Baldurs Gate 3 has 12 courses so that you can select from once you create your character. The Barbarian is a melee class that emphasizes intuition, physicality, and rage.
Barbarians are all about hitting issues. Laborious. A Barbarian’s major stat is, unsurprisingly, their Energy. Barbarians are typically a frontline melee character.
There’s no single finest class in Baldur’s Gate 3, and the sport provides you as many alternatives for inventive drawback fixing because it does for punching. Discovering the perfect class actually simply boils right down to the way you need to play. Even when enjoying solo, you’ll nonetheless handle the remainder of your occasion, so that you’ll get to experiment with a number of courses without delay.
Learn on to seek out out all the pieces it’s essential know concerning the Barbarian class in Baldur’s Gate 3, and study all about the perfect Barbarian subclass, feats, and construct.
Replace (April 15): Added particulars of the brand new subclass launched in Patch 8, which additionally provides cross-play assist and a photograph mode.
Is Barbarian the perfect class for you in BG3?

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Barbarians are like Fighters in that they’re (nearly) solely melee-focused, so that they’re an excellent selection once you’re first beginning out. They’re the definition of tank — you don’t should handle spells and even plan forward, actually. You simply should hit issues. Laborious. And repeatedly. Throughout the Rage motion, you’ll even get to disregard some harm whilst you’re doing it.
- Hit Cube — 1d12 per Barbarian degree
- Hit Factors at 1st Degree — 12 + your Structure modifier
- Hit Factors at greater ranges — 7 + your Structure modifer per Barbarian degree after 1st
Barbarians have the Rage motion that will increase their Energy, harm, and resistance to break and likewise grants Benefit on Energy Checks and Saving Throws. They begin with 1 cost of Rage per Lengthy Relaxation.
Barbarians acquire Unarmored Protection that provides your Structure modifier to your AC when not sporting armor.
- Weapons — Easy Weapons, Martial Weapons, Battleaxes, Handaxes, Mild Hammers, Warhammers
- Armor — Mild Armor, Medium Armor, Shields
- Abilities — Athletics, Perception, Notion, Faith
- Saving Throws — Energy, Structure
Barbarians have 4 subclasses obtainable.
Wildheart Barbarians attune to nature and beasts. (That is the Path of the Totem Warrior in pen-and-paper D&D.) When you choose your subclass at degree 3, they acquire the Converse with Animals spell and select a Bestial Coronary heart that impacts your Rage:
- Bear Coronary heart — acquire Unrelenting Ferocity (1d8+2 therapeutic), resistance to all harm besides Psychic
- Eagle Coronary heart — acquire Diving Strike (knock foes susceptible), foes have drawback on alternative assaults, and use Sprint as a bonus motion
- Elk Coronary heart — acquire Primal Stampede (cost ahead 30 ft attacking any enemies in the best way), motion velocity will increase by 15 ft
- Tiger Coronary heart — acquire Tiger’s Bloodlust (assault 3 enemies without delay), soar distance will increase by 15 ft
- Wolf Coronary heart — acquire Inciting Howl (allies acquire 10 ft of motion on subsequent flip), allies have Benefit on melee assault rolls inside 7 ft of you
Berserker Barbarians are all concerning the glory of fight. Once you select the Berserker subclass, your Rage turns into a Frenzy as an alternative. You get Frenzied Strike (make a second melee assault as a bonus motion as soon as per flip) and Enraged Throw (throw an merchandise or creature for harm and to knock it susceptible).
Wild Magic Barbarians are infused with arcane energy. Going right into a Rage causes a random magical impact. You additionally acquire Magical Consciousness that permits anybody inside 10 ft of you so as to add their Proficiency Bonus to Saving Throws in opposition to spells.
Including in April 2025’s Patch 8, this subclass goes all in with added energy. The headline is the Large’s Rage passive, which will increase energy and measurement to offer Throw assaults a harm increase. There’s additionally one other helpful profit obtainable within the type of elevated carry capability.
Greatest Barbarian subclass and construct in BG3

Picture: Larian Studios by way of epicgamejourney
Baldur’s Gate 3 races don’t actually have any direct affect in your class, however sure races and subraces include options that play properly with sure courses like further motion or proficiency with sure weapons. For Barbarians, it’s finest to concentrate on attending to enemies rapidly and gaining access to the hardest-hitting weapons:
- Wooden Elves and Wooden Half-Elves have an additional 5 ft of motion
- Githyanki get proficiency with longswords and greatswords from Martial Prodigy
- Gold Dwarves’ Dwarven Toughness will get you an additional hit level every degree
- Half-Orcs get Relentless Endurance that offers you one free hit level once you’re downed (one time per lengthy relaxation), and their Savage Assaults means you roll an additional harm die once you land a vital hit.
Once you’re creating and leveling up your Barbarian, Energy (for hitting issues) is your most necessary stat adopted carefully by Structure (for getting hit by issues). Make Energy your highest stat and Structure your second highest. Structure gives you further HP at every degree, however, extra importantly, Barbarians’ Unarmored Protection characteristic means your Structure will increase translate into a rise to your AC as properly.
At degree 3, you’ll select your Barbarian subclass. In case you’re simply beginning out, Berserker is the perfect subclass for you. It’s essentially the most simple and performs right into a Barbarian’s strengths of, properly, Energy.
Greatest Barbarian Feats in BG3
Each 4 ranges, you’ll get the choice to both improve your stats or select a Feat. Feats are particular skills that add options to your character. In case you’re completely satisfied along with your stats and begin taking Feats, Barbarians can profit from:
- Athlete. Your Energy or Dexterity will increase by 1, to a most of 20. When you find yourself Inclined, standing up makes use of considerably much less motion. Your Leap distance additionally will increase by 50%.
- Charger. You acquire Charger: Weapon Assault and Charger: Shove.
- Sturdy. Your Structure will increase by 1, to a most of 20. You regain full hit factors every time you’re taking a Brief Relaxation.
- Nice Weapon Grasp. Once you land a Important Hit or kill a goal with a melee weapon assault, you may make one other melee weapon assault as a bonus motion that flip. Assaults with Heavy melee weapons you might be Proficient with, can deal a further 10 harm at the price of a -5 Assault Roll Penalty. (You possibly can toggle this on and off.)
- Cellular. Your motion velocity will increase, and troublesome terrain doesn’t sluggish you down once you Sprint. In case you transfer after making a melee assault, you don’t provoke Alternative Assaults out of your goal.
- Savage Attacker. When making weapon assaults, you roll your harm cube twice and use the best consequence.
- Powerful. Your hit level most will increase by 2 for each degree you have got gained.
For extra data on the courses in Baldur’s Gate 3, seek the advice of our overviews on the Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, and Wizard courses. In case you’re stumped by the selection, seek the advice of our information on what class to start out with.

Why it issuesBaldur’s Gate 3 is sort of singlehandedly accountable for reviving the pc RPG style. Set on the earth of Dungeons and Dragons, it’s additionally helped bridge the hole between video avid gamers and tabletop avid gamers.
— Ryan Gilliam, Service Author