Nvidia has launched what might be seen as a shocking statistic because it gears up for its GeForce RTX 5000-series launch. The corporate has claimed that greater than 80% of RTX graphics card homeowners use Nvidia DLSS when taking part in video games.
DLSS is Nvidia’s standout software program, unique to its RTX finest graphics card choices. It’s a expertise that has impressed with its capacity to extend body charges by the usage of AI upscaling and body era nevertheless it has additionally had its detractors. As such, a declare that so many RTX card homeowners do use the tech would appear to justify the corporate’s massive push in direction of AI-enhanced recreation rendering strategies. Nonetheless, the satan might be within the particulars of this declare.
This DLSS knowledge comes straight from an Nvidia presentation that exhibits the overall uptake of DLSS amongst video games and players. It contains statistical claims, together with that 15 of the highest 20 video games of 2024 (it doesn’t say which high 20, however right here’s our high 10 PC video games of 2024) help DLSS, 3 billion hours of DLSS-enabled video games have been performed, and 540+ DLSS video games and apps now being accessible (notably a drop within the ocean of what number of PC video games have been launched in that point). In the meantime, that headline 80% determine particularly reads “>80% of RTX gamers activate DLSS.”
Taken at face worth, that is an impressively excessive engagement price. Nonetheless, there might be a number of methods to interpret this knowledge. If the statistic merely has to have a gamer launch one recreation with DLSS as soon as, it might be massively overstating the common use of the tech. If, alternatively, it’s a survey of what number of players mentioned they commonly do use DLSS, it might be seen as extra consultant. We’ve reached out to Nvidia for clarification, and to ask how the information was gathered.
The general potential controversy right here is that Nvidia has been pushing players in direction of AI-enhanced rendering for a number of years now, beginning with the upscaling of DLSS 1 and DLSS 2 Tremendous Decision, adopted by the body era of DLSS 3, the ray reconstruction of DLSS 3.5 and now the multi body era of DLSS 4. All these applied sciences have been proven to work surprisingly successfully, however how effectively they work and their impression on picture high quality and recreation efficiency hasn’t been constant.
As an illustration, DLSS upscaling and body era can each introduce picture artifacts, corresponding to ghostly trails to transferring objects, flickering elements of photographs, and a basic softness to the picture, as in comparison with operating a recreation at native decision. You get a far greater body price to compensate for these points, however some players merely can’t get on with the look of those modes and it’s why we regularly don’t advocate them to be used in aggressive shooters, or different fast-paced video games the place the excessive price of movement can actually mess with how effectively DLSS works.
On the plus facet, the brand new transformer mannequin in DLSS 4 seems set to deal with a number of of those points, and it seems good from what we’ve seen up to now. What’s extra, DLSS 4 upscaling can be a free improve for all RTX GPUs.
The opposite issue is recreation efficiency and particularly latency when utilizing body era. Whereas general body charges may be boosted by inserting AI-generated frames in between standard rendered ones, the resultant greater body price doesn’t really feel the identical as it might if it have been rendered usually. That’s as a result of the sport is just sampling consumer enter for each different body (with single-frame era) or solely each 4 frames (with multi-frame era). With standard rendering, consumer enter is sampled each body for a a lot snappier, extra correct really feel.
Some customers discover and actually don’t like these points whereas many customers don’t discover the distinction. If Nvidia’s statistic is to be taken at face worth, the naysayers would seem like within the minority, but when it’s taking part in quick and free with consumer knowledge, it might be an unfair illustration of the place nearly all of players land on this subject.
Nonetheless, complete communities on Reddit have been created to push again towards software program corresponding to DLSS. Some customers see DLSS – and different upscaling and body era choices, corresponding to AMD’s FSR – as a crutch to maintain what they see as “unoptimized” video games from operating poorly on methods. One consumer on this subreddit mentioned that Nvidia shouldn’t “skimp” on {hardware}, “forcing them to make use of DLSS” because of lack of energy on the playing cards.
In the meantime, we are able to look to Nvidia’s declare that the 5070 performs equally to the RTX 4090 to see simply how excessive a number of the claims from Nvidia across the efficacy of DLSS have change into.
One other level towards the consultant actuality of Nvidia’s statistic is that DLSS can typically be enabled by default in video games, with even perhaps the overwhelming majority of customers by no means conscious it’s even turned on. That might be seen as endorsement of its efficacy, however equally the argument might be made that these customers would select to not use it, have been they proven the outcome with the function turned off.
As Nvidia rolls out of CES 2025 and the RTX 5090 launch date attracts close to, we’ll discover our the place the Nvidia RTX 5000 collection GPUs find yourself on our greatest graphics card information within the very close to future.