CD Projekt RED has expressed on a number of events that it intends to make sure The Witcher 4 is at the very least as massive of a sport as The Witcher 3 was, if not much more so, however within the aftermath of the motion RPG’s official announcement, the developer has additionally spoken about wanting to enhance on the seminal 2015 titles in different methods.
Extra particularly, talking in a current interview with VGC, narrative director Phillipp Weber speak about how CD Projekt RED is prioritizing crafting a “deeper and extra immersive” open world somewhat than one that’s greater than The Witcher 3’s map.
“The open world doesn’t essentially have to be greater and greater and greater, however the open world will be deeper and extra immersive, extra systematic,” he mentioned. “I believe that’s one thing that’s actually thrilling to take a look at.”
Govt producer Małgorzata Mitręga added that although The Witcher 4 will after all be a large expertise, the main target for the studio is extra on ambition and immersion.
“I might say making a function for the sport shouldn’t be about making the perfect function ever, its about making the perfect function within the time you might have,” she mentioned. “It’s extra concerning the ambition of getting actually complicated and immersive issues occurring and never essentially the precise measurement. After all, it’s a single-player, open-world motion RPG; it’s going to be massive.”
Weber concluded by saying that guaranteeing the sport delivers persistently “significant and attention-grabbing” content material with out feeling repetitive will likely be the way it ensures that it doesn’t really feel “too massive”.
“We all the time say that no matter we can we need to have or not it’s significant and it means it may be solely a lot that’s truly significant and attention-grabbing,” he mentioned. “As soon as we must begin repeating stuff I believe that’s when it’s too massive.”
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