When you consider WarGaming, video games like World of Tanks, World of Warships, and whatnot come to thoughts. So, what precisely impressed the studio to create Metal Hunters? Was it a want to ship aggressive multiplayer with life like mechs? Huge fight situations on various scales the place two armies might combat it out, finishing varied aims a la Battlefield? Possibly it wished to go the MechWarrior route and provide a aggressive shooter with intensive customization,
When you be taught what Metal Hunters really is – a PvEvP extraction third-person shooter the place the mechs are akin to heroes – the joy dulls. The gameplay movement is comprehensible and simple to get into, however this melting level of genres is equal to visiting the 4 Corners Monument. You’re not getting the perfect expertise every might provide, and the intersection itself isn’t all that fancy.
“The general variety of gamers doesn’t provide a lot room for chaos, and although the danger of being third-partied is nearly non-existent, there have to be a happier medium than this.”
The “premise” is {that a} catastrophic occasion has altered the Earth and induced the emergence of Starfall. This useful resource is efficacious for some motive, and varied factions emerge to collect it, utilizing large mechs referred to as Hunters. Granted, it’s seemingly little greater than a motive to clarify away the variance in Hunter design, like why one faction has principally bog-standard human-like mechs with workhorse kits or why one other consists fully of quadrupedal beast machines that may give the Maximals a run for his or her cash. I’m okay with this, however if you happen to’re anticipating one thing deeper or actually any semblance of lore, you’ll have to attend.
That being mentioned, I’ve some gripes on how the premise components into the general movement of matches. After finishing Fundamental Coaching, two modes open up – Final Stand and Skirmish. The previous sees 12 gamers battling with varied AI combatants on the map, whereas the latter solely options PvE threats, seemingly to assist familiarize gamers with completely different aims. It definitely can’t be to be taught extra about coping with the AI foes as a result of there’s presently just one kind – drones – and their solely different assault is looking down a missile strike.
Thus, the 12-player Final Stand is the place you’ll spend most of your time. When you land, the impetus is on taking out drones, gathering Power to stage up your Hunter to enhance its stats and unlock different talents, and discovering Modules to enhance your harm, shields and base well being. Increased-rarity modules equal increased will increase.
Sadly, Final Stand solely facilitates two-player squads with 12 gamers in whole, which ends up in some battles feeling fairly tame. The general variety of gamers doesn’t provide a lot room for chaos, and although the danger of being third-partied is nearly non-existent, there have to be a happier medium than this.
“It’s not an extraction shooter the place you collect loot, exit the map, and curate a loadout earlier than leaping again in.”
Even then, matches rapidly whittle down to 3 surviving squads. If half of these are bots – and primarily based on their purpose and total harm output, they could be – then it feels extra like 2v2v2. This implies lots of downtime and lots of taking pictures comparatively innocent drones.
Since Modules solely provide straight will increase to your stats (and no random perks or something worthwhile), it’s higher to disregard the small fry and Unusual Provide Pods from stage 2 onwards and concentrate on the Guard Drones, Rogue Drones or Legendary Scouts to get extra XP and doubtlessly increased rarities. There are particular consumables which offer advantages like decreasing the cooldown on talents and remodeling you into an enormous Colossus mech, however the latter felt so uncommon in matches that it wasn’t value pursuing.
As a result of the match movement is so fast, it’s not lengthy earlier than you’re level-capped with sufficient high-rarity modules. There’s nothing left to do afterwards however rush to the extraction zone, seize it and watch for the timer to tick down whereas the only surviving crew (or two) makes an attempt to cease you. Whereas it’s initially thrilling to roll up on a duo and attempt to take them out, particularly when drones are within the combine, these duels rapidly grow to be one-note.
This raises one other drawback with the general construction of Metal Hunters. It’s not an extraction shooter the place you collect loot, exit the map, and curate a loadout earlier than leaping again in. There aren’t zones with increased menace ranges or more durable enemies that would incentivize this, nor are there different means to extract. Extraction is just a way to pressure PvP towards the final remaining squad. Whether or not you are available first or second doesn’t actually matter both.
