Vesper’s Host is a Future 2 dungeon arriving alongside Oct. 2024’s Revenant Act I.
Very like the Deep Stone Crypt, it includes exploring a Braytech facility above Europa, and gamers accustomed to that raid will really feel proper at residence with that location and its shared mechanics.
There are 4 encounters to deal with right here, with two bosses that want squashing, and loads of loot to seize — together with the return of the Ice Breaker unique sniper rifle.
Listed below are all of the steps you’ll want to comply with to finish every encounter and conquer the Vesper’s Host dungeon with our walkthrough.
Learn how to begin Vesper’s Host in Future 2
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That is the primary hurdle of the dungeon, and an unnecessarily difficult one. Earlier than you can begin Vesper’s Host, you’ll want to get the search for it. Nonetheless, the sport doesn’t actually inform you the place you’ll want to go to start out this quest.
Head to the Final Metropolis social house. Speak to Spider within the bar on the left of Eido’s store to seize the search and get began.
When you’ve picked up the search, you’ll be able to then launch the dungeon from the Europa map display screen.
Rundown of the principle mechanics
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Vesper’s Host has some mechanics that seem all through the dungeon, so it pays to concentrate on them forward of time. Let’s undergo these right here, so that you’ll perceive what’s to return and have a hand glossary to return over if you happen to’re uncertain at any stage.
Scanner, Operator, and Suppressor augments
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These are a carryover from Deep Stone Crypt, although there have been some tweaks to how they work. Operator is just about the identical, you’ll must equip the crimson Operator increase to shoot panels that the Scanner will point out.
Scanner works fairly in another way right here than it did earlier than. You continue to want to make use of it to determine the right panels for the Operator to shoot, however now you’ll want to method the panel to determine it. Whilst you have the yellow Scanner increase, panels will seem in your radar as yellow icons. Strategy a panel and the icon will both flip white or disappear. The white icons are the panels your Operator must shoot.
Suppressor could be very completely different on this dungeon. Whilst you have the blue Suppressor increase geared up, you’ll be able to press your grenade button to drop a hologram. That is used throughout sections the place you should take care of invulnerable enemies. Drop a hologram when they’re close by and they’ll flock to it. Shoot the hologram and it’ll detonate, and all close by enemies will turn into susceptible to your assaults.
One thing else to keep in mind is these augments now include timers. When you choose up an increase, a timer will seem on the high of the display screen. You’ll must eliminate the increase earlier than the timer runs out or you’ll die. Fortunately, you’ll be able to nonetheless deposit augments into increase stations. In case your timer is operating low, pop your increase right into a station and seize it once more immediately to reset the timer.
Numbered panels and nuclear cores
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Outdoors of combating enemies, your goals on this dungeon will revolve largely round transporting nuclear cores and taking pictures numbered panels.
Vesper’s Host includes numbered panels and core deposits a few instances. We’ll clarify as we go, however primarily you’ll both desire a pen and paper close by to jot down some numbers, or you should use the in-game textual content chat, whichever is simpler.
The nuclear cores are fairly normal Future fare; you’ll want to select them up after they seem and deposit them into their respective areas. Whereas carrying nuclear cores, you’ll achieve stacks of radiation. When you get to 10 stacks, you’ll drop useless. One other participant can seize a core from you to alleviate this, or you’ll be able to drop the core manually by equipping a weapon.
Nuclear cores have timers, however the timer solely pertains to how lengthy the core will stay lively whereas nobody is carrying it. Use that point to your benefit; you’ll be able to drop a core at any stage to filter out some enemies, then seize it once more to maintain transferring.
Getting into Vesper’s Host – Embarkment encounter
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You’ll load into the dungeon on a walkway outdoors the station. Head ahead alongside the walkway and into the big room stuffed with containers. Fallen enemies will start to pour in from doorways on both aspect of the room, two of which may have the Scanner and Operator augments.
There are 4 panels scattered across the room, so seize the Scanner increase to test them. Three of them will flip white in your radar, so one other participant with the Operator increase must shoot them. When you shoot the improper one, your workforce might be wiped.
As soon as the Operator shoots the three appropriate panels, the door behind the room will open. Proceed by way of it, and comply with the trail forward to achieve the primary encounter.
Vesper’s Host first encounter – Activation
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You’ll end up in a big room with a wierd round construction forward within the distance. There are 4 doorways across the room and a big spherical object close to the again. The again proper door is the exit, so we needn’t concern ourselves with that simply but. The opposite three doorways, entrance proper, entrance left, and again left, result in separate rooms that we’ll want to go to as a part of the encounter.
