PlayStation VR-exclusive platformer Astro Bot Rescue Mission was apparently a monetary success. The sport’s director, Nicolas Doucet, revealed in a dialog with former PlayStation exec Shuhei Yoshida on a latest episode of the Sport Maker’s Pocket book collection that the sport’s success got here as a shock even for the studio.
“It was a tremendous undertaking as a result of we made it with none expectations,” mentioned Doucet, speaking concerning the enjoyable experimentation that the studio was capable of partake in through the improvement of Astro Bot Rescue Mission. “All we wished was to do the very best evolution of that prototype and assist VR present individuals VR can do that, this, this, and that. We have been attempting to provide you with so many authentic concepts as attainable.”
“We had no concept that it might really going to be a worthwhile recreation and even take us some awards,” he continued. “In order that was a very very nice.”
Doucet additionally spoke about engaged on the following Astro Bot title: Astro’s Playroom. Because the title could be a pack-in recreation accessible digitally on each PS5 bought, the studio made use of the console’s distinctive options. This consists of the adaptive triggers and haptic suggestions on the DualSense controller.
“We made some demos as soon as once more and confirmed them to the world, identical sort of factor,” mentioned Doucet.
He additionally just lately revealed in an interview with Famitsu that certainly one of Astro Bot‘s most beloved options – its VIP Levels – have been initially deliberate to be mini-stages. For context, VIP levels are those that characteristic characters from basic PlayStation franchises, like Kratos and the monkeys from Ape Escape.
Astro Bot Rescue Mission was primarily the debut of the franchise. Being launched again in 2018 solely for the PS4’s VR headset, PlayStation VR, the sport was a showcase of nearly each sort of gameplay trick that will be attainable by making use of the distinctive medium.
The entire recreation was designed across the DualShock 4 controller and the VR headset, and allowed gamers to expertise a third-person platformer recreation from a singular perspective. Gamers would get to work together with the sport’s atmosphere in distinctive methods as properly, reminiscent of smashing partitions with headbutts.
Astro’s Playroom, then again, was designed as a less complicated 3D platforming expertise, this time round showcasing the varied options of the PS5. All of its ranges have been designed round one of many PS5’s options, together with its inner {hardware}. Regardless of primarily being a tech demo, Astro’s Playroom bought fairly a little bit of reward for being a genuinely enjoyable and accessible platformer.
Extra just lately, Astro’s Bot has been extremely profitable developer Workforce Asobi. The PS5-exclusive title was well-received, and even ended up being the highest-rated recreation on Metacritic for 2024. Try our personal overview for extra particulars concerning the title.