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Reading: An MVP of ultrawide patches for triple-A games just had their entire library nuked from GitHub, and nobody seems to know why

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Epic Game Journey > Industry > An MVP of ultrawide patches for triple-A games just had their entire library nuked from GitHub, and nobody seems to know why
Industry

An MVP of ultrawide patches for triple-A games just had their entire library nuked from GitHub, and nobody seems to know why

May 20, 2025 3 Min Read
3 Min Read
Ultrawide Geralt

Final week, customers on Reddit and ResetEra seen that the GitHub library of DIY developer Lyall had been fully erased, with all hyperlinks leading to a 404 error. Lyall’s work included extremely widescreen patches for main video games like Clair Obscur: Expedition 33, Murderer’s Creed Shadows, and extra.

I’ve reached out to Lyall and GitHub for remark and can replace this story if I hear again. Lyall has posted a message on Patreon apologizing for the takedown, saying they are not positive what precipitated it, and noting that they’ve appealed the ban by way of GitHub help.

“Having the rug pulled out from below me has been fairly the irritating expertise and it is uncovered the truth that all my eggs are in a single basket relating to internet hosting the fixes that I write,” Lyall mentioned on Patreon.


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“Going ahead I plan on trying into options for internet hosting the supply code and releases for my work. I will possible proceed utilizing GitHub if I can alongside mirroring my repositories and releases elsewhere.

“Hopefully this case will probably be resolved quickly however till then I’ve rather a lot to consider. As quickly as I’ve an replace on the suspension, I’ll allow you to all know.”

Within the meantime, and if GitHub doesn’t reinstate Lyall’s account, they’ve begun importing their tasks to NexusMods as a backup.

The large query posed by all because of this such enormous video games are reliant on an exterior developer’s unofficial patches for fixing (and even offering within the first place) their ultrawide help. My solely solutions are unsatisfactory supposition: Time, cash, and the utter tyranny of the usual, 16:9 facet ratio.

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A rising tide lifts all boats, and I’ve truly benefitted from ultrawide patches as a CRT sicko⁠—as soon as arbitrary facet ratios are in play, it is simply as straightforward to squash issues to 4:3 as it’s to stretch them to 21:9. Ditto for the Steam Deck’s barely funky 16:10 display.

This entire scenario goes to indicate how fragile and ephemeral the ecosystem of consumer patches and mods that make many video games playable can actually be.

Fortunately, Lyall is able to reupload their work, and so they could even make it again on GitHub, pending enchantment, however there aren’t any straightforward solutions to the broader difficulty of fan patch/mod preservation as we stare down an more and more balkanized, enshittified web.

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