Hexworks’ Lords of the Fallen is formally PS5 Professional-ready, simply in time for launch. Nevertheless, Model 1.6 gives many extra options, revamps and enhancements. The ever-annoying mob density has been fine-tuned in some encounters, whereas ranged enemies ought to assault from extra honest distances.
These dealing with hassle when platforming in Pilgrim’s Perch can stay up for higher indicators whereas PvP has obtained stability changes for spells and magic-infused arms. PvE stays unchanged, although. Soulflay and Syphoning now have tutorial spots in Redcopse for a much less aggravating studying atmosphere. The Lightreaper can be gone from the tutorial space, although he’s nonetheless current in New Recreation Plus.
If that wasn’t sufficient, the enemy spawn curve has been paced higher in Umbral, and gamers have extra time to discover the realm earlier than the Scarlet Shadow offers chase. PC gamers may stay up for “efficiency enhancements” within the extra “graphically demanding areas.”
Try all the modifications under. Lords of the Fallen is on the market for Xbox Sequence X/S, PS5, and PC. Try our evaluate right here.
Model 1.6 Notes
Gameplay Enhancements
We’ve carried out additional gameplay changes knowledgeable by group suggestions and in depth playtesting. It’s rewarding to see our Steam ‘Latest Evaluate’ rating rising, reflecting the constructive affect of those ongoing enhancements, and we’re dedicated to persevering with this journey along with your precious enter.
Highlights embrace:
- Mob Density: Primarily based in your suggestions, we’ve fine-tuned sure mob encounters to create a smoother, extra immersive fight expertise by isolating situations to stop mobs from stacking up. Returning gamers might discover it worthwhile to begin anew, as we’ve added a couple of recent surprises alongside the way in which! (Authentic enemy distribution and density can nonetheless be accessed by way of NG+ modifiers.)
- Ranged Enemies: We’ve adjusted the notion of sure ranged models to appropriate situations that felt unfair or unrealistic.
- Leaping: Platforming in Pilgrim’s Perch has been refined with improved indicators, making jumps clearer and navigation smoother.
- PvP Scaling: To raise skill-based play in PvP, we’ve rebalanced scaling mechanics, notably the place magic-infused weapons and spells are involved. These tweaks apply solely to PvP, so PvE gamers can proceed with their present builds unaffected.
- Assault Displacement: Some weapon assaults have obtained slight changes to scale back displacement, offering a higher sense of management whereas preserving effectiveness and supporting your playstyle.
Enhanced Tutorialisation, Onboarding, and Begin-Up Expertise
We’ve taken steps to additional enrich the onboarding expertise for brand new gamers in Lords of the Fallen, constructing on suggestions from our veteran Lampbearers. We would like each new participant to really feel empowered on their journey, and we perceive that some early tutorials might have introduced a steep studying curve. Right here’s what’s new:
- Improved Lighting within the Defiled Sepulchre: Enhanced lighting and visible changes make this preliminary tutorial space clearer and simpler to navigate.
- Gradual Umbral Tutorialization: Core skills like ‘soulflay’ and ‘syphoning’ now have devoted tutorial areas later in Redcopse, permitting new gamers to have interaction with every characteristic extra step by step.
- Simplified First Bounce Tutorial: We’ve refined the soar tutorial to be extra accessible (arms up within the feedback if you happen to cleared it on the primary try!).
- Lightreaper Boss Adjustment in NG0: To make clear the intentional design of this encounter, we’ve eliminated the Lightreaper boss battle from the tutorial space for NG0 gamers. Relaxation assured: the Lightreaper nonetheless lurks inside Mournstead and can make a return as a shock in NG+.
A Extra Immersive Umbral Realm for Explorers
Umbral, the parallel realm intertwined with the dwelling world of Axiom, is accessible at any level within the recreation, providing an expansive world of alternate pathways, hidden treasures, and secrets and techniques. We all know how a lot you take pleasure in exploring Mournstead, and lots of of you might have requested for a extra exploration-friendly Umbral realm. Embracing this concept, we’ve made some tweaks to reinforce its immersive vibe whereas preserving its mysterious, difficult nature.
Whereas Umbral stays deliberately hostile, we’ve made changes to its sounds, visuals, and enemy spawn curve. Now, the threads (Umbral natives) are slower to detect your presence, permitting you some treasured time to discover earlier than the realm’s haunting intensifies. Finally, the Scarlet Shadow will seem, forcing you to resolve: escape or have interaction in an epic showdown.
These modifications make Umbral higher suited to exploration whereas preserving its eerie depth and difficult ambiance:
- Dynamic Ambient Sound: Preliminary entry into Umbral is now accompanied by subtler soundscapes, constructing in depth as you stay longer, reaching a crescendo earlier than you have to discover an exit, or danger dealing with the Crimson Reaper.
- Adjusted Enemy Spawn Curve: Enemy appearances at the moment are higher paced to create a smoother, gradual build-up of stress.
- Elevated Delay for Scarlet Shadow: You’ll now have extra time to discover earlier than the Scarlet Shadow emerges, enhancing the suspense.
- Lowered Vignette Impact: Primarily based on participant suggestions, the vignette impact has been softened to enhance visibility whereas exploring Umbral.
- Clearer Umbral Eggs: We’ve added a particular VFX to eggs set to spawn Umbral natives, as we observed some gamers had issue distinguishing between lively and inactive ones.
These updates create a richer exploration expertise inside Umbral, preserving its darkish attract and escalating stress for daring adventurers.
Efficiency Enhancements
We’ve carried out further efficiency enhancements throughout a number of of the sport’s extra graphically demanding areas, optimising the expertise for gamers with lower-spec computer systems.