Preservation is high of thoughts for a lot of builders and professionals within the video games trade these days. Within the wake of the abrupt sunsetting of Harmony final September and the information this previous March that Sony has begun backing up its PS5 recreation builds as a part of its bigger ongoing preservation efforts, the simultaneous ephemerality and invaluable cultural legacy of video video games has seldom been felt greater than it’s now.
However what concerning the video games that, regardless of the hours and months and years of onerous work poured into them, by no means noticed the sunshine of day? Captain Blood is one such recreation that, by the appreciable efforts of a small writer led by a intrepid pair of GOG veterans, will lastly see secure harbor subsequent week after over a decade of being misplaced at sea.

Picture: Seawolf Studio, Common Arcade/SNEG
Final yr, writer SNEG launched a Steam web page for Captain Blood, a pirate-themed motion recreation primarily based on the journey novel sequence of Rafael Sabatini. Initially developed by Akella within the early 2000s and deliberate for launch on the seventh technology of consoles, the developer’s well-laid plans had been inadvertently scuttled by the sudden chapter of Playlogic, the sport’s writer on the time, a mere three months earlier than the sport’s supposed launch date in 2010. The near-complete construct of Captain Blood lay dormant on a server till, practically a decade later, it was leaked on-line and made the rounds through quite a few torrent websites.
“As generally that occurs, almost certainly there was a type of managed leak by somebody who was near improvement, who needed this recreation to be checked by players,” SNEG co-founder Oleg Klapovskiy instructed epicgamejourney over Zoom. “It was really an indicator for us that, Hey, not the whole lot is misplaced, and it was an additional push for us to lastly verify who really owns the rights.” Shortly after negotiating with the then-rights holder, SNEG set to work assembling the unique staff of builders to advise on the method of remastering and releasing the sport to the general public.

Picture: Seawolf Studio, Common Arcade/SNEG
The story between Captain Blood’s improvement and SNEG goes deeper and farther again than 2024, nevertheless, with Klapovskiy and SNEG co-founder Artem Shchuiko having been concerned within the publishing and distribution aspect of the sport throughout its preliminary improvement. Klapovskiy’s historical past within the video games trade runs deep; he acquired his begin as an early member of the worldwide esports group Virtus.professional earlier than finally spending over a decade at CD Projekt, engaged on the enterprise improvement and operations aspect of GOG. Previous to CD Projekt, Klapovskiy labored a stint at Akella, the developer of the 2003 Pirates of the Caribbean recreation, whose proprietary “Storm 2” engine was retrofitted to develop Captain Blood.
“The unique elevator pitch was that this staff, Akella, had simply launched the Pirates of the Caribbean recreation revealed by Bethesda,” Klapovskiy says. The constructive essential and business reception to that recreation spurred the staff to contemplate fast doable tasks. “We had been like, Hey, we’ve a pleasant engine. We lastly know the way to develop video games for consoles. What’s hottest on consoles these days? Motion style, preventing; God of Warfare is there, Satan Could Cry is there. Let’s do one thing within the pirate setting on our present engine as a result of it’s cool. In order that was the interior pitch: a God of Warfare-like recreation in a pirate setting.”

Picture: Seawolf Studio, Common Arcade/SNEG
On the time, Shchuiko was working at 1C-SoftClub, a Russian writer that was fascinated by distributing Captain Blood. “I used to be trying on the identical challenge from the writer’s perspective,” Shchuiko instructed epicgamejourney. “Not essentially in control of it, however I used to be hooked up to the method.” It was not till years later, although, within the wake of Captain Blood’s sudden cancellation, that he and Klapovskiy would really meet at GOG. “I used to be performing some enterprise improvement work for indie builders, and considered one of my jobs was to convey an installment of a recreation sequence into the storefront known as GOG,” Shchuiko says. “And that’s how I met Oleg. We really signed a deal, we negotiated it, and after that I acquired a job provide at GOG.”
After working collectively for seven years, Klapovskiy and Shchuiko based SNEG collectively in 2020, with a particular give attention to “reviving basic video games from the digital abyss and authorized hell.” For each, publishing Captain Blood and bringing the sport to storefronts isn’t only a skilled alternative, however a full-circle second and an opportunity to rectify an error of circumstances. “There are various those that labored on the sport, and a few of them work in huge firms proper now,” Klapovskiy says. “However they had been all the time pissed off that the sport by no means got here out, as a result of they put years of their work in it and years and years working virtually without cost, really.”