“It’s additionally value mentioning that the complete roster isn’t accessible to unlock from the beginning – finishing the introductory missions supplies Constructs (sure, one other foreign money) for unlocking two extra Hunters.”
What about Starfall, the explanation that every one these factions are combating? You’re awarded Starfall Shards on the finish of a match, which might be transformed into Starfall with Platinum. You may then spend this to improve your Hunter’s stage and unlock Factors, which can be utilized to unlock sure passives of their Talent Tree. Sure upgrades require Credit, additionally earned from matches and the distinguished Battle Move.
Why this complicated system? Effectively, Platinum can be used to improve the free Battle Move into Professional and Premium tiers. There aren’t any microtransactions, but when Platinum turns into the default premium foreign money, then I’m unsure how I really feel about utilizing it to primarily enhance your Hunter’s stage, particularly because you unlock entry to stat will increase and skill upgrades at increased ranges. Final Stand matches based on a spread of Hunter ranges, which ought to stage the beginning discipline considerably.
Nonetheless, you continue to get Talent Factors from leveling a Hunter, which might go into upgrades within the present tier. Due to the matchmaking vary, the possibilities of a really stage begin that’s dependent in your map information and ability may be very low, if non-existent. And apart from, combating over Starfall, when everybody – which can as properly be two different groups – obtains Shards whatever the outcomes, causes the entire premise to crumble.
It’s additionally value mentioning that the complete roster isn’t accessible to unlock from the beginning – finishing the introductory missions supplies Constructs (sure, one other foreign money) for unlocking two extra Hunters. You may earn extra Constructs by leveling your account, which is all properly and good proper now, however I’m nonetheless skeptical about doubtlessly monetizing this as properly.
I’ve gone on concerning the development and total match movement, however what concerning the Hunters themselves? Although they’re slower than, say, the mechs in Titanfall and even Mecha Break, I sort of like the general weight of their actions.
“Nonetheless, I’m nonetheless perplexed about WarGaming’s long-term objective with Metal Hunters. Possibly it felt {that a} typical hero shooter wouldn’t have a lot room to outlive within the present market (which is comprehensible).”
Tying bounce and sprint to the identical prices felt annoying at first, however You’re not leaping in the course of fight as a result of the latter are too priceless for avoiding harm, so it’s principally for traversal. In that case, why do all of the Hunters have such measly, pathetic jumps that not often surmount a lot of the terrain?
Means-wise, there’s nothing that you just haven’t seen earlier than, however credit score the place it’s due for making every Hunter really feel completely different, even among the many identical faction. The Ursus performs like an up-close brawler with its short-range cannon and armor, whereas the Fenris makes use of extra hit-and-run ways, doubtlessly closing the hole to melee a weak enemy. The mod choice for altering their talents is fairly restricted proper now, however not less than they guarantee a bit extra selection in your play type. I didn’t really feel all that a lot synergy between completely different heroes (like in your common hero shooter), however given the movement, it’s unsurprising.
Metal Hunters doesn’t provide a lot content material presently. Nonetheless, it’s free-to-play, so nothing is stopping you from giving it a whirl. The general aesthetic of the mechs provides Transformers vibes (extra Michael Bay than Hasbro), but it surely works, and the quips from every Hunter present a bit extra persona with out feeling overdone. Sound design can be on level, reinforcing the heft and weight of those machines.
Nonetheless, I’m nonetheless perplexed about WarGaming’s long-term objective with Metal Hunters. Possibly it felt {that a} typical hero shooter wouldn’t have a lot room to outlive within the present market (which is comprehensible). Nonetheless, it might do far more with the premise, mechanics, and Hunters than merely a superlite extraction shooter with dollops of confounding development. The present plan is to stay in early entry for 4 to 6 months whereas including new modes, Hunters, development paths and maps. Hopefully, it lives as much as its potential and ups the chaos past this surface-level hodgepodge of genres.
This recreation was reviewed on PC.