Whereas The Blood of Dawnwalker – an upcoming RPG from builders that labored on The Witcher 3: Wild Hunt – shall be an open world title, artistic director Mateusz Tomaszkiewicz has revealed that the sport’s world shall be smaller than the business norm. In an interview with GamesRadar, Tomaszkiewicz mentioned that this resolution was made as a result of the studio desires gamers to get to know the world.
Within the interview, Tomaszkiewicz spoke about how his favorite open world video games typically featured smaller worlds relatively than expansive ones. This permits gamers to discover the world at their very own, extra relaxed tempo relatively than making them suppose they must rush via the world to seek out the fascinating bits.
“It was an open world, however it was a lot smaller, and it type of made me expertise it in another way in comparison with these behemoths the place it’s simply inconceivable to essentially know each nook and cranny as a result of it’s so large, so that you type of rush via it,” Tomaszkiewicz mentioned. “However when the world is a bit smaller and also you discover it extra calmly and extra relaxed, you type of get to memorize these locations, and it feels extra such as you really know the place. It makes you are feeling such as you’re extra inhabited.”
The relaxed tempo that Tomaszkiewicz spoke about is fascinating, since director Konrad Tomaszkiewicz has beforehand revealed that The Blood of Dawnwalker may even function a time restrict of 30 in-game days for its story. Because the recreation’s plot will revolve round protagonist Coen making an attempt to rescue his household from doom.
Talking about whether or not The Blood of Dawnwalker would function non-obligatory mini-games like Gwent from The Witcher 3, Tomaszkiewicz mentioned that gamers must determine the way to cope with facet content material whereas nonetheless not ignoring the principle quest due to a way of urgency caused by the point restrict.
“That is crucial factor for me,” mentioned Tomaszkiewicz. “As a result of while you put it collectively, it makes one thing actually distinctive – this sense of urgency within the video games could be upgraded. For instance, while you’re enjoying The Witcher 3, and you understand that Ciri wants assist, however you determine to play Gwent […], you are feeling that it’s a recreation, and it’s a very good recreation. However it’s a recreation.”
Studio Insurgent Wolves has leaned in on the concept of presenting a story sandbox for gamers fairly arduous. Which means, together with having loads of decisions to make within the story itself, gamers may even have freedom in gameplay. This freedom even extends so far as permitting gamers to kill off essential NPCs. Mateusz spoke about this in an interview earlier this month, emphasising the narrative sandbox side of The Blood of Dawnwalker.
“It’s a sandbox, which means we’re making an attempt to maximise the choices of your selection within the recreation,” Mateus mentioned “However it isn’t purely centered on gameplay. We have been making an attempt to play to our strengths, as a result of our previous initiatives have been very centered on narrative, on good storytelling, fascinating characters and a variety of lore to seek out.”
The Blood of Dawnwalker is being developed for PC, PS5 and Xbox Sequence X/S. The open world RPG doesn’t but have a launch date. For extra particulars, nevertheless, try the way it gained’t have flashy magic.