Singer-songwriter, actor, and now online game voice actor Masumi just isn’t new to taking part in a Japanese murderer grieving the lack of her father. She starred as a yakuza inheritor in 2021’s Yakuza Princess — her “breakout film,” as she calls it. Then, she booked a brand new problem: Naoe, the shinobi murderer protagonist in Murderer’s Creed Shadows, the most recent entry in Ubisoft’s AAA franchise, which was launched Thursday.
Masumi’s efficiency as Naoe is the heartbeat of the sport, alongside that of Tongayi Chirisa, who voices the opposite protagonist, primarily based on the historic determine Yasuke. Within the opening hours of the sport, it’s Naoe’s voice that guides you round as you get your footing in feudal Japan. epicgamejourney chatted with Masumi over the cellphone on Tuesday, just some hours after evaluations of the sport have been printed right here and elsewhere on-line. We talked about Naoe’s story, voice performing, and the challenges of mocap.
[Ed. note: This interview has been edited for concision and clarity.]

Picture: Ubisoft Quebec/Ubisoft
epicgamejourney: Do you join with the character of Naoe, or did it’s important to enter a distinct house for this character?
Masumi: Yeah, actually, every part about Naoe actually drew me in instantly once I received the audition. She’s such a robust and layered character. She’s fierce and decided, and I imply, she’s carrying the burden of the world and the previous that she has, and he or she’s additionally preventing for her future. So once I first received the story and realized about her journey, I felt fairly linked to her. And he or she’s not only a warrior, however she’s somebody who has to navigate this actually complicated world of loyalty, revenge, after which additionally discovering herself — like, private progress. So there was quite a lot of factors for me to essentially resonate along with her.
One thing I’m actually having fun with about her is that she’s so small, which appears like such a pure alternative for an murderer character, however truly just isn’t essentially the case for Murderer’s Creed protagonists previously. What’s it prefer to play an murderer?
This isn’t the primary time I received to play a feminine murderer character. I received to play [one in] Yakuza Princess, and he or she’s additionally an murderer, and that was type of my breakout film. So I really feel like from the start, I’ve all the time [gotten] to play these actually sturdy feminine characters which can be complicated, they usually all undergo this actually emotional journey. So once I received Murderer’s Creed Shadows, and Naoe was much more of an pleasure, as a result of she’s not simply any person who’s complicated and robust, however she will get to undergo it in Japan on this most tumultuous time. So I really feel actually empowered that I received to play her, and I hope gamers additionally come away feeling empowered going via Naoe’s journey.
I do know that is your first online game. How was that have totally different out of your different appearing experiences?
The movement seize was a very new expertise, and it’s such a singular problem since you’re appearing in an enormous empty house with no units, no costumes. So you actually must faucet into your creativeness and type of belief your physique to deliver the character to life. And likewise trusting your companions, too, to all the time be current with you, as a result of now we have all of those type of limitations. And in order that was an fascinating problem to have.

Picture: Ubisoft Quebec/Ubisoft through epicgamejourney
I additionally keep in mind now we have little Jiro, in our world, and he was an incredible baby actor, and for him it was actually tough to get used to the headsets […] as a result of it type of compresses your head a bit bit. And so he was getting a bit bit nauseous, and so we needed to navigate that. I might get nauseous, too, to start with, and I needed to get used to that. And so we must take breaks for him to have the ability to settle down with the nausea, after which return into it. You don’t know these challenges till you truly do it.
The voice-over was additionally a complete totally different problem, as a result of with mocap, not less than you possibly can specific along with your whole physique, however in VO, it’s simply your voice. So it’s important to convey every part along with your tone and breath and power. And I didn’t notice that I must do, like, 100 totally different breaths, and I by no means had to concentrate a lot on what respiratory patterns they’re. In order that was actually fascinating. However actually, all of the challenges was actually rewarding. I received to be taught a lot.
That is type of odd to let you know, however within the model I’m taking part in, the breaths come via the controller, so it’s actually immersive as a result of it’s proper there, nearer to your ears than the remainder of the soundtrack. So, relaxation assured these are being put to good use.
Do you could have a lot expertise with video games?
I’ve by no means actually performed video video games, however my husband performs. So yeah, throughout COVID particularly, we have been doing couple-y video games. I don’t know if you already know the online game Don’t Starve Collectively.
OK, thanks. [laughing] I’m glad you already know this. That was the sport that I used to be taking part in quite a bit, since you don’t really want abilities in that sport. However anyway, my husband purchased a PlayStation as quickly as he came upon that I received this job, so I’ve to play it. I imply, it doesn’t matter if I’ve abilities or not. I’m eager to see the world. I hear it’s actually lovely.

Picture: Ubisoft Quebec/Ubisoft
You completely ought to. It gained’t be too exhausting, don’t fear. Although it’s most likely an odd expertise listening to your individual voice. Do you usually watch your individual performances?
Sure, as a result of I began as a singer-songwriter. So I went to music college in LA, after which, earlier than appearing, I used to be doing music for an enormous chunk of my life. So in music, you type of must take heed to your voice. That’s the one means you develop. So I’m used to listening to my singing voice, however this isn’t singing. That is actually speaking and yelling. And typically I’m outraged. Lots of instances I’m outraged — let’s be sincere. So I’ve by no means listened to my voice in that means.
Do you could have a selected scene or plot level that you just actually resonated with if you have been performing it?
It’s totally different between cinematic and VO, and I might say there was extra VO classes than cinematic. However in cinematics, it was all the time concerning the depth of the scene. There was quite a lot of intense scenes. And so I can instantly take into consideration a number of. […] Certainly one of them would be the second when Yasuke and I come via this — ’trigger we begin as out as enemies, after which there’s a factor that occurs that’s so heartbreaking, and now we have to determine whether or not we wish to come collectively or half as enemies. And that story, that was one of many hardest tales I’ve ever needed to immerse myself in, to essentially perceive the emotion of what Naoe was going via. And for those who see that scene, then I feel it’s simply tough for anyone to emotionally think about themselves in [it].
After which within the VO sales space, the tougher ones was — [gasps] I used to be about to spoil, honey! I used to be so about to spoil. [laughs] […] Effectively, there was a scene with my member of the family, and people have been actually powerful as a result of I’ve to stability: How a lot emotion would I give it as Masumi, or how a lot emotion do I want to provide it as Naoe, who has already turn into an murderer and has seen so many sufferings via her journey already? In order that balancing was actually powerful. There’s some moments that I actually would love to speak about it, however I can’t. However yeah, it’s round my household. That’s how I would depart it.