Metallic Gear Stable Delta: Snake Eater is wanting like a promising return to the limelight for the beloved stealth franchise, and although there are definitely some who would have most popular it to be a extra radical departure from its supply materials, the truth that it’s being billed as a devoted recreation of the unique MGS3 is precisely why many are as excited for it as they’re. That doesn’t, nonetheless, imply that it will likely be a precise duplicate of the unique recreation.
Talking in a current interview with Play journal, collection producer Noriaki Okamura defined that Konami’s aim with Metallic Gear Stable Delta is to ship an expertise that appears like the unique did again within the day, however with out feeling like an aged model of it.
He stated (by way of GamesRadar), “Our complete aim after we’re making this remake is to guarantee that it nonetheless appears like the sport that you simply performed 20 years in the past, however with out making it really feel like an previous recreation.”
He added, “We didn’t wish to make any pointless adjustments that will take individuals out of that have. However on the similar time, we have to guarantee that when individuals play the sport, it doesn’t really feel previous, like they’re enjoying an previous recreation. [We’re] ensuring that if you play this recreation, that it’s nonetheless on par with a number of the extra trendy video games when it comes to controls and with out taking you out of the expertise.”
From enhanced visuals and a brand new management scheme to adjustments to the digicam, new voice recordings from returning solid members, and extra, Metallic Gear Stable Delta is making adjustments to its supply materials in a number of methods, although it stays to be seen how intensive they may find yourself feeling cumulatively.
Metallic Gear Stable Delta: Snake Eater is in improvement for PS5, Xbox Collection X/S, and PC. The sport doesn’t but have a launch date.