“Speedrunning” in video video games conjures pictures of frenetic sprints and glitchy hacks to go as quick as doable whereas skipping as a lot as doable.
However what in the event you didn’t have to go so quick?
Lorn’s Lure is a first-person platforming exploration sport. Though it seems like a retro FPS, you don’t struggle: you simply soar and climb and parkour your approach by gobsmackingly large constructions.
You are able to do this actually quick if you wish to: actually, the sport is made for speedrunning, with built-in timers for per-level and full-game runs. But it surely’s additionally constructed for gamers (like me!) who will in all probability by no means do a pace run.
What makes this such an entertaining expertise for many who take it at a slower tempo is its completely gigantic environments: they’re astonishing and oppressive, a spot that doesn’t really feel made for you. And that’s the purpose! Exploring these large ranges takes a bit effort on the participant’s half: there’s not a drop of yellow paint to be seen. The enjoyment isn’t just in navigating these phrases, however in figuring them out.
We spoke to developer Rubeki about their inspirations for the sport’s environments, its parkour-style gameplay, and their favourite speedrunning video games within the video above. If you happen to get pleasure from it, be sure you take a look at our different deep dives and developer interviews on our YouTube channel!