The purpose could be very easy: there are three nuclear core deposits behind the room, so we have to get a nuclear core from every of the three aspect rooms. Strategy the big sphere and work together with it to start the encounter.
Clear the room and get the Scanner increase
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A Brig will drop into the center of the room. Destroy it and filter out the enemies across the room to seize the Scanner increase. Head into one of many three aspect rooms, these could be accomplished in any order. There might be some powerful enemies alongside the best way that you simply’ll must defeat to unblock your path, so be fast as you’ll want to be conscious of the increase timer.
When you enter the room, use one of many increase depots to refresh your Scanner. There are six panels in every room, so test your radar to see precisely the place they’re. The Scanner must test the panels and discover out which 4 have to be shot. An enemy with the Operator increase will seem within the room, so take them out and use the Operator to hit the right panels.
Use Operator to get the nuclear core
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With this accomplished, a nuclear core will seem within the room. Seize it and head again to the central space. Enemies will spawn to dam you, together with duskfield shanks that can sluggish you down. Coordinate together with your workforce to clear the best way, and bear in mind you’ll be able to drop the core for a couple of seconds if you’ll want to.
As soon as you come back to the principle room, a brand new Brig may have spawned within the centre. The deposits for the nuclear cores might be coated by shields till the Brig is destroyed, so focus it down and deposit the core as quickly because it’s gone.
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You merely must repeat these steps within the different two rooms. The room on the appropriate is the best, as there aren’t any doubtlessly lethal jumps to take care of. You need to begin with this room to get the swing of issues, then deal with the 2 rooms on the left. The one change comes with the ultimate core, as this time a big Brig will seem. There’s nothing difficult right here, only a greater, more durable enemy to defeat.
When you eliminate the final Brig, deposit the ultimate core to finish the encounter and seize your first rewards from the dungeon. The door on the again proper of the room will unlock, and you’ll proceed to come across quantity two.
Vesper’s Host second encounter – Infiltration
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This encounter duties you with grabbing extra nuclear cores, however this time you’ll want to deposit them in a sure order. It begins with opening the primary door, which introduces you to a mechanic distinctive to this encounter.
Energy Reserves and find out how to use them
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You’ll be manually opening and shutting doorways on this encounter, utilizing your Energy Reserves. Take a look at the underside left of your display screen, you’ll see the Energy Reserves icon with 4 pips beneath it. It prices one pip to open a door, and also you obtain one for closing a door.
In follow, this merely signifies that everytime you open a door, you’ll wish to shut it after you to take the Energy Reserve with you. That is simply fundamental manners, however nonetheless a beneficial lesson that Future is attempting to show us, so honest play.
There are protect turbines across the space which you’ll seize further Energy Reserves from, however that solely permits you to open doorways with out closing them, like some type of monster.
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Apart from opening and shutting doorways, the actual goal right here is to seize 5 nuclear cores and deposit them within the accurately numbered location. You’ll get cores by defeating Captains, most of which is able to seem conveniently shut everytime you deposit a core. Nonetheless, the inconvenient half is the invincible boss Servitor who plagues you all through this encounter.
To make your life simpler, comply with these directions to get every core to the right location shortly and effectively:
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- When you enter the principle hall, go to the left and across the nook
- Take the primary left, you’ll see the Captain straight in entrance of you
- Kill it and seize the core, then flip 180 levels round
- Undergo the door now straight in entrance of you
- Place the node into deposit “1”, then kill the Captain that spawns within the room
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- Exit by way of the door to the appropriate of the place you got here in
- Flip proper, and undergo the door straight in entrance of you
- Field quantity “2” is right here, deposit your core and seize the following one from the Captain
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- Exit by way of the door reverse the place you got here in and switch proper
- Field quantity three “3” might be there beside the place you discovered the primary Captain
- Deposit your core and the big doorways up the steps will open
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- Undergo these doorways and kill the Captain inside
- Exit the door to the appropriate, and switch off the protect blocking the following room
- Undergo the door straight throughout the corridor to search out deposit “4”
- Pop your core in and take out the Captain that spawns behind you
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- Exit by way of the door you got here in, flip proper, then undergo the door straight forward
- Go up the steps and thru the 2 doorways
- Head out the opening to your left, and go across the nook to the appropriate
- Undergo the door on the left, to search out field quantity “5”
When you deposit the fifth core, a big door beside you’ll open. The boss is simply outdoors and can start pouring explosives into your room. Keep again to keep away from them, and wait on your break. You simply must run into this room just a little to the left and drop down right into a gap, so as soon as the boss stops dropping bombs, make a run for it to finish this encounter.
