An enormous new patch is dwell for Grinding Gear Video games’ Path of Exile 2, presently in early entry for PC, Xbox Sequence X/S, and PS5. It presents quality-of-life modifications, together with the flexibility to fast-travel between checkpoints in an space. Areas even have extra checkpoints close to their entrances and exits, which helps with backtracking.
The replace additionally brings a number of modifications to the endgame issue, together with 40 much less bonus injury dealt by monsters’ crucial strikes, much less aggressive scaling of chaos injury, and the Siphon Flash Costs Modifier draining your flash expenses ten instances much less per second. The Risky Crystals Modifier can also be disabled and might be “revised.”
Those that dislike Trial of the Sekhemas can even take coronary heart as Honour injury will now scale based mostly on enemy distance, so that you lose 35 p.c when up shut. A bug that brought on thrice as a lot Honour depletion through injury over time can also be mounted, and Rattlecage’s Volcanoes now final half as lengthy.
Try a number of the patch notes beneath and full particulars right here.
0.1.0e Patch Notes
Common Enhancements and Modifications
- Added the capability to fast-travel between Checkpoints inside an space. Now you can choose checkpoints which is able to carry up your Map Overlay permitting you to pick different Checkpoints you will have found within the space to journey to them instantly. Many extra checkpoints have been added to areas usually in any respect the entrances and exits to areas, that means should you discover these first, you’ll be able to immediately journey to them should you select to return and discover an space.
- Passive Level Respeccing has been made cheaper particularly at increased ranges, it had a comparatively aggressive curve getting dearer with character degree, we have now flattened that curve so it doesn’t exponentially develop as a lot. For Instance, this could usually end in an roughly 40-50% much less Gold Price for respeccing between the beginning and center of Endgame development.
- Added a shortcut to open a expertise superior data show by right-clicking the ability in your Ability Bar.
- Now you can evaluate outfitted Flasks when utilizing a Gamepad.
- Added Probability Shards to the Forex Change.
- Added a button to journey to your Guild Hideout when interacting with the Waypoint.
Endgame and Monster Stability
- Maps now not have further elemental resistance penalties inherently utilized at Tier 6 and Tier 11 or increased Maps. It’s now constant throughout the entire Endgame.
- Vital Strikes from Monsters now deal 40% much less bonus Injury.
- Chaos Injury now scales much less aggressively over the Endgame.
- The Floor Laser and Floor Lightning skills utilized by the Runed Knight in Expedition Encounters now deal considerably much less Injury.
- The Waystone Modifier that provides Burning Floor to your Maps now not will increase in protection or space with increased Tier Waystones.
- The ‘Siphons Flask Costs Modifier’ on Monsters now drains ten-times much less Flask Costs per second. (This was unintentional).
- Disabled the Risky Crystals Modifier, to be revised sooner or later pending telegraphing enhancements.
- The Path of Hearth monster Modifier now offers 30% much less Injury and lasts for 3 seconds (from 5 seconds).
- The Path of Lightning monster Modifier now lasts for 4 seconds (from 8 seconds).
- The Path of Ice monster Modifier now lasts for 4 seconds (from 8 seconds).
- The Purple Explosives created by the Risky Vegetation Modifier on Uncommon Monsters now deal considerably much less Injury.
- Packs of Prowling Chimeral’s in Maps now include much less of the Prowling Chimerals and spawn alongside some Zombies.
- Lowered the baseline monster density of Breach Encounters, primarily by lowering the frequency of the “Elite” monsters showing.
- Mounted an inconsistency within the several types of packs that might spawn throughout Breach Encounters, it is best to now see extra several types of Monsters showing on an space to space foundation.
- The volatiles spawned by the Risky Fiends Trial of Chaos Modifier now speed up over time.
- The Stormcaller Runes Trial of Chaos Modifier at the moment are smaller, take longer to cost up when standing inside and provides extra time to flee as soon as triggered. The Runes now additionally get bigger because the Modifier is upgraded.
- Improved the hitboxes on plenty of skills utilized by Blackjaw, the Remnant.
- The Crossbow variants of the Decrepit Mercenary monsters that dealt Hearth injury now deal much less injury.
Trial of the Sekhemas Enhancements
- Honour Injury now scales down based mostly on distance to enemies, you now take as much as 35% much less Honour Injury when in shut vary, tapering as you’re additional away from Monsters.
- Mounted a bug the place Injury over Time was dealing three-times as a lot injury to Honour as meant within the Trial of the Sekhemas, and glued a bug the place Honour Resistance was solely making use of to two-thirds of that injury taken. (This obtained complicated for us too).
- Skitter Golems now not use primary assaults and as an alternative now simply explode as their assaults have been largely unavoidable when in Melee Vary.
- Serpent Clan burrow and ambush assaults now have improved visible telegraphing and can’t be used from as far-off.
- Volcanoes created by Rattlecage’s Fissure Slam now final half the length.
- Added key phrase hover for the Honour mechanic within the Trial of the Sekhemas.