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Reading: Assassin’s Creed Shadows’ Latest Delay Was to Polish the Parkour on Feudal Japanese Roofs

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Epic Game Journey > News > Assassin’s Creed Shadows’ Latest Delay Was to Polish the Parkour on Feudal Japanese Roofs
News

Assassin’s Creed Shadows’ Latest Delay Was to Polish the Parkour on Feudal Japanese Roofs

January 25, 2025 4 Min Read
4 Min Read
Assassin's Creed Shadows_15

Whereas Murderer’s Creed Shadows has seen fairly a number of delay, sport director Charles Benoit has revealed that the most recent one, which was introduced earlier this month, was because of the studio eager to additional polish up the sport’s parkour mechanics.

In an interview with IGN, Benoit revealed that, whereas there weren’t any adjustments to the sport’s main techniques, the delay was largely because of the nature of the roofs of the sport’s Feudal Japan setting and the way these roofs interacted with the sport’s parkour system.

“The Japanese structure, the roofs [are] tremendous complicated,” mentioned Benoit. “In all probability probably the most complicated factor that I ever labored with if we in comparison with Odyssey and Syndicate. We would have liked particular codes and particular animations to assist one thing tremendous fluid, altering the transition of the parkour to make it much more fluid. In order that’s one of many particular suggestions that we heard that we needed to deal with, and it actually improved since the previous couple of months.”

Except for this, Benoit talked about that the studio was engaged on “a few issues in development to make it extra participating, additionally balancing a bit extra.”

Extra lately, Ubisoft had revealed the {hardware} specs that may be required to play Murderer’s Creed Shadows on PC. Among the many specs, Ubisoft listed {hardware} choices for quite a lot of settings, starting from selective ray tracing, customary ray tracing, and prolonged ray tracing. Apparently, no ray tracing was not an choice.

Except for that, gamers will will want, at minimal an Intel Core i7 8700K or AMD Ryzen 5 3600 CPU, an Nvidia GeForce GTX 1070 8GB, an AMD Radeon RX 5700 8GB, or an Intel Arc A580 8GB GPU, and 16GB of RAM. Apparently these lowest specs wouldn’t be able to pushing an excessive amount of on the ray tracing entrance, and can solely assist run the sport at 1080p and 30 frames per second with visible settings on low.

See also  Final Fantasy 14’s next update makes getting around faster and smoother

Except for the {hardware} specs, Ubisoft has additionally confirmed that Murderer’s Creed Shadows will characteristic loads of additional choices for PC gamers to tinker with, together with assist for Nvidia DLSS 3.7, AMD FSR 3.1 and Intel XeSS 2. The sport can even assist ultrawide shows, and can characteristic a benchmark mode to permit gamers to additional tune of their settings.

Whereas the title itself hasn’t been launched but, Ubisoft additionally confirmed its first DLC, dubbed Claws of Awaji, with a trailer. The DLC will probably be a part of the pre-order bonuses for Murderer’s Creed Shadows, and can characteristic greater than 10 hours of content material, together with a number of latest gear, in addition to a whole new zone for gamers to discover. The DLC was confirmed earlier this week, shortly after being leaked due to an errant itemizing on the sport’s Steam retailer web page.

Murderer’s Creed Shadows will revolve round twin protagonist in Naoe and Yasuke, and takes place in Feudal Japan. The sport acquired a narrative trailer earlier this week the place we noticed the dynamics for the 2 characters, in addition to their relationship with Oda Nobunaga.

The sport is coming to PC, PS5, and Xbox Collection X/S on March 20.


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TAGGED: Assassin's Creed Shadows, Gaming News, News, PC, PC gaming, ps5, Ubisoft, Xbox Series S, Xbox Series X
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