Baldurs Gate 3 has 12 courses so that you can select from while you create your character. The Cleric is a caster class that wields divine magic.
Clerics are a bit of extra hands-on than most casters. They’ve extra entry to therapeutic spells than most, however they’ve obtained loads of offensive spells, too. Their main stat is Knowledge.
There’s no single finest class in Baldur’s Gate 3, and the sport provides you as many alternatives for inventive downside fixing because it does for punching. Discovering the perfect class actually simply boils all the way down to the way you need to play. Even when enjoying solo, you’ll nonetheless handle the remainder of your social gathering, so that you’ll get to experiment with a number of courses directly.
Learn on to seek out out every part it’s good to know concerning the Cleric class in Baldur’s Gate 3, and study all about the perfect Cleric subclass, feats, and construct.
Replace (April 15): Added particulars of the brand new subclass launched in Patch 8, which additionally provides cross-play help and a photograph mode.
Is Cleric the perfect class for you in BG3?

Picture: Larian Studios through epicgamejourney
Clerics are divine spellcasters — their magic comes from the gods. Clerics are a basic help class and have entry to probably the most therapeutic choices. They’re the perfect class for taking part in a (comparatively) easy-to-understand help character that heals (and buffs) everybody else.
However past simply being a healer, Cleric Domains (mainly Cleric subclasses) make the category one of the vital versatile as nicely. Relying on what taste of divinity you select, you’ll be able to play the category (mainly) nonetheless you need.
- Hit Cube — 1d8 per Cleric degree
- Hit Factors at 1st Stage — 8 + your Structure modifier
- Hit Factors at larger ranges — 5 + your Structure modifer per Cleric degree after 1st
Clerics begin with 3 cantrips, and a pair of degree 1 Spell Slots per Lengthy Relaxation.
- Weapons — Easy Weapons, Morningstars
- Armor — Mild Armor, Medium Armor, Shields
- Expertise — Historical past, Perception, Medication, Faith
- Saving Throws — Knowledge, Charisma
Clerics begin with three cantrips from the Cleric spell record.
Baldur’s Gate 3 Cleric cantrip record
Identify |
Description |
---|---|
Thaumaturgy | Acquire Benefit on Intimidation and Efficiency checks |
Sacred Flame | Engulf a goal in flame-like radiance (DEX save) |
Steerage | The goal positive aspects a +1d4 bonus to Capacity Checks |
Resistance | Make a goal extra immune to spell results and circumstances with a 1d4 bonus to Saving Throws |
Mild | Infuse an object with an aura of sunshine |
Blade Ward | Take half harm from Bludgeoning, Piercing, and Slashing assaults |
Produce Flame | A flame in your hand sheds gentle in a 30ft radius and offers 1-8 Fireplace harm when thrown |
Clerics additionally begin with two degree 1 spell slots per lengthy relaxation. They will solely put together 4 spells out of the record of 11.
Baldur’s Gate 3 Cleric spell record
Identify |
Description |
---|---|
Sanctuary | You or an ally can’t be focused unitl you assault or hurt a creature |
Remedy Wounds | 1d8+3 therapeutic |
Guiding Bolt | 4d6 Radiant harm, and the following Assault Roll in opposition to this goal has Benefit |
Therapeutic Phrase | 1d4+3 therapeutic |
Inflct Wounds | Putrefy a creature with 3d10 Necrotic harm |
Protect of Religion | Shield a creature from assaults with +2 AC |
Bane | As much as 3 creatures recieve a -1d4 penalty to Assault Rolls and Saving Throws |
Bless | Bless as much as 3 creatures with a 1d4 bonus to Assault Rolls and Saving Throws |
Command | Command a creature to flee, transfer nearer, freeze, drop to the bottom, or drop its weapon |
Create or Destroy Water | Name forth rain or destroy a water-based floor |
Safety from Evil and Good | Shield an ally in opposition to the assaults and powers of aberrations, celectials, elementals, fey, fiends, and the undead |
Clerics select their subclass (Area) throughout character creation.
Specializing in spells that defend and restore, Life Area Clerics Deal with well being and therapeutic.
- Spells — Remedy Wounds, Bless
- Options — Disciple of Life (when casting a therapeutic spell, the goal regains an extra 2 + the spell’s degree HP)
- Proficiencies — Heavy Armor
Mild Area clerics fight each darkness and the undead.
- Spells — Mild cantrip, Burning Palms, Faerie Fireplace
- Options — Warding Flare (use your response to impose Drawback on an attacker)
Trickery Area Clerics specialise in deception and phantasm.
- Actions — Blessing of the Trickster (grant one other creature benefit on Stealth Checks)
- Spells — Allure Individual, Disguise Self
Data Area Clerics deal with pursuits of the thoughts.
- Spells — Command, Sleep
Nature Area Clerics are type of divine Druids.
- Spells — Shillelagh cantrip, Converse with Animals, Animal Friendship
- Options — Study a Druid Cantrip and achieve Proficiency in Animal Dealing with, Nature, or Survival
- Proficiencies — Heavy Armor
The place Nature Area Clerics are all concerning the peaceable elements of nature, Tempest Area Clerics focus extra on the scary elements.
- Spells — Thunderwave, Fog Cloud
- Options — Wrath of the Storm (Strike again at an attacking creature with 2d8 Lightning harm
- Proficiencies — Martial Weapons, Heavy Armor
Warfare Area Clerics are probably the most militant of the subclasses.
- Spells — Divine Favor, Protect of Religion
- Options — Warfare Priest (while you make an assault, spend a Warfare Priest Cost to make an extra assault as a bonus motion)
Added in April 2025’s Patch 8, this rounds off the Cleric’s huge subclass choice to be centered on necrotic harm with a wide range of cantrips — together with Toll of the Useless, which “causes 1-8 harm when your cleric rings the bell of impending doom – a quantity that scales in case your goal has already been broken”, in accordance with developer Larian — in addition to including the flexibility to explode corpses and harm any enemies located shut by. Shock!
At degree 2, Clerics achieve the flexibility to Channel Divinity as soon as per day that recharges with a Quick or Lengthy Relaxation.
Each subclass of Cleric will get the Flip Undead Motion (pray to Flip all undead you can see). You get extra Channel Divinity choices based mostly in your Area:
- Life Area — Protect Life (heals each ally inside 30 ft)
- Mild Area — Radiance of the Daybreak (dispel any magical darkness with 2d10+1 Radiant harm)
- Trickery Area — Invoke Duplicity (distract your enemies with an phantasm; inside 10ft of the phantasm, Assault Rolls have Benefit for you and your allies)
- Data Area — Data of the Ages (achieve Proficiency in all Expertise of a selected Capacity)
- Nature Area — Allure Animals and Crops (channel fey magic to Allure close by beasts and vegetation)
- Tempest Area — Harmful Wrath (while you roll Thunder of Lightning harm, you’ll be able to roll most harm as an alternative)
- Warfare Area — Guided Strike (achieve a +10 to an Assault Roll)
Greatest Cleric subclass and construct in BG3

