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Reading: When a game's identity becomes wrapped up in its rarity, what happens when it's re-released on Steam for 20 bucks?

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Epic Game Journey > Industry > When a game's identity becomes wrapped up in its rarity, what happens when it's re-released on Steam for 20 bucks?
Industry

When a game's identity becomes wrapped up in its rarity, what happens when it's re-released on Steam for 20 bucks?

April 19, 2025 9 Min Read
9 Min Read

Contents
Reevaluating raritiesLow-cost n’ (un)cheerful

As soon as upon a time I fortunately handed over $170 (plus delivery and import taxes) for a model new copy of Ys: The Oath in Felghana for my trusty Home windows XP machine. Does that sound like lots? It actually felt like lots on the time, however I did not remorse my buy. That was simply what a uncommon, obscure, and never-to-be-translated (as we believed on the time) Japanese PC unique value again then—I both paid up or missed out.

Stripped of shortage, do these video games nonetheless really feel nearly as good to purchase and play?

Again within the distant previous of 2005 the whole thing of Falcom’s PC catalogue, all the things from Historic Ys to Zwei, have been little greater than costly and impenetrable curiosities of subsequent to no curiosity to most individuals, solely obtainable through tiny boutique web sites or by emailing a man who knew a man. Their embossed, outsized bins (and bonus music CDs!) regarded particular, and by extension they made me really feel particular too, as shallow as that will sound. I put within the time, cash, and energy, and I bought one thing actually distinctive as my reward.

Because of Steam my outdated wallet-busting purchases appear greater than ridiculous at present—they virtually sound inconceivable. It has been years since Felghana was something apart from one other motion RPG on a retailer full of them, regularly on sale for the worth of a espresso.


It’s possible you’ll like

It is essentially the most terrifying and exhilarating trial any uncommon recreation can undergo. Stripped of its shortage, collector’s clout, and superfans and compelled into the unforgiving colosseum of basic public opinion, do these video games nonetheless really feel nearly as good to purchase and play when there isn’t any “level” to proudly owning them past private pleasure?

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Reevaluating rarities

Suikoden 2’s some of the current video games to obtain this therapy, and it has been one heck of a curler coaster trip for Konami’s now-beloved RPG. It has been praised from the rooftops for thus lengthy it is simple to consider the sport’s all the time been understood and adored, however in fact early reactions to the sport’s English launch have been really fairly tepid:

These gentle takes have been the proper basis for a real gaming legend. It wasn’t till it was far too late, when all of the English language copies (which have been all the time briefly provide) had been snapped up and resale costs had shot by way of the roof, that whispers began getting round and other people lastly realised what they’d missed—and the way a lot it will now value to right their mistake. Value-related questions come up regularly on message boards, generally function the headline for private critiques, and devoted fansite Suikosource has a complete discussion board class devoted to purchasing the video games, with matters going again many years. There is no escaping the truth that earlier than final month, proudly owning Suikoden 2 took severe dedication and some huge cash.

Because of the HD Remaster the sport is simpler to purchase and play than it ever was when it was new, and the overall temper is one among reduction and gratitude. Variants of “Thanks Konami for bringing again my childhood recreation!” are frequent, and feedback focussing on the video games themselves are virtually universally constructive. It is typically a contented ending for the a lot wanted RPG (even when the remaster it is wrapped up in nonetheless wants some work), its fashionable reception at a comparatively excessive price ticket echoing the years of positivity that got here earlier than it. The sport is nice, Luca Blight is a monster, Clive’s quest remains to be tripping folks up, and individuals are passing round cooking contest ideas prefer it’s 1999.

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A fast verify of another equally fantastic rarities quickly reveals related completely happy sentiments:

Typically, being good and obtainable is sufficient to see an older recreation by way of.

Low-cost n’ (un)cheerful

What occurs when video games like these are launched on Steam for 20 bucks? They get to dwell once more.

However not all the time. Gimmick, a NES platformer most well-known for being costly and releasing years after everybody stopped caring about NES platformers, has acquired a extra muddled response. Is it a masterpiece or some haggard relic of the previous? It kinda depends upon who you ask, with fashionable factors of view based mostly on extra reasonably priced and available variations of the sport notably skewing in direction of the adverse. Not less than everybody can agree on one factor: it isn’t straightforward. Over 70% of GameFAQS customers, the multiformat gaming web site that can certainly outlive us all, rated it as “Robust,” with the subsequent hottest possibility being “Unforgiving.” Ouch.

Judgement Silversword acquired a extra typically constructive welcome to the trendy period, though actually not one which displays the WonderSwan authentic’s unbelievable shortage and hyper-inflated value tags (on the time of writing, the most affordable used bodily copy of the sport I might discover on eBay prices over $2,000). Individuals typically fairly prefer it once they play it. It is tremendous. Good sufficient. A wonderfully cheap option to spend $4.99.

These muted compliments are as valuable as any quantity of enthusiastic reward, as a result of they will solely occur when these video games are taken out of their ever-shrinking retro bubbles and given again to everybody. The stress is off, for the sport and the individual enjoying it. The sport does not have to supply a spiritual expertise to be worthwhile. No person has to make a snap choice to seize a duplicate as a result of it is obtainable in infinite provide at a hard and fast value. Being enjoyable (or annoying) for a bit could be sufficient now there are not any carts to supply, growing old {hardware} to take care of, area locks to avoid, or import expenses to cowl.

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So, what occurs when video games like these are launched on Steam for 20 bucks, with out the (generally overbearing) guiding hand of historic context to declare them essential and unmissable?

They get to be celebrated once more. Performed for the primary time once more. Misunderstood once more. Loathed once more. Peculiar once more. Really useful once more.

Most significantly of all, they get to dwell once more. Mentioned and dissected on-line, outdated ideas and methods dusted off and handed on to grateful new followers. Historic grumbles and irritating sticking factors could be validated by at present’s gamers—sure, that phase was silly and unfair and also you have been proper to show it off and by no means contact the sport once more. Childhood hype can mature into detailed dissections of deeper themes, and pleasant after-school rivalries revived as on-line speedrun classes.

You possibly can’t put a value on that.

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Reading: When a game's identity becomes wrapped up in its rarity, what happens when it's re-released on Steam for 20 bucks?
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