Anomalies are a staple of the Zone in STALKER 2, with quite a lot of these treacherous hazards scattered throughout the map. Whereas there are 4 main elemental categorizations of Anomaly, there are a number of sub-variants with distinct behaviors. These environmental hazards have to be navigated rigorously, to ensure that Stalkers to get their arms on the true prize inside: Artifacts. The powers of those Artifacts often correspond to the aspect of the Anomaly from which they’re taken, thus permitting you to additional bolster your defenses in future encounters as you search to farm Artifacts to promote for helpful coupons.
This STALKER 2 information is a listing of all Anomalies, Arch Anomalies, Anomalous Areas, their behaviors, and the way greatest to take care of them.
Detect And Deal With Anomalies
Anomalies are detectable via use of one of many 4 accessible Detectors discovered on the earth. The default beginning Echo Detector is greater than adequate to find any Anomaly, although different detectors can provide improved vary or current info in a different way. As you method the Anomaly, the detector will start beeping quickly, and you must have direct visible or audible affirmation properly earlier than the detector itself achieves its highest pitch.
Stalkers even have a limitless provide of Bolts readily available, which you should utilize to toss at an Anomaly to set it off. Use this temporary lull in exercise to look at their conduct, after which safely navigate via them.
Even so, a number of Anomalies have downtimes which are minimal, or they might be tightly clustered collectively. That is the place particular Artifacts are available in, as they will counteract a given Anomaly’s elemental harm output. These Artifacts require a free slot in your Armor, with some variants having as many as 5 slots to be used. The Artifacts themselves carry a danger of irradiating you, however this may be mitigated with using different counteracting Artifacts, in addition to a particular pouch.
Some Armors themselves are extra of a hazmat sort, providing little to no protection in fight, however are completely fitted to navigating via environmental hazards. Take into account conserving a set of those in your stock solely to soak up Anomaly harm, as an alternative of damaging your precise fight gear. This helps to offset excessive restore prices on your ballistic defensive gear.
Thermal Anomalies
All thermal Anomalies may be countered by having gear and Artifacts with sufficiently excessive Thermal Safety.
Burner
This single gout of flame erupts all of a sudden from fiery patches on the bottom when you method too intently, draining your well being over time. These may be plainly seen and prevented in each the day and the evening.
Comets
A variant of the Burner, the Comets seems as a fireball after the preliminary flame spout erupts and begins monitoring you. If triggered someway, keep away from by merely outrunning it.
Electrical Anomalies
All electrical Anomalies may be countered by having gear and Artifacts with sufficiently excessive Electrical Safety.
Electro
These static discipline anomalies are an electrical counterpart to Burners, and may be quickly discharged by tossing a Bolt at them. Extremely seen in each the day and the evening, so do your greatest to easily sidestep them when encountered singly. When you’ve got no selection however to cross it, time its discharge/cost cycle earlier than sprinting via.
Tesla/Electro Orb
Whereas the primary one you ever encounter has a set route and doesn’t observe you, subsequent Electro Orbs are sentient and can observe you primarily based on a line of sight, identical to the thermal Comets. They are often outrun pretty simply, although ideally you’ll make use of stealth to keep away from them completely when encountered in tight confines.
Flashbang
These anomalies appear to deliberately catch your off-guard. Seemingly spawning out of skinny air, there seems to be no strategy to keep away from them, however they are often evaded. This requires fast reflexes: as quickly as you discover its look, you may have mere milliseconds to dash away earlier than the precise explosion happens. The farther away from the blast zone, the lesser harm you’ll take. Armor and Artifact mitigation is the one assured strategy to keep away from shedding well being.
Chemical Anomalies
All chemical and radioactive Anomalies may be countered by having gear and Artifacts with sufficiently excessive Chemical and Radiation Safety.
Fruit Punch
Extremely seen neon swimming pools of poisonous inexperienced goo, the oddly named Fruit Punch is something however potable. Whereas stationary and simply prevented, even being in shut proximity for too lengthy can begin dealing poisonous tick harm, making navigating via clusters solely viable with chemical and radioactive resistant Armor and Artifacts in-hand.
Fuel Cloud
The Fuel Cloud seems as a stationary fog of inexperienced and offers chemical harm when triggered. Tossing a number of Bolts at it will possibly power it to discharge its toxicity.
