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Reading: All Doom The Dark Ages weapons and locations

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Epic Game Journey > Guides > All Doom The Dark Ages weapons and locations
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All Doom The Dark Ages weapons and locations

May 14, 2025 12 Min Read
12 Min Read
All Doom The Dark Ages weapons and locations

Need to discover all of the Doom The Darkish Ages weapons? The Doom Slayer is understood for his arsenal of weaponry, and the Doom The Darkish Ages weapons are among the finest in your entire collection. When you might get by with simply the shotgun, you may have way more enjoyable in the event you make the most of your total loadout of weapons.

Contents
Fight ShotgunEnergy GauntletRail Spike ShredderProtect NoticedPlasma AcceleratorSkullcrusher PulverizerRail Spike ImpalerPlasma CyclerTremendous ShotgunReaver ChainshotFlailGrenade LauncherRocket LauncherSkullcrusher RavagerBallistic Drive CrossbowDreadmace

The weapons present in Doom The Darkish Ages are all on the primary path through the marketing campaign missions, so not like Doom The Darkish Ages Demonic Essence, there is no probability that you’re going to find yourself lacking out on any nice weapons. To take these weapons to the subsequent degree, give our upgrades information a learn to find how one can remodel every gun within the FPS sport.

Listed below are all of the Doom The Darkish Ages weapons and their areas:

  • Fight Shotgun – Village of Khalim (Chapter 1)
  • Energy Gauntlet – Village of Khalim (Chapter 1)
  • Railspike Shredder – Village of Khalim (Chapter 1)
  • Protect Noticed – Hebeth (Chapter 2)
  • Plasma Accelerator – Hebeth (Chapter 2)
  • Skullcrusher Pulverizer – Sentinel Barracks (Chapter 4)
  • Rail Spike Impaler – Sentinel Barracks (Chapter 4)
  • Plasma Cycler – The Holy Metropolis of Aratum (Chapter 5)
  • Tremendous Shotgun – The Holy Metropolis of Aratum (Chapter 5)
  • Reaver Chainshot – Siege Half 1 (Chapter 6)
  • Flail – Siege Half 1 (Chapter 6)
  • Grenade Launcher – Abyssal Forest (Chapter 8)
  • Rocket Launcher – The Forsaken Plains (Chapter 10)
  • Skullcrusher Ravager – Sentinel Command Station (Chapter 12)
  • Ballistic Drive Crossbow – Spire of Nerathul (Chapter 14)
  • Dreadmace – Metropolis of Ry’uul (Chapter 15)

Fight Shotgun

  • Ammo: 20
  • Efficient Vary: Shut
  • Weapon Sort: Shotgun
  • Location: Village of Khalim (Chapter 1)

The Doom Slayer begins with this weapon, so you will not want to trace the fight shotgun down. Designed for shut vary fight, swap to this gun every time it’s good to deal heavy quantities of injury.

Energy Gauntlet

  • Expenses: 3
  • Efficient Vary: Shut
  • Location: Village of Khalim (Chapter 1)

Your first actual melee weapon is the Energy Gauntlet. Stocked with three costs, every cost drops ammo for all your weapons upon hit, and you may chain strikes collectively in a melee combo. As with each melee weapon in Doom The Darkish Ages, the fees routinely regenerate over time, however you can too discover melee ammo on the battlefield to skip this course of completely.

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Rail Spike Shredder

  • Ammo: 120
  • Efficient Vary: All
  • Weapon Sort: Rail Spike
  • Location: Village of Khalim (Chapter 1)

The Rail Spike Shredder is a completely computerized gun, permitting you to carry down the fireplace button and mow down enemies with lethal spikes. You need to use this weapon from any vary – so long as your pictures hit their goal, every spike offers the identical quantity of injury no matter your distance from the enemy.

Protect Noticed

  • Ammo: N/A
  • Efficient Vary: All
  • Location: Hebeth (Chapter 2)

The Protect Noticed provides a chainsaw to your trusty protect, and now you are capable of throw your protect proper at your foes. When thrown, your protect rips by means of smaller enemies and might stun bigger enemies for a couple of seconds. Towards shielded enemies, you may shoot their shields to Superheat them, then throw your protect at them to trigger an explosion. As apparent as it might appear, you will not be capable to block assaults everytime you throw your protect.

Plasma Accelerator

  • Ammo: 150
  • Efficient Vary: Near medium
  • Weapon Sort: Plasma
  • Location: Hebeth (Chapter 2)

Designed to overload enemies with vitality shields, change to the Plasma Accelerator everytime you spot these blue shields to create an explosion. Keep away from utilizing this weapon from lengthy vary as your pictures will seemingly veer astray.

Skullcrusher Pulverizer

  • Ammo: 100
  • Efficient Vary: Near medium
  • Weapon Sort: Skullcrusher
  • Location: Sentinel Barracks (Chapter 4)

The Skullcrusher Pulverizer makes use of crushed up skulls to shoot shards of bone, and it fires in a large arc not like a lot of the weapons we have picked up up to now. Change to this weapon everytime you need to cope with teams of enemies.

