Second Solar appears to be a wonderful shooter mixing among the greatest components from a whole lot of fashionable genres. It’s juggling a lot- open world, agile motion based mostly motion, RPG type development, procedural technology for its world (with mounted landmarks), a story focus, and much more as well as. How does a recreation sort out so many disparate, typically contradictory components? We lately had the prospect to talk with developer Gray Wolf Leisure’s studio lead Mike Domingues, who walked us by means of all of this.
“Like in so many video games which have impressed us prior to now, movement is vital in Second Solar. We obtained our primary inspiration for the motion from old-school shooters like Doom, Quake, and even Hexen.“
Second Solar is emphasizing agile motion and fast fight. Are you able to communicate slightly bit extra about that and the way it will affect the moment-to-moment gameplay expertise? What ought to gamers anticipate particularly the place the motion choices are involved and the function they may play in fight
Like in so many video games which have impressed us prior to now, movement is vital in Second Solar. We obtained our primary inspiration for the motion from old-school shooters like Doom, Quake, and even Hexen. We took that frantic, fast-paced nature and determined to combine it with RPG components – abilities, talents, loot – which all work collectively in symbiosis.
Similar to in these 90s classics, motion remains to be key, however so is the viscerality and tempo of fight. Merchandise and talent development contribute to, amongst different issues, a extra various and fewer static & repetitive expertise whereas additionally including one other motivation to slaughter hordes of enemies.
What are you able to inform us concerning the number of weapons that gamers will be capable to use within the recreation? How will abilities and skills come into play?
We tried to go for a novel mixture of magic-based fight and extra conventional firearms. Weapons vary from magic wands and staves to heavy machine weapons and crossbows. Similar to talents, some weapons are unique to particular lessons.
Abilities and skills are crucial methods of gaining an edge in fight, particularly in hairier conditions. These can vary from dashing – which could be very helpful on the subject of dodging enemies – to blasting your foes with a rain of meteors.
Second Solar is promising rewarding development mechanics. How expansive will these techniques be, and the way a lot freedom will gamers be afforded in tailoring their construct, particularly with the totally different lessons obtainable?
Every class has a novel talent tree and distinctive weapons and gadgets, permitting for distinctive playstyles that every one require a slight adaptation of the participant’s method. This implies every class will play otherwise! On the similar time, it permits gamers to determine what loadout works greatest for his or her respective lessons and streamline their private, optimum construct.
“The narrative just isn’t the primary focus of the sport. We spent most of our consideration on getting the fight and loot proper. However whereas that’s true, we nonetheless put a whole lot of thought into crafting an attention-grabbing world to discover and an intriguing story to observe from begin to finish.”
How a lot emphasis is Second Solar putting on storytelling? Is the narrative going to be an important a part of the expertise, or is it meant extra as background setup for the world in an in any other case gameplay-driven expertise?
The narrative just isn’t the primary focus of the sport. We spent most of our consideration on getting the fight and loot proper. However whereas that’s true, we nonetheless put a whole lot of thought into crafting an attention-grabbing world to discover and an intriguing story to observe from begin to finish. Rowen is a vibrant place, filled with attention-grabbing characters that you just’ll get to satisfy as you unravel Second Solar’s storyline. The identical goes for facet quests and different, smaller tales discovered all through the sport.
All this might solely be achieved by constructing a world that was attention-grabbing in and of itself.
What ought to gamers anticipate from Second Solar’s open world when it comes to its dimension and the range of environments?
Maintaining gamers hooked in an open world is a big problem for any group. Our purpose with the world of Second Solar was content material over scale. We needed to take these areas and fill them with attention-grabbing issues to search out, enemies to combat, and loads of alternatives for extra loot.
We additionally tried to make it as numerous as doable. Throughout your playthrough, you’ll come throughout totally different areas and traverse something from forests to deserts, every with their very own distinctive landmarks and traits.
What are you able to inform us about how the sport makes use of procedural technology in its open world map?
For every new playthrough, totally different factors of curiosity are randomly generated and positioned across the map. Gamers can due to this fact expertise Second Solar once more, with slight tweaks and recent alternatives for additional loot, XP, and even companions.
“We intention to have a minimum of 12 hours for the primary marketing campaign. Moreover, you’ll be capable to add a number of extra hours to your playthrough by means of facet quests and different forms of facet content material.”
Roughly how lengthy will a mean playthrough of the sport be?
We intention to have a minimum of 12 hours for the primary marketing campaign. Moreover, you’ll be capable to add a number of extra hours to your playthrough by means of facet quests and different forms of facet content material. When you’ve made your manner by means of all of that, there might be an endgame, which is just about infinite.
Do you’ve any plans to ultimately additionally deliver the sport to consoles?
In the mean time, we’re focusing all of our sources on the PC model of Second Solar. Whereas there are not any concrete plans for a console port, we don’t need to rule something out. We’d like to deliver our recreation to as many gamers as doable, so if there’s sufficient demand, who is aware of?