Vesper’s Host third encounter – Raneiks Unified boss combat
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Now it’s time to take down the boss that bothered us all through the earlier encounter, Raneiks Unified. This large conglomeration of Servitors must be taken aside, actually.
When you enter this boss room, you’ll be met with many numbered panels, operating from 0 to 9. You’ll must hit the right panels to weaken the boss, and right here’s find out how to do it.
Defeat the Machine Priest
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The room begins to fill with enemies, and your first job is to clear them out. After taking out sufficient of them, a Machine Priest will seem close to the again of the room. Focus your hearth on the priest and take it right down to be transported to the higher degree the place the boss is.
Throughout this section, a Shank with the Operator increase will seem. Take it down when you will have an opportunity, then pop the Operator into the close by depot– you’ll want that later.
Discovering the appropriate numbers
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As quickly as you seem upstairs you’ll be swarmed with Shanks. Clear them out and one will seem carrying the Suppressor increase. Take that one out and seize the Suppressor increase, you’ll want to apply it to the boss.
To take action, press your grenade button close to the boss to drop a hologram. Shoot the hologram, and the boss will disintegrate into a number of smaller Servitors. Every one might be named Raneiks, with a unique quantity assigned to every. You want to do some fast detective work right here, as two of the Servitors might be completely different from the others.
These Servitors may have a stronger glow, and a few crimson orbs hooked up to them. You want to determine these Servitors and pay attention to their assigned numbers.
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After you have the primary two numbers, undergo the tunnel beside the boss and drop again down into the decrease room. Defeat one other Machine Priest to be transported up and repeat the method. It will get you two extra numbers, 4 in complete.
When you bounce again right down to the principle room, seize the Operator increase and shoot the 4 panels with the numbers you bought from the Servitors. The boss will descend and turn into susceptible to your harm, however there may be yet another step concerned.
A Shank with the Suppressor increase will seem. Seize it and apply it to the boss to as soon as once more flip it into a number of smaller Servitors. Now you’ll be able to deal some actual harm to the boss, however you’ll must unfold it out. As you now have a number of targets, weapons and skills that hit many enemies are the best way to go right here. Single-target burst harm choices like Golden Gun are useable however not very efficient. Concentrate on grenade launchers, rocket launchers, and supers which have a large space of impact.
Raneiks will reform and turn into immune once more fairly shortly, so that you simply must repeat the steps till you’re taking it down. One thing to concentrate on, when you get it right down to a small fraction of its well being, it might seem just like the boss stops taking harm, but in addition it doesn’t retreat. When this occurs, you’ve just about gained, and simply want to complete off the remnants of Raneiks de-Unified.
The Corrupted Puppeteer boss combat information
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We’re on to the ultimate boss of Vesper’s Host, The Corrupted Puppeteer. As is commonly the case, the ultimate combat checks the whole lot we now have realized to date in a single remaining problem. This combat contains a number of levels of utilizing the augments, transferring cores, and a enjoyable new wrinkle: dodging lethal lightning. Let’s get after it!
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This encounter begins in the principle room with the boss on the again, 4 numbered pillars within the center, doorways on both aspect, and numbered panels everywhere in the partitions and ceiling. The very first thing you’ll want to be involved about is the irradiated enemies. These are puppets of the boss that chase after you, with a visual aura round them. When you are inside this aura, you start to stack up ranges of radiation. Like with the cores, 10 ranges imply dying.
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To defeat these enemies, you’ll must use the Suppressor increase to make them susceptible. Fortunately, they’re drawn to the hologram, so drop it and wait till each irradiated enemies are near it. Pop the hologram, then take down the puppets. You’ll must take out two pairs of puppets: the primary will spawn within the Scanner increase, and the second will spawn within the Operator increase.
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After you have the augments, you’ll must use the Scanner to test the pillars. Whichever one is marked in your radar, is the quantity that the Operator must shoot. For instance, if the Scanner will get a optimistic learn on the pillar marked with a “2”, the Operator then must shoot the 4 panels with the quantity “2” across the room.
