Sid Meier’s Civilization 7 is out later right this moment for all platforms, however it obtained some backlash throughout superior entry for its UI, map era, and so on. Earlier than launching worldwide, Firaxis launched patch 1.0.1 for PC, the primary of a number of upcoming patches based mostly on suggestions.
A number of the extra notable bug fixes embrace Epic and Marathon Age video games being shorter than anticipated and quite a few issues with naval fight. When you discovered your naval items utilizing the fallacious Fight Power Values or not constantly transferring to attacked tiles after disposing of enemies, these must be fastened.
Sadly, cross-platform play between PC and consoles has been briefly switched off since Firaxis desires to “expedite” updates for the previous. Whereas this gained’t have an effect on PC-only and console-only matchmaking, it’s one other wrinkle for the 4X technique title’s troubled launch.
Take a look at the complete patch notes beneath. Civilization 7 might be out there right this moment for Xbox One, PS4, Xbox Sequence X/S, PS5, PC, and Nintendo Change. Head right here for extra particulars on its post-launch roadmap.
1.0.1 Patch 2 – February 10, 2025
Patch Notes
Gameplay
Home windows PC/Mac/Linux/Steam Deck
- Fastened a difficulty inflicting Ages in Epic and Marathon pace video games to be shorter than meant.
- Metropolis States will now flip into Pleasant Impartial Powers on Age Transition as a substitute of disappearing fully. They can even now begin with extra items in Exploration and Trendy Ages.
- Fastened inconsistencies with Naval Fight.
- Naval Models will use the right Fight Power values when attacking one other Naval Unit in all cases.
- Naval Models will correctly take reciprocal injury after attacking one other Naval Unit.
- Naval Models will extra constantly transfer into the attacked tile after defeating one other Naval Unit.
- Finishing the ultimate milestone of a Legacy Path now not provides Age Progress within the Trendy Age to make sure you have extra time to finish a Victory.
- Cities will now swap their focus again to Rising city mechanically if they’re now not eligible for his or her chosen Focus (for instance, if their inhabitants decreases) till they’re eligible once more.
- Future Civic is now repeatable in all Ages. The price of Future Tech and Future Civic will now enhance extra when repeated.
- Fastened a difficulty after too many bonuses to Development the place Meals wanted for the following development occasion grew to become unfavorable.
- Enhancements to Rail Networks geared toward growing the reliability of Settlements connecting to the Rail Community over water by constructing Ports. This could apply so long as the Capital both has a Port or is linked by rail to a settlement with a Port.
- Made enhancements to the Loyalty Disaster within the Antiquity Age, together with giving the power to buy Villas in cities throughout this disaster, giving one other method to handle the happiness of your settlements.
A notice about cross-play multiplayer: To expedite updates to the PC expertise, we’ll generally deploy patches to PC at a special cadence than we do on consoles – together with right this moment’s Patch 1.0.1. In consequence, cross-play between PC gamers and console gamers is briefly disabled. It will haven’t any affect on console gamers trying cross-platform play with different console gamers, nor on PC-to-PC multiplayer.
AI
Home windows PC/Mac/Linux/Steam Deck
- AI will now provide high-value Cities much less usually throughout Peace Offers.
- In Trendy, AI will now declare conflict much less usually at the beginning of the age.
- In Trendy, AI will now think about Ideology extra earlier than Declaring Conflict or providing Peace.
- Different Leaders now have a decreased want for conflict if neither occasion has an Ideology.
- Different Leaders now have an elevated want for conflict with gamers of Opposing ideologies.
- Different Leaders now have a decreased want for Peace with gamers of opposing Ideologies.
Digital camera
Home windows PC/Mac/Linux/Steam Deck
- Fastened a difficulty on native-resolutions the place the digicam would give attention to the decrease finish of the map when clicking on the minimap.
UI
Home windows PC/Mac/Linux/Steam Deck
- Changed the Simplified Chinese language font with the font utilized in Civilization VI whereas we work on extra enhancements for future patches.
- Fastened a difficulty the place the Settlement menu fails to open when clicking on a non-player’s Settlement Banner in gameplay.
- Fastened a difficulty the place yield icons fail to populate on the now out there buildings when changing a city to metropolis.
- Fastened a difficulty the place some textual content was minimize off on the World Yields Breakdown display.
- Added a notification for accomplished Espionage actions, to be able to extra simply examine the outcomes of their Espionage actions.
- Metropolis tasks now not seem like purchasable.
- Your present faith is now displayed first within the perception picker tabs.
- Fastened a difficulty the place a District’s well being bar would stay on-screen after being absolutely healed.
- Fastened a difficulty the place Leaders fail to have a portrait when the connection has modified throughout gameplay.
- Improved the alignment of chief names and portraits on the Age Abstract, when viewing the Overview display of the Victories Rankings.
- Fastened a difficulty the place the background coloration stays the default coloration when the consumer modifications it within the Participant Customise tab.
- Improved the spacing between Civ descriptions, distinctive items and constructing icons on loading display.