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Reading: Metaphor: ReFantazio gets the details right — including the victory screen

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Epic Game Journey > News > Metaphor: ReFantazio gets the details right — including the victory screen
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Metaphor: ReFantazio gets the details right — including the victory screen

November 3, 2024 3 Min Read
3 Min Read
Metaphor: ReFantazio gets the details right — including the victory screen

The satan is within the particulars in the case of making excellent video games and Metaphor: ReFantazio will get lots of these particulars proper.

Atlus’ foray into making a sport that clearly shares the tried and true Persona DNA, however distinguishes itself as a singular franchise, has already impressed its fair proportion of critics. There’s loads to like between its compelling fantasy world and endearing character moments. However for me, I like one single display screen: The post-fight victory abstract display screen.

Metaphor: ReFantazio has turn-based fight the place you compose a staff of fighters with various roles and specialties. Whereas the sport permits gamers to defeat weaker enemies with real-time fight within the dungeon, you’ll nonetheless do loads of common turn-based battles. Every time you win a struggle in opposition to a bunch of monsters, the display screen flashes to a victory display screen. It reveals your social gathering strolling in opposition to a pink and white background, and knowledge like how a lot expertise and cash you earned from the fight.

It sounds form of easy, however I actually can’t recover from simply how good it appears to be like. The composition and broad stroke of colour instantly captivates my consideration; The characters strut confidently in completely animated, easy sluggish movement; and better of all, you’ll be rewarded with further boosts and a banner that claims “Unscathed Victory” if the enemy doesn’t inflict harm in your social gathering.

I actually just like the post-fight display screen, however the UI and menus normally are additionally gorgeous. The pause display screen makes the protagonist appear to be a dreamy watercolor portray come to life. Based on Katsura Hashino, who has directed a number of Persona video games in addition to Metaphor: ReFantazio, the menus require lots of time to make and are “really actually annoying” to create as a result of the staff makes distinctive designs for each menu.

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“Whether or not it’s the store menu or the primary menu, while you open them up there’s an entire separate program operating and a separate design that goes into making it,” Hashino advised The Verge.

To me, particulars just like the menu or post-fight display screen shine like jewels within the crown of Metaphor: ReFantazio. There’s an simple confidence that shines by way of within the little issues, and I feel it’s a central a part of what makes the sport so particular. A few of the battles or sections of the sport can get actually powerful. You want all of the encouragement you may get, and every time I see the display screen, I’m left feeling prepared to save lots of the world — one struggle at a time.

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