Dying Stranding 2: On the Seashore director Hideo Kojima has revealed that, whereas he does have concepts for a 3rd sport within the Dying Stranding sequence, he is not going to be making the sport. Chatting with VGC, Kojima introduced up the thought of utilizing the brand new Plate Gates from Dying Stranding 2: On the Seashore, which may probably enable for video games within the Dying Stranding universe to happen in different nations, and the way he may make “countless sequels” with them.
“If I take advantage of this Plate Gate idea, I may make countless sequels,” stated Kojima. “I, after all, don’t have any plans to do this, however I have already got an idea for an additional sequel. I’m not going to make it myself, but when I handed it on to another person, they may in all probability make it.”
In the identical interview, Kojima additionally spoke about how the concepts for the themes behind Dying Stranding 2: On the Seashore got here into fruition. He defined that the state of the world in the course of the COVID-19 pandemic is what gave him the thought for the sequel. He notes that, whereas the unique Dying Stranding was developed and launched earlier than the pandemic, the sequel will as an alternative deal with how the connectivity between individuals from the aftermath of the primary sport will as an alternative additionally play a hand in dividing them.
“We launched Dying Stranding earlier than the COVID-19 pandemic,” Kojima defined. “The world was heading in the direction of isolation and division, such because the UK leaving the EU. So I used to be saying, ‘Let’s join. We’re headed for catastrophe if we don’t join.’ That was the theme, story, and gameplay for Dying Stranding.”
“After the discharge, simply three months later, we entered the pandemic, and I used to be actually shocked – it regarded like Dying Stranding, in a approach. In the true world – the twenty first century – we have now one thing much like the Chiral Community, which is the Web. This was a bit totally different in comparison with the nineteenth century, such because the Spanish Flu or the like. We survived the pandemic due to the Web and other people had been linked on-line.”
He brings up how, whereas in the true world, the connectivity humanity had entry to within the type of the Web has since additionally labored to isolate individuals from one another. This has taken the shape utilizing instruments like video requires colleges, for instance, the place as an alternative of hanging out with their classmates, youngsters had been as an alternative caught gazing screens.
“What occurred was, there at the moment are individuals in our studio who work at home, and I nonetheless don’t know their faces,” he stated. “Even music live shows had been cancelled, and all of it turned on-line streaming. I perceive this was unavoidable on the time of the pandemic. The identical factor applies to colleges; as an alternative of attending to play with your folks or studying from academics, you simply take a look at a display screen on-line which isn’t any totally different from watching YouTube movies.”
“Every thing was leaning into the metaverse. If you turned on the TV, everybody was speaking about the way it was the age of the metaverse now and there was no have to work together with individuals. I felt that we had been taking place a horrible path. Communication between human beings isn’t meant to be this manner. You meet individuals by probability or see sights you didn’t count on to see. With the best way we had been headed, you’d lose all of that.”
Kojima additionally defined that, whereas he had themes and a narrative deliberate out for Dying Stranding 2: On the Seashore after the discharge of the unique Dying Stranding, the occasions all over the world within the wake of COVID-19 in the end modified his thoughts on what the themes for the sequel could be.
“It’s the strangest factor,” he stated. “After I created a sport with the theme of ‘let’s join as an alternative of division and isolation,’ we had the pandemic, and I started to assume, ‘Possibly it’s not such factor to attach a lot’.”
“It goes again to the stick and cord principle. There’s lots of foreshadowing within the sport, so I’m certain lots of you’ll perceive whenever you play the sport, and also you’ll know by the tip. The issues that I felt in the course of the pandemic – there’s a personality within the sport who expresses these emotions.”
“The emblem is a touch: you may see within the brand of Dying Stranding that the strands are coming from beneath the emblem – with the theme of ‘Let’s join.’ This time in Dying Stranding 2, you see that the strands are coming from above the emblem. It’s just like the Godfather brand.
“Even all through the sport, you see strands from many individuals, like Dollman and the mech troopers. These are all hints. If you actually begin serious about what it means to attach, you begin to surprise… That’s all I’ll say for now.”
Whereas he has been fairly imprecise about what we are able to count on from the story of Dying Stranding 2: On the Seashore, we are able to surmise that there could also be some parallels drawn between the idea of ‘the stick and the rope’, characters like Dollman, the thought of strands, and the overall idea of puppeteering and manipulation, very like we have now seen in the true world by means of using social media.
Dying Stranding 2: On the Seashore is in improvement for the PS5, and might be out on June 26.