Indiana Jones and the Nice Circle’s third main post-launch replace has now gone reside, and as lately teased by writer Bethesda, it’s a big one for the sport’s PC model. Help has been added in for DLSS 4, FSR 3.1 and Body Era, and Intel XESS 1.4. In the meantime, gamers utilizing AMD and Intel graphics playing cards may lastly now allow Path Tracing- which, by the way, has additionally seen some enhancements to inside shadows particularly.
Throughout all platforms, the first-person action-adventure title has additionally launched a brand new quality-of-life characteristic that lets you use restore kits straight from the stock. In the meantime, a number of bug fixes have additionally been utilized all through the expertise, together with a few platform-exclusive ones (for each platforms).
In the meantime, MachineGames says it’s also “trying into including help for different group requested options, equivalent to HUD modification, and help for Nvidia RTX hair”, so hold a watch out for future updates. Within the meantime, try the total patch notes for Replace 3 under.
Indiana Jones and the Nice Circle is on the market on Xbox Collection X/S and PC. It has surpassed 4 million gamers, and can launch for PS5 someday this Spring. A selected launch date is at present unknown.
PATCH NOTES:
NEW FEATURES
NVIDIA DLSS 4
Replace 3 brings help for NVIDIA DLSS 4: a collection of rendering applied sciences that enhances framerates, will increase efficiency, and improves picture high quality! – Gamers utilizing supported NVIDIA {hardware} can allow Multi Body Era (3x, 4x) utilizing the brand new transformer-based mannequin – Ray Reconstruction will increase the readability and stability of ray-traced pictures – DLAA and DLSS Tremendous Decision have additionally been up to date to the transformer-based mannequin. These choices when enabled improve native and upscaled picture high quality, respectively
Ray-Traced Native Lights
For gamers who’ve Path Tracing enabled, this replace features a new possibility for ray-traced shadows to incorporate all mild sources, which considerably will increase the standard of shadows in inside places. (Gamers may select to maintain the earlier setting, which gives ray-traced shadows from the solar solely.)
Path Tracing (Full Ray Tracing) Suppot for AMD and Intel Graphics Playing cards
This replace brings Path Tracing to supported Intel and AMD GPUs. To make use of Path Tracing, your Intel or AMD graphics card should help {Hardware} Ray Tracing and have not less than 16GB of VRAM. Please ensure that to obtain the newest drivers out of your GPU producer! Observe that in foliage-dense places, equivalent to Sukhothai, decreasing Vegetation Animation High quality under the “Extremely” settings can scale back the occasional shadow “popping” that could be seen on all graphics playing cards utilizing Path Tracing.
FSR 3.1, together with Body Era
Replace 3 provides help for AMD FSR 3.1 upscaling and body era know-how.
Intel XESS 1.4
Replace 3 additionally provides help for Intel XESS 1.4 upscaling.
High quality of Life Updates
- Restore kits can now even be utilized by choosing them straight from the stock (Fairly than solely by choosing your damaged weapon or device!)
BUG FIXES – MINOR SPOILERS AHEAD!
