GSC Sport World’s newest patch for S.T.A.L.Okay.E.R. 2: Coronary heart of Chornobyl is dwell on Xbox Sequence X/S and PC, and fixes greater than 650 bugs. These embody addressing points with AI, like getting caught and never reaching the situation or missions, thus leading to blockers for the subsequent stage.
Roughly 100 crashes have been fastened (together with these probably occurring from reminiscence leaks) alongside numerous audio bugs. A number of stability changes are additionally accessible, like Artifacts costing extra (thus offering extra income when promoting) and decreased restore prices for weapons and armor. Mutants deal reasonably much less injury on Rookie problem, and armor sturdiness is 12.5 p.c increased.
Mutants have additionally seen nerfs just like the Bloodsucker taking extra injury from firearms and having much less HP regeneration when exiting fight. The HP values for the Burer, Boar, Flesh, and Controller have additionally been reasonably lowered.
Try the total patch particulars right here. Sadly, it doesn’t embody fixes for A-Life 2.0, although GSC Sport World is working to deal with points in “future patches.”
Patch 1.0.1 Notes
Consideration, stalkers.
Thanks on your ardour and help because the launch, it’s actually essential to us. The Patch 1.0.1 is dwell each on PC and Xbox. That is our first repair patch that addressed over 650 completely different bugs and points. Right here is the record of the most important updates for the sport.
AI fixes:
- Mounted teams of NPCs getting caught and dying close to Shelter throughout lively Emission.
- Mounted difficulty when Burer might drop any mission gadgets out of the participant’s fingers.
- Added lacking sound results for Burer’s ‘Telekinesis’ capacity.
- Mounted points with NPCs often getting caught and never reaching the mission location. This may need brought about incapability to work together with NPC or progress to the subsequent mission stage resulting from idle conduct of mission NPC.
- Mounted points with efficiency drops/potential out-of-memory crashes in hubs and areas crowded with NPCs throughout lengthy play classes.
- Mounted difficulty when NPCs would transfer to A-pose or begin flying after demise.
- Mounted difficulty when NPCs couldn’t monitor whether or not a goal in cowl was lined from photographs, which brought about them to shoot into cowl.
And different, greater than 20 completely different points with AI.
Optimization fixes:
- Mounted difficulty with invisible NPC/Mutants showing in FOV whereas the Participant is scoping.
- Mounted hearth visible results that weren’t rendering at sure digital camera angles.
Additionally, we fastened roughly 100 completely different crashes, together with potential reminiscence leaks and EXCEPTION_ACCESS_VIOLATION points.
Audio & Sound fixes:
- Mounted difficulty when fight music was nonetheless taking part in whereas fight was completed.
And seven different minor audio & sound bugs.
Stability changes:
- Weapons and armor restore price is decreased.
- Considerably elevated price of artifacts (extra income from promoting).
- Cash reward for many missions is elevated from 2 to three instances.
- Rookie problem armor and weapons buffs.
- Harm from mutants is reasonably decreased on Rookie problem (extra mutant well being stability modifications in Fight Stability part).
- Harm to participant’s weapon is decreased by 23 p.c on Rookie problem.
- Armor sturdiness is elevated by 12.5 p.c.
- Added silencer attachment for PTM to particular stash on Lesser Zone.
- Mounted promote costs for Exoskeletons, they’re now costlier to promote.
- Mounted promote value of upgraded weapons.
- Rebalanced Hercules consumable: participant velocity debuff eliminated; elevated the impact parameters (now extra weight might be carried by participant after consuming).
Some further minor bugfixes.
Fight Stability:
- Decreased some mission gadgets’ weight (together with weight of scanners)
- Barely rebalanced Bloodsucker’s injury.
- Decreased Bloodsucker’s strike safety rank (extra injury from weapons).
- Decreased Boodsucker’s HP regeneration exterior the fight.
- Controller HP is reasonably lowered.
- Burer HP is reasonably lowered.
- Boar HP is reasonably lowered.
- Flesh HP is reasonably lowered.
- Harm to Boar from headshots modified to 100% of physique injury.
- Harm to Boar from photographs to the limbs is elevated.
- Harm to Flesh from photographs to the limbs is elevated.
- Considerably elevated weapon melee distance.
- Barely elevated knife melee distance.
Gamepad Enter:
- Elevated gamepad useless zones
Characters:
- Mounted eyes and tooth on NPC fashions.
- Some minor fixes of NPC fashions and animations.
Cutscenes:
- Added lacking footage to TV shows within the remaining cutscene.
- Mounted difficulty with deer animation within the opening cutscene.
And 20 different completely different bugs within the cutscenes.