Rail Spike Impaler

  • Ammo: 10
  • Efficient Vary: Lengthy
  • Weapon Sort: Rail Spike
  • Location: Sentinel Barracks (Chapter 4)

Your first long-range weapon, the Rail Spike Impaler is the right device for taking down massive, highly effective demons. The Impaler has a gradual price of fireplace, however it makes up for this with its extremely excessive harm, particularly in the event you handle to land headshots.

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Plasma Cycler

  • Ammo: 150
  • Efficient Vary: Near medium
  • Weapon Sort: Plasma
  • Location: The Holy Metropolis of Aratum (Chapter 5)

Slower than the Accelerator, the Plasma Cycler fires plasma spikes to deal barely extra harm than its counterpart. The variations between the 2 weapons aren’t important at first, so you may have to depend on upgrades to make every gun stand out.

Tremendous Shotgun

  • Ammo: 13
  • Efficient Vary: Shut
  • Weapon Sort: Shotgun
  • Location: The Holy Metropolis of Aratum (Chapter 5)

A souped up model of the Fight Shotgun, the Tremendous Shotgun packs a powerful punch, dealing large sums of injury at shut vary. The speed of fireplace is extremely gradual on this weapon, so attempt to pull it out once you’re one-on-one in opposition to bigger demons.

Reaver Chainshot

  • Ammo: 15
  • Efficient Vary: Lengthy
  • Weapon Sort: Chainshot
  • Location: Siege Half 1 (Chapter 6)

Consider the Reaver Chainshot like a bow and arrow – the longer you cost up the weapon, the upper the energy, vary, and velocity of every shot. Use this weapon once you’re combating in opposition to armored enemies to interrupt by means of their defenses.

Flail

  • Expenses: 3
  • Efficient Vary: Shut
  • Weapon Sort: Melee
  • Location: Siege Half 1 (Chapter 6)

Stronger than the Energy Gauntlet, the Flail produces a dangerous blast on hit, destroying small close by demons who occur to get caught within the explosion. You can too combo hits utilizing the Flail in the event you use a number of costs on the identical enemy. The Flail recharges slower than the Energy Gauntlet, however you may speed up the method by parrying assaults.

Grenade Launcher

  • Ammo: 18
  • Efficient Vary: Medium to lengthy
  • Weapon Sort: Launcher
  • Location: Abyssal Forest (Chapter 8)

Destroy enemies by hurling explosives in direction of them utilizing the Grenade Launcher. The grenades can bounce earlier than they explode, and they’re going to explode on contact in the event you purpose instantly at enemies.

Rocket Launcher

  • Ammo: 12
  • Efficient Vary: All
  • Weapon Sort: Launcher
  • Location: The Forsaken Plains (Chapter 10)

In the event you do not just like the arcing trajectory of the Grenade Launcher, contemplate swapping to the Rocket Launcher to fireplace off projectiles that journey in a straight line, immediately exploding on contact. When you do need to keep away from being hit by your personal rockets, there may be an improve that negates this impact.

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Skullcrusher Ravager

  • Ammo: 200
  • Efficient Vary: Shut
  • Weapon Sort: Skullcrusher
  • Location: Sentinel Command Station (Chapter 12)

Whereas the Pulverizer facilities round damaging teams of enemies, the Skullcrusher Ravager does the other, tightening the unfold to pay attention the harm right into a single goal. As you proceed to fireplace the Ravager, the fireplace price will increase the longer you proceed to shoot, and the harm additionally will increase in the event you kill demons at shut vary. This does include a motion velocity penalty, however the velocity and harm improve greater than makes up for this.

Ballistic Drive Crossbow

  • Ammo: 3
  • Efficient Vary: All
  • Weapon Sort: BFC
  • Location: Spire of Nerathul (Chapter 14)

The Ballistic Drive Crossbow is the final word weapon, able to destroying total batches of demons in a single shot. It’s worthwhile to contemplate once you use every shot, as you solely have three possibilities to make use of it earlier than needing to replenish on ammo. Not like the remainder of your weapons, BFC ammo cannot be replenished, forcing you to seek out ammo all over the world. Lastly, whilst you’re utilizing the BFC, you do not have entry to your protect till you set the gun away.

Dreadmace

  • Expenses: 1
  • Efficient Vary: Shut
  • Weapon Sort: Melee
  • Location: Metropolis of Ry’uul (Chapter 15)

The strongest melee weapon out there, the Dreadmace has a single cost that offers huge harm in a single swipe, inflicting an explosion that damages close by enemies. Whereas the Energy Gauntlet restores some ammo to your weapons on hit, the Dreadmace immediately refills your weapons to full ammo after each assault. Parrying assaults causes the Dreadmace’s cooldown to regenerate sooner, and selecting up ammo additionally produces the identical impact.

And now you might have all the data it’s good to purchase all of the Doom The Darkish Ages weapons. If you wish to make the Doom Slayer look stunning, it is best to try our Twitch drops information to seek out out what skins you may choose up at no cost. When you’re completed with the sport, learn our Doom The Darkish Ages assessment to see what we considered Id Software program’s ultimate chapter within the Doom trilogy.

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