Picture: Larian Studios through epicgamejourney
Baldur’s Gate 3 races don’t actually have any direct influence in your class, however sure races and subraces include options that play nicely with sure courses like further motion or proficiency with sure weapons. For Clerics, it’s finest to deal with padding out your spell record and getting benefit on Saving Throws:
- Elves, Drow, and Half-Elves have the Fey Ancestry function that will get you benefit in opposition to being Charmed and put to sleep. Each subraces of Drow additionally get the Dancing Lights cantrip
- All three of the Tiefling subraces get a cantrip — Produce Flame, Mage Hand, and Thaumaturgry, respectively
- Strongheart Halflings get benefit in opposition to Poison saving throws and achieve resistance to poison harm.
- All subraces of Gnome have the Gnome Crafty function which provides you benefit on all Intelligence, Knowledge, and Charisma Saving throws.
If you’re creating and leveling up your Cleric, Knowledge is your most vital stat (for spellcasting) adopted by Structure (for hit factors and focus checks).Make Charisma your highest stat and Structure your second.
You’ll decide your Cleric Area (subclass) at degree 1. One of the best Cleric Area for a stability of therapeutic, protection, and offense is the Mild Area. That stated, Domains are the place you may get inventive and versatile together with your play fashion — Life Area focuses on therapeutic, Trickery Area focuses on illusions, Nature Area is a toned-down model of the Druid, and the Warfare Area is martial-focused.
Each 4 ranges, you’ll get the choice to both improve your stats or select a Feat. Feats are particular skills that add options to your character. Should you’re glad together with your stats and begin taking Feats, Clerics can profit from:
- Protect Grasp. You achieve a +2 bonus to Dexterity Saving Throws whereas wielding a defend. If a spell forces you to make a Dexterity Saving Throw, you need to use a response to defend your self and diminish the impact’s harm. On a failed Saving Throw, you solely take half harm. On a profitable Saving Throw, you don’t take any harm.
- Warfare Caster. You achieve Benefit on Saving Throws to keep up Focus on a spell. You may also use a response to solid Stunning Grasp at a goal shifting out of melee vary.
For extra info on the courses in Baldur’s Gate 3, seek the advice of our overviews on the Barbarian, Bard, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, and Wizard courses. Should you’re stumped by the selection, seek the advice of our information on what class to start out with.

Why it issuesBaldur’s Gate 3 is sort of singlehandedly chargeable for reviving the pc RPG style. Set on the earth of Dungeons and Dragons, it’s additionally helped bridge the hole between video avid gamers and tabletop avid gamers.
— Ryan Gilliam, Service Author