Sport Settings & Menus:
- Adjusted unreadable textual content on the backside of the Shader Compilation display screen.
- Mounted difficulty with the ‘Nvidia Reflex Low Latency’ possibility not being saved on subsequent boots of the sport.
And 10 extra minor points.
Interactable Objects:
- Mounted physics points with destructible and movable objects, together with these floating within the air.
- Mounted interplay immediate with glass doorways in SIRCAA’s inside yard, which brought about a walkthrough blocker.
- Mounted lacking inside doorways within the X-11 laboratory elevator.
And extra minor bugs.
Fundamental and Aspect Missions:
- Resolved quite a few mission blockers and bugs encountered below particular circumstances. Key fixes embody:
- Mounted lacking interplay with useless Blind canines within the Nightingale’s Hunt mission.
- Mounted uncompletable goals within the Search, and You Shall Discover mission.
- Mounted a number of points within the There and Again Once more mission, together with one the place the artifact couldn’t be discovered.
- Resolved dialog loop with Zotov in the course of the A Needle in a Haystack mission.
- Mounted development blockers within the Solutions Come at a Value mission, together with points with bandits after an emission and lacking the Heavy Key merchandise.
- Corrected mission markers for NPC areas in Scorching on the Path mission.
- Mounted door-related points within the In Search of a Information mission and The Aspect Hustle mission.
- Mounted difficulty when cutscene doesn’t begin in the course of the Simply Just like the Good Outdated Days mission.
- Mounted difficulty when Lodochka is lacking in Fairly’s Camp in the course of the Simply Just like the Good Outdated Days mission.
- Mounted a problem throughout Simply Just like the Good Outdated Days when Lodochka acts aggressively after bringing him the Emitter.
- It’s now doable to show off electrical energy within the flooded space in the course of the To the Final Drop of Blood mission.
- Mounted a number of points within the On the Edge mission, together with idle NPCs, caught doorways, and the Monolith assault development.
- Mounted development blockers within the A Minor Incident mission, together with points with Bayun’s collar and locked doorways.
- Addressed efficiency drops and complicated goals within the In Search of Previous Glory mission.
- Mounted points within the Visions of Fact mission, together with caught NPCs and blocked development after dialogs.
- Resolved caught cutscenes and blocked development within the Harmful Guests, Grey’s Final Hunt, and The Everlasting Shining missions.
- Corrected spawn behaviors for NPCs and enemies in The Boundary and Escape from the Cage missions.
- Tweaked missions like Down Beneath, Budmo!, and A Large Rating to resolve caught NPCs, misaligned markers, and lacking dialog choices.
And roughly 120 different points inside the principle line, facet missions, and encounters.
Open World Expertise:
- Mounted stretched or lacking limbs on humanoid corpses.
- Mounted lacking quick journey routes, together with to the Concrete Plant for Toadstool.
- Resolved points with loudspeakers, quick journey, and NPC interactions in numerous areas, such because the Scientists’ Bunker, and Chemical Plant.
- Adjusted hostile NPC conduct in the course of the Area missions, together with bandits’ ways and elevated ammo for the Tyrant struggle.
- Corrected mission development within the Black Sheep and The Key to Freedom missions.
And roughly 50 different points have been fastened.
Participant Steerage, Gear, and Weapons:
- Mounted a bug that permits to promote gadgets to the dealer for extra money that they really price.
- Mounted enter blocking points with the PDA, stock, and attachments when interacting with artifacts.
- Corrected flashlight conduct after saving/loading.
- Resolved points with grenade sort choice, compass marker overlaps, and lacking mission markers.
- Mounted inconsistencies with weapon and armor improve results, together with pricing and improve reversals.
- Improved HUD conduct and extended the period of “Level of No Return” hints throughout Down Beneath mission.
- Mounted a bug the place participant might promote mission gadgets utilizing gamepad.
And roughly 50 minor “anomalies”.
Voiceover and Facial Animations:
- Restored lacking facial animations for Sava within the Scorching on the Path mission and Mugwort in The Everlasting Shining mission.
- Mounted lacking voice strains in the course of the Let No One Depart Unhappy mission.
- Corrected radio name results so NPC voices correctly replicate distance throughout communication.
And a pair extra issues are fastened.
World:
- Mounted flickering textures in numerous areas, together with the Sphere, Army Base and Chemical Plant.
- Resolved motion points, together with getting caught in sure areas throughout missions like As soon as Extra Unto the Breach and A Robust Awakening.
- Corrected artifact spawn factors in some areas.
- Mounted NPC conduct throughout encounters.
- Adjusted voice quantity throughout storm climate for improved audio stability.
And roughly 50 extra bugs.