Big Fuel Bubble
Showing as an enormous clear bubble in mid-air that distorts the background with its rolling and shifting, the Big Fuel Bubble is a mainstay of the Swamps area. When approached, the bubble will start monitoring you. Ideally countered by initiating first contact utilizing Bolts, forcing it to blow up into lesser bubbles, however strive to do that past the trail you want to take. That’s as a result of the smaller bubbles are additionally extremely poisonous till they finally dissipate.
Gravitational Anomalies
Springboard
These gravitational Anomalies can be primarily invisible to the attention within the daytime if not for the swirling leaves suspended within the air, and are utterly unnoticeable within the darkness of the evening. Basically a power wall that shoves you backward when you stray into it, the Springboard will sharply drop your well being when you lack correct Bodily Safety. Simply however solely briefly disrupted by Bolts, Springboards are ideally evaded completely.
Whirligig
A step up from the Springboard Anomaly, the Whirligig can also be virtually clear however behaves like a tiny tornado and is audible by a rush of air when it’s tripped. The Whirligig will lure you briefly and does vital harm if you don’t escape it shortly sufficient, by sprinting in the other way. Set off with a Bolt to get via if needed.
Vortex
The deadliest of the gravitational Anomalies, the Vortex is a jumped-up Whirligig, simply as invisible however much more deadly. Prefer it, the Vortex is greatest prevented completely, as not even the temporary respite from tossing a Bolt at it will possibly assure secure passage.
Glass Shards
A variation of the Springboard when it comes to look, the Glass Shards anomaly has items of sharp glass suspended in midair fairly than simply leaves. Whereas it can’t be seen simply within the darkness, it is vitally audible with its low ringing sound. This anomaly solely does bleeding harm to you when you dash via it at a full clip. Crouch-walking, and even strolling slowly via the anomaly prevents any tick harm from being taken in any respect. Bolts seem to haven’t any impact on this anomaly. Alternatively, they’re an efficient bullet defend, being clear whereas utterly chewing up projectiles.
Arch Anomalies
Arch Anomalies are 6 named and distinctive Anomalies or Anomalous Areas that you’ll encounter all through the zone. The Artifacts that may be gained from all of them have the ‘Bizarre’ prefix, and are additionally one-of-a-kind with distinct buffs and debuffs.
Bulba
Bulba seems as a mix of the Vortex and Big Fuel Bubble, however stationary, and exerts a robust gravitational affect. The power of the pull itself causes Bodily harm, with direct contact being an instakill. Escape by crouch-walking behind cowl after which sprinting away in the other way.
Present in a small lake to the east of Zalissya, within the Lesser Zone.
Poppy Subject
A seemingly benign discipline of gorgeous poppies, this Anomalous Space is definitely fairly deadly. Lingering too lengthy within the discipline will make you drowsy earlier than placing you to sleep completely. The one strategy to counteract that is via using power drinks. There’s an deserted gasoline truck with a bag of them conveniently positioned simply outdoors the realm.
Discovered on the north-western fringe of the Lesser Zone alongside the river. Seen on the map.
Mist
Enter the mist that envelops this Anomalous Space to start this puzzle. It is going to be not possible to exit this space till it has been totally cleared.
Discovered surrounding an deserted home within the south-western nook of the Burnt Forest area.
Twister
A huge whirling Twister seen from afar, this Arch Anomaly strikes across the space. Making direct contact with it can hurl you a distance. Follow the perimeters as you try to climb the constructions within the space to get to the middle of the Anomaly.
Discovered simply previous Yaniv Station within the north-western nook of the Yaniv area.
Fireplace Whirl
This extremely seen Arch Anomaly is a vibrant orange tornado of fireplace trapped inside a cooling tower bathed in crimson. The fireplace twister pulses and causes burning tick harm when in proximity. Ascend the scaffolding to get to the Artifact. It is going to be essential to cease and begin, as the heart beat heats elements of the scaffolding making it untraversable till it cools down once more.
Discovered within the north-eastern cooling tower of the Cooling Towers area. Seen on the map.
Wandering Lights
This Anomalous Space solely prompts at evening, and seems as a discipline of neon inexperienced wispy orbs. Getting into the precise space turns the whole lot pitch black aside from the orbs themselves, and causes non-lethal hallucinations.
Present in a clearing within the north-east of the Zaton area, however solely triggers at evening.
These are all of the common Anomalies in addition to the distinctive Arch Anomalies and the place they are often present in S.T.A.L.Okay.E.R. 2: Coronary heart of Chornobyl.