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Reading: Overwatch 2 Season 13 Update Nerfs Ramattra and Juno, Reworks Sombra, and Buffs Mauga

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Epic Game Journey > News > Overwatch 2 Season 13 Update Nerfs Ramattra and Juno, Reworks Sombra, and Buffs Mauga
News

Overwatch 2 Season 13 Update Nerfs Ramattra and Juno, Reworks Sombra, and Buffs Mauga

October 15, 2024 7 Min Read
7 Min Read
Overwatch 2 - Juno

Halloween Terror returns to Overwatch 2 when Season 13: Spellbinder lands on October fifteenth. A brand new season additionally means a brand new steadiness patch, and Blizzard Leisure has shared intensive modifications coming to heroes like Mauga, Ramattra, Juno, Sombra, and extra.

First is the ignite length on Mauga’s Incendiary Chaingun, which is now 4 seconds as a substitute of three. Ramattra can now not pierce boundaries along with his Pummel, but it surely offers 2.5 occasions extra harm, thus opening up extra choices for different tanks. Juno’s Mediblaster now heals six HP/s with every projectile as a substitute of 6.5, whereas the falloff vary has gone from 30-50 meters to 20-35.

Baptiste’s main hearth is getting a 30 % discount in recoil (which is extra about lowering the fatigue of managing it). Brigitte’s Restore Pack may have an elevated cooldown – 5.5 seconds as a substitute of 5. As for Sombra, her Hack now not ends Stealth (although it does reveal her to enemies), and the flexibility lockout length goes from 1.5 to 1 second.

Moreover, Stealth is now not passively activated however with the Translocator as a substitute, and it lasts for under 5 seconds. Opportunist returns as a passive, whereas Sombra offers 20 % extra harm to hacked targets. Take a look at the hero modifications under and full patch notes right here.

Overwatch 2 Retail Patch Notes – October 15, 2024

HERO UPDATES

Common

Swapping your hero hides your choice on the enemy scoreboard for 15 seconds.

Developer Feedback: This transformation provides a extra friction to counterswapping, particularly within the excessive case the place two gamers on reverse groups are each sitting in spawn with the scoreboard open and quickly change their heroes in response to one another’s decisions.

Tank

Mauga

Incendiary Chaingun

  • Ignite harm over time length elevated from 3 to 4 seconds.

Developer Remark: Rising the length of Mauga’s burn impact will assist higher reward going for the smaller, more durable to hit targets.

Ramattra

Pummel

  • Not pierces boundaries.
  • Now offers 2.5x extra harm to boundaries.

Developer Feedback: Ramattra’s Pummel projectiles passing by way of boundaries was a supply of frustration for gamers attempting to guard themselves or their allies. With these modifications enabling Ramattra to deal important harm to boundaries, he’ll nonetheless be a worthwhile hero selection towards barrier mechanics, however gained’t instantly apply harm to gamers on the opposite aspect.

Reinhardt

Barrier Subject

  • Well being lowered from 1600 to 1500.

Developer Feedback: That is just a few advantageous tuning for the barrier well being and regeneration fee because it had change into barely too powerful to interrupt by way of.

Injury

Hanzo

  • Base well being elevated from 225 to 250.

Developer Feedback: We’re reverting Hanzo again to his earlier well being now that it’s doable to take out an opposing Hanzo with a well-aimed headshot because of the weapon harm modifications.

Sojourn

Railgun

  • Power now not stops degenerating at 25 power.
  • Time earlier than power degeneration begins elevated from 7 to 12 seconds.

Disruptor Shot

  • Injury per second elevated from 60 to 80
  • Now generates 25% of injury executed to enemy gamers as Railgun power.

Developer Feedback: These Railgun modifications swap out the 25 minimal power it decays to for an extended time earlier than it begins to degenerate which alleviates a number of the stress to rapidly use the secondary hearth. Disruptor shot is getting a harm enhance to helps its effectiveness as an space denial instrument, andlong with further utility by way of producing a small quantity of Railgun power to make it extra broadly helpful.

Sombra

Hack

  • Not ends Stealth however does reveal Sombra.
  • Hacked capacity lockout impact length lowered from 1.5 to 1.0 seconds (EMP length unchanged).
  • BOB hacked stun length lowered from 10 to three seconds.

Stealth

  • Not passive and now prompts by utilizing Translocator.
  • Now has a 5 second length.
  • Added stealth timer across the reticle and eliminated capacity icon.
  • Taking harm now reveals Sombra for 1 second as a substitute of ending stealth.

Translocator

  • Cooldown elevated from 5 to 7 seconds.

EMP

  • Final price elevated 12%.

Opportunist

  • The Opportunist passive has been added again in.
  • Will increase Sombra’s weapon harm versus hacked targets by 20%.
  • See critically injured enemies by way of partitions.

Developer Feedback: It is a important change to Sombra’s playstyle within the hopes of creating her extra interactive for the opposing workforce and shifting a few of her energy from the utility of Stealth and Hack into elevated lethality.

Stealth having a restricted length lower than the Translocator cooldown is meant to create temporary home windows of vulnerability. It nonetheless permits Sombra to cross by way of harmful areas unseen, however to actually dangle round within the enemy backline would require transferring from cover-to-cover much like different flanking heroes. Not having the stealth motion pace eliminated upon taking harm additionally enhances its usefulness as an escape instrument.

Assist

Baptiste

Biotic Launcher

  • Major hearth recoil lowered by 30%.

Developer Remark: This transformation is geared toward lowering the fatigue ensuing from controlling the recoil over longer durations of play greater than attempting so as to add energy to Baptiste’s main hearth.

Brigitte

Restore Pack

  • Cooldown elevated from 5 to five.5 seconds.

Developer Remark: Brigitte’s therapeutic output over the course of a match is kind of excessive, so that is only a slight adjustment to assist convey that in line.

Juno

Mediblaster

  • Falloff vary lowered from 30-50 meters to 20-35 meters.
  • Therapeutic per projectile lowered from 6.5 to six.

Developer Feedback: Juno’s therapeutic output is just too excessive for the way a lot mobility she possesses so we’re shortening her falloff vary to extend the significance of positioning nicely along with her mobility skills.


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TAGGED: Blizzard Entertainment, Gaming News, News, nintendo switch, Overwatch 2, PC, PC gaming, ps4, ps5, Xbox One, Xbox Series S, Xbox Series X
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Reading: Overwatch 2 Season 13 Update Nerfs Ramattra and Juno, Reworks Sombra, and Buffs Mauga
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