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Reading: On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down

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Epic Game Journey > Industry > On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down
Industry

On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down

May 7, 2025 5 Min Read
5 Min Read
Raul Batista in Grand Theft Auto 6.

There’s each likelihood that GTA 6 will value round $80—it isn’t been confirmed, however the wind is definitely shifting that method. That is as per the Xbox web site, which advised clients some unhealthy information, writing “A few of our new, first-party video games will launch at $79.99 starting this vacation season.”

I ought to be aware that whereas Rockstar is owned by Take-Two Interactive, not Microsoft, this nonetheless marks a shift within the big-budget business and, truthfully, having seen the absurd graphical constancy of GTA 6? If any sport’s gonna value $80, it’s going to be that one.

Former PlayStation boss and Sony vet, Shuhei Yoshida, who left the corporate in 2024 after a whopping 38 years, thinks it was just about solely a matter of time. “It was going to occur in the end,” he tells playstationinside. “Perhaps not from Nintendo, nevertheless it was going to occur finally.”


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The issue, he places it, is inflation. Which is an unerringly boring but in addition right reply: “We dwell in contrasting occasions, the place inflation is actual and vital, however individuals anticipate video games which are ever extra formidable and due to this fact costly to develop to value the identical. It’s an unimaginable equation.”

In reality, corporations are “eager to diversify their revenues” to fund the ever-bloated scale of those tasks. That features all these remakes and remasters: “Mainly, the proliferation of remasters and remakes doesn’t actually stem from any form of nostalgia or a need to deliver video games updated, however is a form of ‘straightforward’ answer to usher in income that in the end assist finance new video games.”

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PC ports are a part of that equation, however he says that is not as a lot of a problem as a result of they’re propped up by assist studios—I am inclined to agree with him, however largely as a result of I would prefer to play these video games on PC sometime. Cough, Bloodborne, cough. A much less savoury half, he additionally highlights, are “subscription platforms and video games as a service”.

As for GTA 6, he would not know if “Rockstar will bounce on the likelihood” to ramp up the value to $80—and even $90, all-told. However he maintains that “a stability have to be discovered between manufacturing prices and sport costs.

“GTA 6 will clearly be a living proof, however should you take the instance of Clair Obscur: Expedition 33, the sport is simply as phenomenal visually, even though the workforce solely has round thirty individuals. This is likely one of the methods ahead, I feel, as a result of you may make wonderful video games with tighter groups and budgets with out compromising high quality.”

It is admittedly a little bit humorous to have the wide-spread meme ‘I need shorter video games with worse graphics made by people who find themselves paid extra to work much less and I’m not kidding’ mainly parroted in additional skilled, government phrases by one of many business’s longest-standing figureheads. However he is not solely mistaken. He is additionally not precisely saying the ‘paid extra to work much less’ bit, given the point out of budgets.

Clair Obscur: Expedition 33 is an fascinating case as a result of (apart from the very fact it was made by a bit greater than 30 individuals—it is simply that was the scale of the core dev workforce) I would say the very fact it appears good is extra all the way down to artstyle and aesthetic alternative than the form of uncooked, powerhouse technical constancy that Rockstar flexes.

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I liked the visuals and the creativity of its world, however everybody’s hair stored clipping by their necks, and I began to note the fixed reusing of scattered belongings. That is not a criticism, thoughts. I like a sport with an affordable price range and bold scope.

Even when it is coming from a much bigger developer like, say, Atlus—I am going to take the easy graphics of Metaphor: ReFantazio any day if the sport is nice. Rockstar’s beer bottles could also be shiny, however they are not necessary for a very good time.

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