Basic
- Fastened a problem the place gamers could be unable to make use of ladders, squeeze by means of partitions, or climb vines in Sukhothai; notably in the course of the Blessed Pearl mission
- Fastened a problem that would forestall gamers from choosing up sure medication bottles within the Vatican
- Fastened a problem that would quickly cease you from having the ability to punch or block when you had picked up an merchandise whereas the sport was saving
- Fastened a problem the place the digicam might be caught in third individual when backing out of sure third-person interactions
- Fastened a problem the place the participant and enemies may take injury whereas strolling by means of an open doorway after restarting a checkpoint
- Fastened problem the place notes may clip by means of the entrance of the display screen when inspecting them
- Fastened a problem the place gamers may by accident drop their Digicam or Lighter whereas inspecting gadgets for buy
- Fastened a problem that would make gadgets disappear if gamers tried to select up objects whereas vaulting over objects
- Fastened a problem the place inspectable gadgets might be misplaced if picked up on the similar second an enemy punched you
- Fastened a problem that would make the “Restricted Space” HUD marker to be offset after restarting a checkpoint
- Fastened a problem the place digicam shake would completely happen when revisiting Gizeh
- Fastened a problem the place a bullet might be seen within the Luger chamber even when the gun is empty
- Fastened a problem the place gamers may pour wine from their Digicam within the 5 Sacred Wounds puzzle
- Fastened a problem the place the participant’s view might be tilted after being launched from a whip pull by Voss
- Fastened a problem that induced enemy troopers leaning on objects to spin unnaturally when alerted by the participant
Graphics
- Fastened remaining points the place animation replace price was inconsistent in some cutscenes, inflicting seen shaking or stuttering
- Fastened problem the place the pouring water streams weren’t seen in the course of the preliminary collapse of the Ziggurat in Sukhothai
- Fastened a problem that allow gamers see out of world within the Vatican Dig Website
Missions and Quests
- Fastened a problem the place gamers couldn’t take a photograph of Uncle Sunan when revisiting Sukhothai, or after skipping a cutscene between Sunan and Pailin
- Fastened a problem that would forestall gathering the ‘Fried Egg’ Subject Observe in Sukhothai, and the Ostracan Shard in Gizeh after restarting checkpoints
- Fastened a problem that would forestall gamers from having the ability to flip in Radio Frequencies on the radio stations when revisiting Sukhothai (since Gina wouldn’t be current)
- Fastened a problem the place gamers couldn’t unlock the “Shadows out of Time” achievement if they’d any Historical Relics positioned within the Puzzle Boards in Iraq. (I.e. when you didn’t have all 50 Relics in your stock.) For gamers who’ve already accomplished the puzzle, merely revisiting Iraq will now unlock the achievement
- Fastened a problem the place gathering the final historical relic for “Riddles of the Ancients” didn’t replace the counter within the UI, giving the impression there was nonetheless one other to gather. Additionally mounted points the place this mission had no description in your map data, and sure Historical Relic markers didn’t seem on the Sukhothai and Vatican maps
- Fastened a problem that would forestall the gamers from re-collecting Khmer Cogs in the event that they modified the puzzle issue after fixing the Khmer Gate puzzle
- Fastened a problem the place the participant may acquire the rebreather in Sukhothai earlier than ever getting the target to speak to Tongdang, stopping the participant from getting the following mission goal
- Fastened a problem the place Subject Notes may nonetheless be tracked even when all notes had been collected
- Fastened a number of points the place an unneeded observe marker would seem below the world
- Fastened a problem the place Journey Books weren’t proven on the map after buying the Ziggurat Information in Iraq
- Fastened a problem the place Skill E book and information markers appeared on the Sukhothai map earlier than gamers acquired the guides from Tongdang
- Fastened a problem the place sure map markers close to the tip of the Vatican degree didn’t seem on the primary map, however solely in your native map
- Fastened a problem the place taking pictures of the monkey posters in Sukhothai didn’t take away their in-world markers
- Fastened a problem the place the cogwheel markers won’t seem if gamers bought the map data pamphlet after a sure level in Sukhothai
- Fastened a problem the place the primary Sukhothai predominant map might be misplaced when you put it down after inspecting it (as an alternative of gathering it)
- Fastened a problem the place Gina wouldn’t depart Wat Si Sawai when you left the temple whereas she was speaking with Aran
- Fastened a problem that would forestall the desk drawer being opened within the poker tent in Gizeh
