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Reading: A Quiet Place: The Road Ahead’s “Main Inspiration” Was Alien: Isolation, Developer Says

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Epic Game Journey > Upcoming > A Quiet Place: The Road Ahead’s “Main Inspiration” Was Alien: Isolation, Developer Says
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A Quiet Place: The Road Ahead’s “Main Inspiration” Was Alien: Isolation, Developer Says

October 11, 2024 4 Min Read
4 Min Read
a quiet place the road ahead

A Quiet Place: The Street Forward has seemed like an more and more promising horror expertise as we’ve approached its launch, and one thing specifically that has stood out to style fanatics is how a lot it appears to be emulating the gameplay fashion and distinctive model of horror of the beloved 2014 survival horror cult hit Alien: Isolation. Apparently sufficient, because it seems, the Inventive Meeting-developed title was the “primary inspiration” that developer Stormind Video games seemed to for A Quiet Place: The Street Forward.

Talking in a latest interview with GamingBolt, lead recreation designer Manuel Moavero revealed that Stormind Video games wished to seize the sensation of being continuously hunted by a menace that can’t be straight confronted, similar as Alien: Isolation.

“Throughout improvement, we had been impressed by a number of video games that managed to mix concern and ambiance in distinctive methods,” Moavero mentioned. “Alien: Isolation was our primary inspiration, notably for its administration of stress and the sensation of being hunted by an enemy you’ll be able to’t confront straight. The concern stemming from the fixed invisible menace is one thing we needed to seize in A Quiet Place: The Street Forward, however with the distinctive sound-based mechanic.”

Moavero went on to say a number of different titles that A Quiet Place: The Street Forward takes cues from in a wide range of other ways, together with The Final of Us, the Amnesia franchise, Splinter Cell: Chaos Principle, and Thief.

“The Final of Us was a serious reference for the best way it creates stress via useful resource administration and interplay with the surroundings,” he mentioned. “Amnesia influenced our considering on learn how to create concern with out essentially exhibiting enemies at each second, as an alternative enjoying on the sense of vulnerability and isolation.

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“We additionally drew inspiration from video games like Splinter Cell: Chaos Principle, for the depth of its stealth mechanics, and Thief, for the significance of surroundings and sound in figuring out survival. Every of those video games taught us one thing necessary about learn how to steadiness stress, exploration, and hazard in a method that immerses the participant in an intense horror expertise with out being too punishing.”

Moavero additionally spoke of the resurgence of the horror style in video games, and the way it has loved builders to create distinctive sorts of horror experiences.

“Completely: the resurgence of horror video games lately has allowed builders to discover new concepts and approaches to the style,” he mentioned. “With the evolution of know-how and innovation in gameplay mechanics, audiences have develop into extra open to completely different experiences, permitting creators to push the boundaries of conventional horror video games. Right this moment, we see a higher selection, from extra action-oriented video games to psychological survival horror and extra atmospheric horror, as within the case of A Quiet Place: The Street Forward.”

He added, “Ultimately, the variability and success of latest horror video games gave us the liberty to experiment and innovate, permitting us to discover a extra atmospheric, sound-based route whereas maintaining the core of the horror style intact.”

Our full interview with Moavero might be going stay quickly, so keep tuned.

A Quiet Place: The Street Forward launches on October 17 for PS5, Xbox Collection X/S, and PC.


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Reading: A Quiet Place: The Road Ahead’s “Main Inspiration” Was Alien: Isolation, Developer Says
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