place Ergo Sum didn’t show in collections.
- Added a lacking vary stat to the Aberrant Motion sidearm and adjusted some current stats to differentiate it from Indebted Kindness which had the very same stats.
- Vary: 0→27
- Airborne Effectiveness: 11→13
- Reload: 28→36
- Blast Radius: 35→32
- Velocity: 56→53
- Mounted a difficulty the place the Sacred Flame trait’s explosion on Ergo Sum counted as harm from a Main ammo weapon for the needs of different techniques, like Tremendous or Transcendent power achieve or bounties.
- Mounted a difficulty the place Caster Sword heavy assaults wouldn’t set off perks like Whirlwind Blade and Chilly Metal.
- Mounted a difficulty inflicting Two-Tailed Fox to not apply appropriate scorch values with the Ember of Eruption and Ember of Ashes fragments.
- Mounted a difficulty the place utilizing a Sword heavy assault would set off a recharge delay on all outfitted Swords – this now simply applies to the Sword that carried out the assault.
- Mounted a difficulty the place the Unfastened Change weapon perk wouldn’t set off when making use of Weaken.
- Mounted a difficulty the place Sniper Rifles, Glaives, Hint Rifles and Leviathan’s Breath didn’t get ammo reserves bonuses in our current tuning.
- Mounted a difficulty the place Wolfpack Rounds granted by Ergo Sum wouldn’t be created if given to person’s wielding Aggressive Body Swords.
- Mounted a difficulty the place Collective Motion couldn’t be triggered by Stasis shards created by the Whisper of Chains Stasis fragment.
- Void Overshield
- Elevated Void Overshield PvE harm resistance from 50% to 70%.
- Side of Command/Echo of Domineering
- Swarm Grenade
- Towering Barricade, Rally Barricade
- When a participant is standing behind a barricade, the barricade now taunts combatants in entrance of the barricade.
- Combatants in entrance of the barricade now shoot on the barricade as a substitute of on the participant behind the barricade.
- Lowered non-boss combatant harm vs. barricades by 50%.
- Elevated combatant splash-damage discount when standing behind the barricade from 20% to 60%.
- Now grants average harm resistance vs. combatants throughout solid.
- Unarmed Melee
- Elevated harm to gamers by 5%.
- Elevated harm towards PvE combatants by 20%.
- Elevated stun multiplier.
- Behemoth
- Howl of the Storm
- Shiver Strike
- Diamond Lance
- Sentinel
- Unbreakable
- Banner Protect
- Twilight Arsenal
- Striker
- Thundercrash
- Fist of Havok
- Thunderclap
- Knockout
- Sunbreaker
- Prismatic
- Hailfire Spike Prismatic Grenade
- Arcstrider
- Mixture Blow
- Disorienting Blow
- Threadrunner
- Gunslinger
- Golden Gun – Marksman and Deadshot
- Nightstalker
- Stormcaller
- Stormtrance
- Chaos Attain
- Lightning Surge
- Voidwalker
- Separated Rituals pathfinder into three separate Pathfinders.
- Every pathfinder contains targets that may be accomplished in any of the three ritual actions.
- Added a “freebie” goal within the first column for the primary card of the week (one for every Pathfinder).
- Aims rebalanced to scale back total path completion occasions.
- Reward story is shared throughout Pathfinders (i.e. finishing 3x of 1 Pathfinder is similar as finishing 1x of every of the three Pathfinders).
- Elevated the Energy Bands
- Energy Flooring: 1900
- Gentle Cap: 1950 (elevated from 1940)
- Highly effective Cap: 2000 (elevated from 1990)
- Onerous Cap/Pinnacle Cap: 2010 (elevated from 2000)
- Banes
- In increased problem actions corresponding to Professional Nightfalls, combatants will randomly spawn with a random Bane utilized.
- A number of voice skills have been briefly recast.
- Polish Crow
- German Eramis
- Mexican Spanish Eramis
- Italian Eido
- Italian Eramis
- A number of voice skills have been completely recast.
- Polish Variks
- Mexican Spanish Spider
- Mexican Spanish Variks
- Mounted a difficulty conserving some gamers from buying the Encryption Key mandatory to acquire the legendary Khvostov within the Pale Coronary heart.
- Affected gamers might want to make area of their consumables stock; the following time they attain orbit they need to have the Encryption Key.
- Mounted a difficulty inflicting Motes of Mild to get caught in some gamers’ postmaster or stock after acquiring the unique Khvostov.
- Affected gamers ought to now be capable to discard Motes of Mild as soon as they’ve obtained the Unique.
- Mounted a difficulty the place some conditional dialog from Failsafe on Nessus wouldn’t set off as anticipated.
- Bundles that function ornaments to your at present previewed Weapon or Armor will now additionally seem as choices for buy within the Look Modification display.