Picture: Seawolf Studio, Common Arcade/SNEG
Since acquiring the rights to publish Captain Blood, the unique staff members at Akella, then known as the “SeaWolf” staff, have been instrumental in bringing the sport to trendy storefronts. “We had been having fun with the challenge lead of the sport, who’s really senior technical director at Roblox for a few years,” Klapovskiy stated. “They’re actually cheering for the challenge. A few of them would love to completely rework it, a few of them need the challenge to be launched as is, however a very powerful factor is that they need [it] to be launched. That’s essential. The fellows are nice, I used to be sitting with them in the identical workplace for a few years. Some are working at Roblox, and a few of the artists had been engaged on the Mortal Shell recreation on the graphical aspect.”
Whereas the previous members of SeaWolf staff consulted on Captain Blood’s launch, it was the Singapore- and Malaysia-based porting home Common Arcade that went concerning the process of bringing the sport in step with trendy {hardware}. “Common Arcade is our long-standing accomplice who we’ve labored with on larger mastering tasks,” Shchuiko instructed epicgamejourney. “There’s a sure subject relating to releasing basic video games, particularly those who want a full-blown remaster or upscale or enhancements of the technical facet of the sport. As a result of everytime you come to any majority of the porting homes available on the market, you ask them, Are you able to do that for remaster? they usually’re like, Positive. Unity or Unreal? and also you inform them, Properly, we’ve a customized engine. And so normally what occurs is the value goes double as a result of it’s simply an unknown and really sophisticated factor. However with Common Arcade, they’re like, Yeah, customized engine! Extra issues! Fascinating, inform us extra! In order that they’re actually pushed by the problem; you’ll be able to see a spark of their eyes.”

Picture: Seawolf Studio, Common Arcade/SNEG
Bringing a 2010-era recreation as much as 2020-era requirements meant introducing a collection of quality-of-life enhancements, together with the whole lot from controls and visible constancy to in-game information markers and smoother cutscene animations. Regardless of these enhancements, nevertheless, Klapovskiy has stated that the purpose has all the time been to appreciate the sport because it was initially supposed. “There are various issues that we may change to make sure that the sport is best acquired by the fashionable technology of players,” Klapovskiy stated. “However on the identical time, we aren’t authentic creators and we wish to be sure that that is really the piece of artwork created by the unique staff, and I believe that if the sport will get decrease scores due to that, we’ll settle for it. We simply wish to convey an expertise that was alleged to be launched over 10 years in the past, and we perceive that everybody won’t prefer it, particularly trendy players, however we wish to stick with what was alleged to be.”
Finally, Klapovskiy and Shchuiko wish to do Captain Blood justice and permit the unique builders to shut this long-unresolved chapter of their careers. “There are various tales like this, however not even one involves my thoughts that really the sport was lastly launched years after,” Klapovskiy ruminated. “I believe that’s the primary case like this, and I really feel tremendous nice for the unique dev staff that lastly they’ll have the ability to put these credit on their CVs at the least, as a result of it’s not like we labored on this challenge that no one noticed and spent five-plus years on it. No, that is the sport that was launched, and I believe that is the factor that I’ll be making an attempt to push, as a result of actually I believe we have to keep in mind about creators.”
“Releasing Captain Blood makes you concentrate on the entire video games which had been unjustly placed on maintain by no matter circumstances,” Shchuiko stated. “Generally, folks begin engaged on the sport after which understand it doesn’t work as an idea and select to place it on maintain, not persevering with improvement. However everyone knows that there are a number of tales the place the video games had been in a good condition going in direction of a ravishing launch and one thing occurred. Numerous this expertise and energy simply sits on some system’s server, if it sits on any server, and it by no means involves mild. And I believe that is one thing we as an trade can simply put an eye fixed on and see if possibly we are able to do one thing.”
Captain Blood shall be launched Could 6 on Nintendo Swap, PlayStation 4, PlayStation 5, Home windows PC, Xbox One, and Xbox Sequence X.