When you shoot all 4 designated panels, the boss will flee to the decrease ranges. The doorways on both aspect of the room result in holes that drop right down to the decrease ranges. Search for the flashing crimson lights, one aspect may have them. Whichever aspect does, that’s the place you’ll want to drop down. Earlier than you do, be sure you drop all three of the augments into the depots. You’ll need them later.
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This part can get a bit tough to maintain monitor of, however when you perceive the structure you’ll don’t have any hassle with it. Primarily, the decrease ranges are a mirrored space that consists of two central rooms main to 2 primary fight rooms, and trap-laden aspect corridors connecting them.
After you drop down the opening, comply with the crimson lights to get to the primary fight room you’ll want to go to. The 2 rooms are laid out in another way, however operate identically. To get to the room, undergo the door with the flashing crimson lights, down the principle hall and to the left. You’ll seemingly run into a few of these irradiated puppets, allow them to comply with you into the room.
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Right here, you’ll discover the Puppeteer on one aspect of the room, some irradiated enemies, and three depots the place you’ll be able to seize the augments you saved earlier. Your primary purpose right here is to use Operator to shoot the 4 panels across the room, after which use Scanner to determine the right puppet. When you can, it could assist rather a lot to seize the Suppressor increase to take out the puppets first.
When you shoot the 4 panels with the Operator, the doorways will shut and no extra enemies can are available. The boss will create 4 puppet clones that seem across the room, and a timer will begin counting down. With the Scanner, you’ll be able to determine which puppet you’ll want to defeat to get a nuclear core. Take it down, then deliver the core to the center of the room to seal yourselves within the little bunker earlier than the time runs out.
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The following explosion will take down half of the boss’s protect, inflicting it to flee. Now you’ll want to undergo the door behind the place the boss was standing to entry the opposite fight room. It will take you thru a aspect hall laced with traps and mines. Watch out however don’t take an excessive amount of time, as irradiated enemies will spawn into the hall with you.
Whenever you emerge, you’ll be within the hall on the alternative aspect of the decrease degree, resulting in the opposite fight room. Head into the room, and repeat the steps you carried out within the first to take down the remainder of its protect.
This sends the Puppeteer to the roof, the place we will lastly do some harm to the boss. To get there, return by way of the principle hall to the central room the place you dropped down, you’ll discover a teleporter there that can deliver you again as much as the principle degree. The door behind the room might be open, head in there and also you’ll be despatched to the roof.
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When you have been hoping the awkward mechanics have been over, we now have some unlucky information for you. Fortunately, the boss is now within the open and free to assault. Nonetheless, so are you. Throughout the fight enviornment, yellow lightning strikes might be occurring consistently that may kill you immediately. You’ll have encountered a few of this earlier whereas travelling by way of the dungeon, so try to be considerably acquainted.
On high of that, the Puppeteer creates a number of extra puppet clones of itself that you simply’ll must take care of. The boss begins the combat on a pedestal behind the room, with puppets on both aspect. You’ll be in a big open space with little or no cowl, and lightning hanging in all places round you.
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Your primary goal right here ought to be to maintain transferring and keep alive. Heavy weapons that don’t require a lot accuracy like rockets and grenade launchers are an effective way to deal harm to the boss when you keep in your toes. It’s extremely simple to die to the lightning right here if you happen to’re not cautious, so try to be extra involved with maintaining your self alive than dealing optimum harm to the boss.
Earlier than lengthy, the puppets will begin to bounce over to your space and cost at you. That is annoying, but in addition crucial, as one in every of them is carrying a nuclear core. Maintain a watch out for a glowing puppet, that’s the one you’ll want to take down.
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After a while, you’ll get a pop-up that claims ““Corrupted Puppeteer communes with the Anomaly.” When this occurs, you solely have a couple of seconds earlier than an explosion will wipe you out. To keep away from this, seize the nuclear core and produce it into the bunker on the left aspect of the sector. Deposit it to seal the room and keep away from the wipe mechanic.
When the door opens, you’ll be able to proceed dealing harm to the boss till the pop-up seems once more. When that occurs, stand on the hatch you got here up by way of. It is going to open simply earlier than the explosion goes off, dropping you again into the principle room.
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Repeat all the above as many instances because it takes to deliver down The Corrupted Puppeteer, and full the Vesper’s Host dungeon. When you’re fortunate, you would possibly simply snag your self an Ice Breaker. If not, you’ll need to run this remaining encounter once more with the identical character following the following weekly reset to roll the cube and try one other drop.