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Reading: Shadow of Mordor's beloved nemesis system exists because the publisher threw a tantrum about second-hand sales

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Epic Game Journey > Industry > Shadow of Mordor's beloved nemesis system exists because the publisher threw a tantrum about second-hand sales
Industry

Shadow of Mordor's beloved nemesis system exists because the publisher threw a tantrum about second-hand sales

March 24, 2025 6 Min Read
6 Min Read
Shadow of Mordor's beloved nemesis system exists because the publisher threw a tantrum about second-hand sales

Do not forget that bizarre time about 15 years again when the videogame trade stuffed its nappy over the existence of second-hand video games? Activision-Blizzard clamped down on them, following EA and THQ’s lead, and considered one of Fable 3’s builders mentioned they had been worse than piracy, which was the opposite massive bogeyman of the day. One surprising consequence of that bizarre trade huff is Shadow of Mordor’s nemesis system.

Laura Fryer, who was vice chairman of WB Video games accountable for the writer’s Seattle studios throughout Shadow of Mordor’s improvement, informed this story on her YouTube channel. On the time, Monolith had been engaged on a Batman sport primarily based on Christopher Nolan’s Darkish Knight, however needed to pivot laborious when Nolan mentioned he did not desire a videogame primarily based on his film really, thanks very a lot. When you’re , this is a take a look at that canned Batman sport. Monolith switched to a special licence, whereas Rocksteady made a Batman sport that drew extra on the comics and cartoon.

“It began when Rocksteady shipped Arkham Asylum in 2009,” Fryer started. “It was promoting nice. Then out of the blue gross sales dropped off. They might see this as a result of the info from their sport analytics revealed that extra individuals had been taking part in than had been paying. The idea was that individuals would play by way of the sport after which return the sport disc to a retailer and receives a commission, which was quite common on the time. This was nice for avid gamers as a result of they may purchase the sport after which promote it again to an organization like GameStop and purchase one thing else. It was nice for GameStop as a result of then they offered that used sport for a reduction they usually pocketed the cash. For sport builders although, it was a catastrophe as a result of they weren’t getting paid for each sport—they had been solely getting paid for the primary copy offered. They misplaced hundreds of thousands of {dollars}.”

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To cease issues briefly there, after all they did not really “lose” hundreds of thousands of {dollars} due to second-hand gross sales. That determine depends on the concept each single one that purchased a secondhand copy at low cost would have purchased Arkham Asylum for full worth in the event that they could not get it cheaper. Which is the form of factor videogame executives are able to considering as a result of they do not know “poor individuals” exist. In the event that they did, they may additionally concentrate on the existence of second-hand books and garments and all the opposite industries that have not been destroyed by the existence of a second-hand market.

Shifting on, Fryer explains that WB Video games needed its studios to make singleplayer video games that gamers would not need to resell. Within the case of Arkham Metropolis, that meant a free DLC that allow you to play as Catwoman, which you would solely activate as soon as. Gamers who purchased Arkham Metropolis second-hand (or did not hook up with the web to activate their copy) would miss out on a major chunk of the sport.

“With Shadow we confronted the identical drawback,” Fryer mentioned. “How can we create a singleplayer sport that’s so compelling that individuals hold the disc of their library without end? We knew Monolith’s sport engine wasn’t but able to having a completely open world like a GTA and this group wasn’t curious about going the multiplayer route, however we nonetheless needed to resolve for the constraint. And this considering is what led to the nemesis system—arguably one of the artistic and coolest sport options in current reminiscence.”

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The idea was that the nemesis system would hold gamers concerned in Shadow of Mordor after they’d completed it. Their private nemeses can be there on the disc, they usually would not need to allow them to go. After all, bodily gross sales had been already diminished in relevance by the point Shadow of Mordor got here out in 2014, and digital gross sales would imply that GameStop’s second-hand part would now not hang-out the videogame trade.

Monolith introduced the nemesis system again for a second go-around in 2017’s Center-earth: Shadow of Struggle, earlier than transferring on to a Surprise Girl sport. Sadly that sport was canceled and the studio shut down earlier this 12 months.

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Reading: Shadow of Mordor's beloved nemesis system exists because the publisher threw a tantrum about second-hand sales
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