- Fastened a problem the place Gina may open the cavern door in Iraq by herself, resulting in the cavern being empty of all enemies
- Added extra voice strains to assist the participant perceive that they need to run away from the Nephilim within the dream sequence in Sukhothai, fairly than struggle
- Fastened a problem the place gamers couldn’t choose up the Priest outfit from Antonio in the event that they tried to do it too rapidly
- Fastened a problem that prevented gamers from entering into the boat within the escape from the Resort sequence in Sukhothai in the event that they pushed the work together button too many occasions
- Fastened a problem the place gamers may spawn inside the bottom when revisiting Sukhothai
- Fastened a problem the place the final goal of a mission was nonetheless displayed on the HUD in any case Adventures and Subject Work had been accomplished in a degree
- Fastened a problem the place the World of Information quest may full when arriving exterior the Vatican for the primary time
- In Marshall Faculty, we elevated the visibility the outlines of the cat mummy picture and gramophone document (in Indy’s workplace) from additional away
Audio
- Fastened a problem the place Indy would repeat his line about, “The Yeak within the water,” every time surfacing from a dive in Sukhothai
- Fastened a problem the place Indy would repeat dialogue about Voss’s gold stash in Sukhothai (“Effectively you’re not bribing anybody with this, Voss”), lengthy after having accomplished that mission
- Fastened a problem the place Gina would repeat her strains from the ambush (“That was too shut”) if you are within the boat. Please observe this may, sadly, not right the problem for gamers who’re at present experiencing the bug, however it would forestall it from taking place once more
- Enhancements to fight and stealth music transitions, to make them extra seamless
- Added sound for heavyweight enemies breaking out of a clinch
- Raised the amount of the enemy mounted machineguns in Sukhothai resort shootout
- Corrected the sound kind when strolling on the boat close to Forrestal’s camp in Peru
- Fastened Annika Lund’s effort voices in Sukhothai when she is traversing objects
- Up to date Indy’s effort voices when sliding
- Added sounds for when Indy pushes the dragon statue on the Fountain of Sacrament
- Fastened Indy repeating the identical VO line when choosing up recipe observe in Borgia Tower
- Fastened points the place environmental sounds disappeared or had been incorrect in a number of places within the Vatican and Sukhothai
- Fastened a problem the place voice reactions to getting hit from a dart in Peru would get reduce off prematurely
- Added voice strains when photographing the sewer bridge and Nice Tower Corridor within the Vatican
- Stopped Indy from repeating his voice strains when returning to talk to Aran, or when cancelling your interplay with the Prayer Wheel in Sukhothai
- The music in the course of the recreation loading sequence is now affected by the general quantity setting
Stability
- Fastened a freeze that would happen when skipping the credit on the finish of the sport shortly after loading a save
- Fastened a number of crashes that would happen in very particular circumstances within the following states:
- Whereas writing out a save recreation
- When choosing up and interacting with objects
- When updating hints whereas utilizing Indy’s digicam
- After updating gamepad bindings after which transferring to a brand new location
- When inspecting Laura’s journal in Voss’ workplace in Gizeh
- In sure UI states
PC Particular fixes
- Fastened a problem that would trigger the sport to crash at startup with some graphics playing cards
- Many fixes and enhancements have been made to surroundings lights, to current a extra pure look when Path Tracing is enabled
- Fastened a problem the place Nvidia Low Latency mode would trigger inconsistent body charges
- Fastened problem the place Nvidia Body Era turned disabled when HDR was toggled on
- Fastened a problem that would forestall Xbox Cloud saves from being loaded on the Steam launch of the sport
- Fastened a problem the place recreation didn’t render appropriately if utilizing DLSS at 3440×1440 decision in Widescreen image framing
- Fastened a problem the place gamers might be partially management locked when opening and shutting the Sport Bar overlay
- Fastened a problem the place Indy’s hair was lacking in reflections when utilizing Path Tracing
- Fastened some points with mild leaks in underground places in Gizeh when Path Tracing is enabled
Xbox Particular fixes
- Fastened a problem the place some lamps / mild sources would flicker or flip off, relying on viewing angle.
Localization
- Many textual content corrections and updates to menu textual content and subtitles throughout all languages
- Varied fixes to voiceover localization in lots of languages
- Fastened some errors on stone pill inscriptions in Gizeh and in Marshall Faculty
- Fastened some errors on the street and store signage in Shanghai