In the case of console launches, Nintendo has historically featured a giant gimmick for its {hardware}. Be it the movement controls on the Wii, the dual-screen nature of the DS and 3DS, or the controller display screen of the Wii U. Even the Nintendo Change when it first got here out was revolutionary for the way it may very well be each a transportable handheld system that may be used as a house console when docked.
In a current Ask the Developer Q&A, Nintendo’s Takuhiro Dohta revealed that the corporate doesn’t think about its upcoming console, the Change 2, to have any main gimmick in the identical means that earlier consoles have had. Quite, the corporate has targeted on making a succesful gaming machine with quite a lot of the identical options as the unique Change. Dohta explains that this was executed as a result of the character of recreation improvement has modified fairly a bit for the reason that Change first got here out.
“From a software program developer’s perspective, we considered what we’d need in a console if we had been making a recreation,” mentioned Dohta. “Previously, Nintendo developed software program that took benefit of distinctive {hardware} options, such because the Wii Distant and the Nintendo DS system’s twin screens. Nevertheless, since Change launched, I feel there’s been a shift in how software program builders create video games.”
“Quite than leveraging {hardware} options to create one thing distinctive, builders can now select which software program applied sciences they need to incorporate to make their video games stand out.”
He additionally spoke about how throwing on new {hardware} options which will or will not be utilized by builders wouldn’t be as helpful. Quite, the corporate was extra targeted on patching up the shortcomings of the unique Change, comparable to its decrease general energy.
“My sincere opinion as a software program developer is that simply because a brand new {hardware} characteristic is added, it doesn’t essentially imply that varied issues shall be solved or that new sorts of gameplay experiences shall be created one after one other,” he mentioned. “So, with Change 2, we improved its processing pace within the hope that it’ll turn into a devoted recreation platform with a powerful and stable basis that permits software program builders to create what they need.”
Member of Nintendo’s Expertise Growth Division Tetsuya Sasaki does level out that this doesn’t imply that the corporate wouldn’t supply distinctive hardware-based expertise going ahead. Quite, the corporate desires to discover a few of the extra distinctive gameplay via additional {hardware} via particular person video games. He brings up Ring Match Journey for instance of this.
“Simply to be clear, we’re not saying that Nintendo won’t ever develop gaming consoles with new and distinctive {hardware} options sooner or later,” mentioned Sasaki. “We made that selection this time as a result of, moderately than equipping the brand new console with new {hardware} options, we thought we’d have the choice to supply new gameplay experiences by packaging further equipment along with video games, simply as we bundled the Ring-Con with Ring Match Journey.”
The Nintendo Change 2 shall be out on June 5. For extra particulars about its {hardware}, try our protection of its options, in addition to its extra technical elements.