MachineGames has pushed out the second post-launch patch for its recently-released first-person action-adventure title, Indiana Jones and the Nice Circle, and although it doesn’t convey any main new options to the desk like the primary patch did with the addition of Path Tracing on PC, it does convey quite a lot of fixes and tweaks nonetheless.
As you’ll count on, the replace addresses quite a lot of bugs and glitches relating to save lots of recordsdata, numerous gameplay actions, and extra, from a bug that prevented gamers from equipping Indy’s whip to some efficiency points throughout cutscenes to a different subject that noticed save recordsdata getting broken. Moreover, on Xbox Sequence X/S, the patch additionally introduces fixes to the implementation of World Illumination, so you need to now see improved shadows and lighting throughout the board. Take a look at the complete patch notes beneath.
Indiana Jones and the Nice Circle is accessible on Xbox Sequence X/S and PC, and launches for PS5 subsequent Spring. Learn our evaluate of the sport by way of right here.
PATCH NOTES:
Basic
- Mounted a difficulty the place customers Recreation Slot could also be reported as being broken, or might seem like utterly lacking, when no precise downside had occurred.
Gameplay
- Mounted a difficulty the place participant could also be unable to equip Indy’s whip.
- Mounted a difficulty the place a participant might find yourself with Indy’s digital camera completely geared up.
- Mounted a difficulty the place participant might drop and lose their digital camera in the event that they use the quick-equip (“key merchandise”) immediate to equip their digital camera whereas they’re inspecting one other close by pick-up merchandise.
Graphics
- Repair to forestall “Double imaginative and prescient” getting caught on display screen when Indy has nearly drowned. To gamers who’ve already encountered this subject, repeating the near-drown ought to clear the problem.
- Some additional enhancements to scale back “stutter” from duplicated frames throughout cutscenes.
Missions and quests – Please notice this part accommodates some small spoilers
- Mounted a difficulty the place Gina might not method the key entrance to the Vatican Treasure Chamber, blocking the mission from progressing.
- Mounted a difficulty the place Gina might go to choose the lock to the exit from the Vatican Treasure Chamber as quickly as you enter the room, which means you could miss some crucial story developments.
- Mounted an enormous gap within the ground collision across the fringe of the wall across the Ziggurat in Sukhothai that the participant may fall by way of.
PC Particular fixes
- Mounted a difficulty the place Nvidia DLSS might trigger efficiency issues when enabled.
- Mounted a difficulty the place Nvidia Body Era wasn’t activated correctly if HDR is in use.
- Mounted a difficulty the place Nvidia Low Latency Mode may trigger efficiency issues when used with Body Era.
- Mounted a difficulty the place international illumination could also be utterly disabled when taking part in with beneath minimal VRAM graphics playing cards.
- Mounted a difficulty the place Lighting could also be over shiny in inside areas if Path Tracing (Full Ray Tracing) is about to Medium or Excessive High quality.
- Identified Concern: Nvidia Body Era could also be briefly disabled if HDR is activated for the primary time. To work round this subject, disable after which re-enable DLSS. This solely must be finished as soon as.
Xbox Particular fixes
- Enhancements to World Illumination on Xbox, to repair points the place shadowed areas had appeared brighter than anticipated.