Following the success of final yr’s Tomb Raider 1-3 Remastered, the pure subsequent step for the developer would have been to carry over Core Design’s remaining classics. Whereas it will make sense from a historic perspective and permit current-gen gamers to correctly get pleasure from all the authentic sequence with revamped visuals, it nonetheless appeared odd.
In any case, Tomb Raider 4: The Final Revelation is the place the event staff lastly had sufficient of Lara Croft and determined to kill her off, making it the final title within the sequence. That didn’t final lengthy, although, as Eidos Interactive mandated extra Tomb Raider titles, leading to two new video games. The primary was Tomb Raider: Chronicles, an anthology of standalone tales meant to honor Croft’s legacy by milking it for more cash.
Tomb Raider: The Angel of Darkness is the opposite – a sequel/smooth reboot that noticed the return of Lara in a method that so many followers demanded: A stealth action-adventure title with one other playable character. Alongside Chronicles, it’s thought of absolutely the lowest level of the sequence. Whereas critics and followers mercilessly panned it, not less than it catalyzed Crystal Dynamics to take over and reboot all the pieces with Tomb Raider: Legend.
A remaster of both title, not to mention each collectively, simply doesn’t appear splendid, and but, the developer goes by way of with Tomb Raider 4-6 Remastered. Launching on February 14th for Xbox One, Xbox Sequence X/S, PS4, PS5, PC, and Nintendo Swap, the compilation consists of a number of new options like a fly-by digicam, an choice to skip cutscenes, and an ammo counter. There’s even some restored content material in The Angel of Darkness, which supplies “extra context” for the story.
Above all else, the most important attraction of those remasters is the visuals, and the developer, fortunately, continues killing it in that regard. Let’s dive into every title and evaluate their visuals to the unique video games to stipulate all of the enhancements.
Tomb Raider: The Final Revelation – Unique vs. Remastered
Even with the event staff at Core Design feeling completely burned out on the franchise, Tomb Raider 4 upped the visible high quality in quite a few methods. Character fashions felt extra pure because of extra facial options; ranges sported improved lighting and 3D structure – the PC model even had bump mapping.
Its presentation felt extra fluid and seamless, particularly with how gamers communicated with one another in cutscenes. In fact, as endearing because the character animations and environmental design, the lighting was additionally commendable, particularly with gentle shafts by way of home windows at particular factors.
The remaster improves on all that in some actually unimaginable methods. First off, the character fashions are rather more detailed, proper down to raised faces and extra pure reactions. The prologue can be the right showcase for the revamped lighting and shadows, with extra pronounced beams that extra naturally illuminate Lara’s environment.
In fact, the environmental textures are fully overhauled and brimming with new particulars, together with new foliage, sharper tree textures, and extra. That skeleton on the bottom at first? It’s now rather more detailed, with the colours extra becoming the environmental tones. Even the leaves dangling from above are individually outlined and rendered to look pure and fewer like clumps of inexperienced.
Maybe the one draw back is that some sections can look a bit of washed out in comparison with the unique’s vibrancy. It’s high-quality when wandering by way of darker sections, particularly with the muzzle flash from Croft’s weapons naturally lighting up the environment. However some locations positively really feel extra subdued in shade tones than the unique.
Tomb Raider: Chronicles – Unique vs. Remastered
Because it was constructed for the PlayStation One and meant to name again to the earlier titles’ gameplay, Chronicles didn’t sport a lot of a graphical leap for the sequence. It nonetheless sported some attention-grabbing lighting and texture work, although the previous didn’t precisely really feel like essentially the most life like. The environmental textures additionally felt a bit uneven and fewer seamless in locations, which isn’t the case within the remaster. As soon as once more, they’re fully overhauled, from the attractive pavement with extra discernible cobblestones to correct door arches and window sills.
The hanging foliage can be offered but once more with particular person leaves, wanting much less messy than the unique. Such is the readability of the environmental textures that the indicators are extra imminently readable and fewer fuzzy. It’s additionally price noting the lighting enhancements, which might remodel a room the place Lara may tight-rope stroll right into a sequence the place environmental options are extra simply discernible. Total, all the pieces inherent in Tomb Raider: The Final Revelation’s remaster is simply as pronounced right here, even when the areas aren’t essentially as detailed.
Tomb Raider: The Angel of Darkness – Unique vs. Remastered
As terrible as the sport was, it’s important to give credit score the place it’s as a consequence of Core Design for the unique visuals, even when the artwork route and general constancy have been removed from top-notch on the time. This being the primary Tomb Raider developed from the bottom up for PlayStation 2, it sports activities noticeable upgrades to the lighting and shadows, together with starker tones to match the general edgier environment. The environmental textures and belongings sport increased polygon counts and particulars, whereas atmospherics like smoke and fog additional add to the temper. Lara’s mannequin can be a step up in virtually each method.
Its remaster is maybe essentially the most shocking improve but when it comes to sheer high quality. The rain within the opening degree is rather more pronounced, proper all the way down to its hitting the ground, and the multitudes of various lighting really feel rather more pure, particularly within the shadows created. The textures are extra detailed by leaps and bounds, higher fulfilling the dingy and darkish tones that Core Design probably sought.
Conclusion
Although it maintains a lot of the animation work and cutscene route of the originals, Tomb Raider 4-6 Remastered does extra than simply radically remodel the environments, lighting, and shadows for contemporary platforms. It additionally ensures a uniform design for Lara Croft’s mannequin all through, guaranteeing she seems the identical in The Angel of Darkness as she does in The Final Revelation and Chronicles whereas nonetheless presenting immaculate particulars.
Environmental objects which you purchase even sport extra detailed 3D fashions, becoming in with the remainder of the revamps. And, in fact, all of it runs at a silky easy 60 frames per second all through, with nary a body drop in sight on PS5.
So, you might debate the need of bringing Tomb Raider 5 and 6 again in remastered kind, even when the developer stated it simply didn’t really feel proper to solely remaster the fourth sport in. Nonetheless, there’s no denying that Tomb Raider 4-6 Remastered is one of the best ways to expertise these video games. Possibly it’s within the sheer quantity of options and high quality of life modifications, or lastly studying what the heck is occurring in The Angel of Darkness. Both method, they’re a necessary a part of historical past and full Croft’s authentic journey stunningly.