Wuchang: Fallen Feathers developer Leenzee has offered quite a few updates on its upcoming motion RPG these days. First, there was the lore trailer, outlining the backstory for the setting and now there’s a developer diary with director, CTO and studio founder Xia Siyuan. Test it out beneath.
Based mostly in Sichuan, the event staff took inspiration from the “figures and folklore of the late Ming Dynasty” alongside the “myths of the Historic Shu and Sanxingdui relics.” The Chisel is a core a part of the plot, offering the ability of reincarnation and driving protagonist Wuchang “ahead by way of the chaos.”
Regardless of her lack of reminiscences, Wuchang isn’t powerless. She will be able to wield 5 weapon sorts with 25 distinctive weapons in whole, every possessing totally different fight types and strategies. Gamers can equip a predominant and secondary weapon, seamlessly switching to chain combos.
There are additionally 40 totally different spells, with 4 accessible to equip at any level. If you wish to focus purely on spell-casting as an alternative of weapons, that’s additionally doable. It’s additionally doable to check totally different spells and abilities on the Shrine at no extra value.
Wuchang: Fallen Feathers launches later this yr for Xbox Sequence X/S, PS5, and PC alongside Sport Move.