Developer Bloober Workforce has spoken in regards to the growth of Silent Hill 2, in addition to one of many sport’s most iconic ranges: the Labyrinth. At Sport Developer’s Convention 2025, senior stage designer Anna Oporska-Szybisz spoke in regards to the analysis that went into creating the Labyrinth for the remake of Silent Hill 2.
In response to GamesRadar, Oporska-Szybisz and her group needed to undergo fairly a number of fan theories in regards to the Labyrinth and its function within the unique PS2 launch of Silent Hill 2 so as carry the remake model of the extent to life. That is particularly notable as a result of the circumstances surrounding the Labyrinth had been left fairly obscure within the unique sport, leaving it as much as followers of the seminal horror title to give you their very own theories about it.
“I can’t inform you what number of hours we spent watching, studying, discussing all the weather that we are able to [find] on the web,” Oporska-Szybisz mentioned. “Our essential aim has all the time been to respect the followers and by no means, ever disregard any of their theories.”
“I don’t like all the things that I discovered there, to be sincere, however after we began analyzing them and discovering all of the cons and execs behind them, I began to like the best way that folks had been enthusiastic about the Labyrinth, and wished to include as many issues as I can in it.”
Earlier this week at GDC 2025, inventive director Mateusz Lenart additionally spoke about bringing the basic horror sport to a brand new viewers, full with extra fashionable visuals and different options like a brand new management scheme. Lenart spoke about eager to carry reminiscences of Silent Hill 2 again for the followers with out making a 1:1 remake of the unique.
“From the start, we knew that the story of this sport is a very powerful facet of it, and we didn’t need to change it an excessive amount of,” mentioned Lenart. “On the identical time, it was clear that it might be arduous to current this story within the fashionable period with out modifications in mechanics or fight.”
One of many main new options within the Silent Hill 2 remake is the brand new over-the-shoulder digicam. The unique sport made use of mounted digicam angles, with just some spots across the city having a extra conventional third-person digicam angle. On the time, this determination was accomplished for technical concerns due to the PS2’s {hardware} capabilities, in addition to to lift the stress for gamers.
“Certainly one of our first selections was to vary the digicam to an everyday over-the-shoulder third-person perspective,” he continued, saying that “we knew that with that change, we might lose a sure model from the unique sport.”
The remake of Silent Hill 2 was launched on PC, PS5 and Xbox Collection X/S again in October 2024. You possibly can take a look at extra particulars in our overview. Additionally take a look at why Silent Hill 2 was picked as GamingBolt’s Sport of the Yr for 2024. Konami has additionally praised Silent Hill 2‘s industrial efficiency, with experiences of elevated gross sales and working earnings because the horror sport’s launch.