PlumbBobToggle |
Toggles the exhibiting of the Plumbbob. |
showHeadlines [on|off] |
Toggles thought and speech bubbles. |
boolProp objectShadows [true/false] |
Toggles the shadows from out of doors objects. |
boolProp guob [true/false] |
Toggles the shadows from indoor objects. |
boolProp simShadows [true/false] |
Toggles the shadows from Sims. |
floatprop particleDensity [0-10] |
Units the power of clear results (like stink clouds) with 0 eradicating them completely, 1 being the default, and 10 being the max visibility. |
boolProp lotTerrainLighting [true/false] |
Toggles the light-up impact that occurs whenever you mouse over quite a bit. |
boolProp displayNeighborhoodRoadsWithModel [true/false] |
Toggles the visuals of the bridges within the neighborhood. |
boolProp displayLotImposters [true/false] |
Toggles the visuals of the buildings within the neighborhood. |
boolprop displayNeighborhoodWater [true/false] |
Toggles the visuals of water within the neighborhood. |
boolProp displayNeighborhoodFlora [true/false] |
Toggles the visuals of shrubbery and crops within the neighborhood. |
boolProp displayNeighborhoodRoads [true/false] |
Toggles the visuals of roads within the neighborhood. |
boolProp displayNeighborhoodProps [true/false] |
Toggles the visuals of decorations within the neighborhood. |
boolprop nhoodWaterReflection [true/false] |
Toggles the reflections within the water within the neighborhood. |
boolProp CameraDriftCamEnabled [true/false] |
Toggles the idle digital camera motion within the neighborhood. |
boolProp carsCompact [true/false] |
Toggles the element of the automotive fashions within the neighborhood. |
boolProp carsOnRight [true/false] |
Toggles what aspect of the highway vehicles drive on within the neighborhood. |
boolprop ShowLotPackageFilename [true/false] |
Toggles the looks of the lot’s filename whenever you mouse over quite a bit. |
boolProp renderSelectedSimLevel [true/false] |
Toggles the wall minimize away impact on chosen Sims if you happen to use the cutaway mode. |
boolProp renderInsideObjectOnlyOnSelectedSimLevel [true/false] |
Toggles the looks of objects that aren’t on the identical flooring as your chosen Sim. |
boolProp displayPaths [true/false] |
Toggles the trail show when your Sim is shifting. |
boolProp displayLookAtBoxes [true/false] |
Toggles the looks of containers round your Sims’ faces. |
boolProp allObjectLightsOn [true/false] |
Toggles all lights to be on constantly relatively than solely when set to being on. |
vsync [on/off] |
Toggles vsync. |
boolProp useShaders [true/false] |
Toggles graphical shaders, which improves graphics. |
boolProp bumpMapping [true/false] |
Toggles bump maps, which will increase element on partitions, flooring, and garments. |
boolProp reflectionWithExtraViewer [true/false] |
Toggles mirror reflections. |
faceBlendLimits [on/off] |
Toggles facial bounding limitations. |
boolProp simpleTerrain [true/false] |
Toggles easy neighborhood terrain textures. |
slowMotion [#] |
Slows down the sport relying on the quantity you enter with 0 being regular pace and eight being the slowest pace. |
boolProp enablePostProcessing [true/false] |
Toggles the flexibility to make use of postprocessing cheats. |
bloom [r g b x] |
A postprocessing cheat that provides blur and bloom. You’ll need to enter the respective RGB values for the âr,â âg,â and âb.â âXâ is the bloom quantity set between 0 and 1. |
vignette [centerX centerY X] |
A postprocessing cheat that provides a vignette. (Higher left is 0,0, decrease proper is 1,1). âXâ is the quantity of blurring between 0 and 1. |
filmGrain [#] |
A postprocessing cheat that provides a movie grain impact based mostly on the quantity you enter with 0 being the least quantity of grain and 1 being probably the most. |
letterBox [#] |
A postprocessing cheat that provides a letterbox impact based mostly on the quantity you enter between 0 and 0.4. |