After Bloober Workforce’s wonderful Silent Hill 2 remake, I’m prepared to offer the developer the good thing about the doubt in the case of its model of horror video games. It actually helps that its subsequent effort, Cronos: The New Daybreak, seems to be unimaginable and is giving off gory Lifeless Area vibes.
Cronos: The New Daybreak co-directors Wojciech Piejko and Jacek Zięba make their inspirations fairly specific in a brand new take a look at the sci-fi survival horror recreation. Cronos attracts on John Carpenter’s The Factor, German TV sequence Darkish, and Terry Gilliam’s 12 Monkeys for inspiration, the duo say, in addition to video games like Lifeless Area and Darkish Souls. Cronos shares some acquainted attributes from Lifeless Area, together with terrifying human mutations as enemies, an over-the-shoulder capturing perspective, and a limb-severing mechanic — although Piejko says Bloober Workforce is taking a unique strategy to dismemberment than Visceral Video games did.
In a follow-up to a cinematic reveal trailer for Cronos: The New Daybreak launched final October, Piejko and Zięba confirmed off some gameplay in a brand new dev diary Bloober Workforce launched Thursday. The pair clarify how protagonist the Traveller, who they liken to a deep-sea diver who plunges into the depths of time, is shipped into the ruins of human civilization to extract survivors. The alternate-reality world of Cronos has been ravaged by an occasion known as the Change, which within the recreation’s fiction, destroyed our world within the Nineteen Eighties.
Piejko and Zięba beforehand labored on Bloober Workforce’s Observer and The Medium, in order that they have loads of expertise with sci-fi and psychological horror. Cronos: The New Daybreak is an authentic property for Bloober, which can be engaged on a follow-up with Konami.