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Reading: BioWare veterans confirm they were laid off by EA, including senior Dragon Age and Mass Effect devs

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Epic Game Journey > Industry > BioWare veterans confirm they were laid off by EA, including senior Dragon Age and Mass Effect devs
Industry

BioWare veterans confirm they were laid off by EA, including senior Dragon Age and Mass Effect devs

February 13, 2025 5 Min Read
5 Min Read
Rook, Neve, Emmrich, Lucanis, and the rest of their alliance stand together

Digital Arts introduced a downsizing of BioWare yesterday that noticed “many” staff being moved to different studios inside the firm whereas “a core staff” continues work on the following Mass Impact. EA declined to touch upon whether or not the restructuring would additionally end in layoffs, however to utterly nobody’s shock, it has, together with some severe veteran expertise.

Shortly after the restructuring announcement went dwell, each Karin and Trick Weekes revealed on Bluesky that they have been now not with the studio. Each are well-known BioWare veterans: Trick Weekes served as a author on all of the video games and expansions within the authentic Mass Impact trilogy, in addition to Dragon Age: Origins and Inquisition, earlier than turning into lead author on Dragon Age: The Veilguard, whereas Karin Weekes served as an editor on Mass Impact 2, 3, and Andromeda, Dragon Age: Origins, DA2, and Inquisition, Anthem, and Star Wars: The Previous Republic.

Additionally confirming that they have been go are:

  • Ryan Cormier, editor on Star Wars: The Previous Republic, Anthem, and Dragon Age: The Veilguard
  • Jennifer Cheverie, a tester, analyst and producer on Mass Impact 3, Dragon Age: Inquisition, Anthem, and Veilguard
  • Daniel Steed, a producer on Star Wars: The Previous Republic – Legacy of the Sith and Dragon Age: The Veilguard
  • Lina Anderson, senior product supervisor
  • Michelle Flamm, programs designer
  • Mad Bee, UX designer

The layoffs come lower than two weeks after Dragon Age: The Veilguard recreation director Corinne Busche introduced her personal departure from BioWare, and only a week after EA stated Veilguard had underperformed gross sales expectations: Regardless of hitting a peak concurrent participant rely of greater than 89,000 on Steam alone at launch (a determine adequate to place it in Steam’s each day high 10 for that metric), and “partaking” roughly 1.5 million gamers throughout the quarter (I take advantage of that time period as a result of it isn’t explicitly synonymous with gross sales), EA stated Veilguard was “down practically 50% from the corporate’s expectations.”

See also  'You can’t plan a success in this industry': Former Sony exec Shuhei Yoshida says he would've 'tried to resist' the company's ill-fated march towards live service gambles

Collectively, the cuts signify a serious lack of inventive expertise for the studio, and bears echoes of BioWare’s layoff of roughly 50 staff in 2023, which included Mary Kirby, a author on all of the Dragon Age video games and creator of a few of the sequence’ best-loved characters. As PC Gamer’s Fraser Brown stated when that spherical of layoffs occurred, “For those who’ve loved the writing in any Dragon Age video games, you’ve got most likely bought Kirby to thank.”

I am additionally reminded of feedback made by former BioWare author and designer David Gaider, who stated in 2023 that attitudes about writers on the studio had soured previous to his departure in 2016. “Even BioWare, which constructed its success on a fame for good tales and characters, slowly turned from an organization that vocally valued its writers to 1 the place we have been… quietly resented, with a reliance on costly narrative seen because the ‘albatross’ holding the corporate again,” Gaider wrote on the time.

“Perhaps that feels like a heavy cost, nevertheless it’s what I distinctly felt up till I left in 2016. Abruptly all anybody in cost was asking was ‘how do we’ve got LESS writing?’ story would merely occur, through magic wand, somewhat than be one thing that wanted help and precedence.”

The entire episode casts an unpleasant gentle on EA’s insistence that every one is effectively at BioWare, and notably that the following Mass Impact recreation—which seemingly stays in pre-production regardless of being confirmed greater than 4 years in the past—is being developed “underneath the management of veterans from the unique trilogy.” Not that it is unfaithful—longtime BioWare producer Michael Gamble is main the trouble—however it’s galling to see obscure guarantees about an anticipated videogame used as a smokescreen for the removing of veteran workers that EA will not particularly establish the departure of.

See also  What do we want FromSoftware to do after Shadow of the Erdtree?

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Reading: BioWare veterans confirm they were laid off by EA, including senior Dragon Age and Mass Effect devs
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