In 2021, Toshihiro Nagoshi, who started his videogame profession with Daytona USA earlier than creating the Yakuza/Like a Dragon Sequence, left Sega to discovered his personal studio at Chinese language tech large NetEase. Nagoshi Studio has but to announce the identify or a lot of anything about its debut recreation, although Nagoshi has beforehand in contrast it to Yakuza by saying, “the size of the sport can be larger”.
Even that imprecise assertion appears to now not apply. In an interview with Famitsu (machine-translated by VGC), Nagoshi walked again that boast, saying, “the present model is so massive that it is nearly too massive. This time, whereas researching present video games, we began by making a pretty big map with roads and highways. Now we’re progressively shrinking it down and exploring the very best stability for the sport.”
In response to the interviewer declaring that some folks like a recreation with a giant map, Nagoshi replied, “You can fill it in with some factor to create a way of density, nevertheless it’s not fashionable to have related experiences repeated again and again.”
The builders of each live-service recreation in existence, and a good few singleplayer open worlds, would most likely disagree. But it surely’s not controversial to level out that even well-received video games like Ghost of Tsushima get dinged for having repetitive actions dotted throughout their maps, making them ultimately really feel like skinny butter unfold over an excessive amount of toast.
“I really feel that the period of video games the place the amount is the promoting level is coming to an finish”, Nagoshi stated.
Nagoshi left Sega after 32 years on the firm. As he stated on the time, he felt distant from the act of really making video games after reaching “the highest administration degree”, and had no want to climb additional and turn out to be the CEO of Sega.